Phlox (world)
| Phlox/Ten Suns (Massilia 0825) | |||||||||||||||||||||||||
| Classic Era (1116) | B652445-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V M7 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Phlox is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a member of the Third Imperium in the Ten Suns Subsector of Massilia Sector in the Domain of Sylea.
- This world has an Imperial Naval Base, capable of handling warships.
- It is a member of the Droyna Cluster.
Description (Astrography & Planetology)[edit]
Phlox is a binary star system.
- Both are red main sequence stars.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Phlox has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- This world is host to a Naval Base.
World Population (P)[edit]
Phlox has a population of 40,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Phlox possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Phlox is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.
World Law (L)[edit]
Phlox has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Phlox, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: 7 (few)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: -1 (average)
World Culture[edit]
- Heterogenity: 2 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 3 (somewhat typical)
- Symbols: 8 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- circa -9,000: the Geonee encounter the Vilani.
- -5400 to -4015: the Vilani Consolidation Wars.
- -4045 to -2204: the region is part of the Ziru Sirka.
- -2204 to -1776: the region becomes part of the Rule of Man.
- -1776 to 0: the Long Night.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 22. (world location and some additional system data)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), pages 5, 7, 20. (sector background and history)
- Gary L. Thomas. The Travellers' Digest 11 (Digest Group Publications, 1989), pages 6-25. (sector background and history, plus details for the Geonee)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), page 11. (dot map provided, locating the world)
- Joe Fugate. Knightfall (Game Designers Workshop, 1990), pages 74-80. (sector data including the world, sector background and history)
- Marc Miller. First Survey (Imperium Games, 1996), pages 4, 38-41, 102-109. (sector data including the world circa The Year 0)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 57, 59. (sector background and history)
- ↑ "Jump Map API" and map location from Travellermap.com
