Lismal (world)
| Lismal/Keum (Massilia 0520) | |||||||||||||||||||||||||
| Milieu 0 | B561577-9
| ||||||||||||||||||||||||
| Classic Era (1116) | B561124-B
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G1 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Lismal is a low-population world with a population of less than 10,000 sophonts in size.
- This world has yet to take off economically or otherwise and the population remains low for reasons largely unknown.
- It is a member of the Third Imperium in the Keum Subsector of Massilia Sector in the Domain of Sylea.
- It is a member of The Great Loop region of the Greater Massilia Main.
- During the Long Night it lay within the Rebin Empire's sphere of influence.
- At the founding of the Imperium this world was known as Rim.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Lismal has a solitary primary star.
- It is a yellow main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x4 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Lismal is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Lismal has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Lismal has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Lismal is a member of The Great Loop region of the Greater Massilia Main, a major Main and important trade route lying across parts of Massilia Sector and Zarushagar Sector.
The Rebin Empire[edit]
During the Long Night this world fell within the Rebin Empire's sphere of influence. It benefitted from trade agreements and defense policies imposed by the Empire, but it struggled with the Empire's unilateral decision-making, interference in its internal affairs, occasional military interventions, and most significantly its views on gender roles. The Empire gradually disintegrated in the centuries before the founding of the Third Imperium, with interstellar trade slowly dying off and some of the worlds it had overseen becoming depopulated.
- It was considered a Provincial World by the Empire and was afforded fewer rights and protections.
- The worlds that the Empire controlled or interacted with have a distinct Rebin cultural flavor to the present day.
- Despite its many shortcomings, the Rebin Empire was overall considered a force for good and most worlds are proud of their association with it.
World Starport (St)[edit]
Lismal has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Lismal has a population of 70 sophonts (tens).
- This is a Low Population World and the population would be too low to sustain itself without significant outside assistance. This may represent a transient population such as the crew of a starship, the final survivors of a dying colony, an advance team setting up to receive colonists, or a small outpost where establishing a colony is not the primary objective.
Linguistic Topography[edit]
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
Locals speak with a distinctive Rebin accent.
World Technology Level (T)[edit]
Lismal possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)[edit]
Lismal is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to draft the policies voted upon. Leadership of the government and all members of the bureaucracy are determined by the voting population.
World Law (L)[edit]
Lismal has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Lismal, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: 7 (few)
- Labor: 0 (none available)
- Infrastructure: 1 (extremely limited)
- Efficiency: -1 (average)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 2 (very xenophobic)
- Strangeness: 3 (somewhat typical)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- -9235: the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- circa -9,000: the Geonee encounter the Vilani.
- -5400 to -4015: the Vilani Consolidation Wars.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night.
- The Year 0: the Third Imperium is founded.
- 76 to 120: The Third Imperium wages the Pacification Campaigns to unify and assimilate the regions under its control.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 800-820: the Psionics Suppressions.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 22. (world location and some additional system data)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), pages 5, 7, 20. (sector background and history)
- Gary L. Thomas. The Travellers' Digest 11 (Digest Group Publications, 1989), pages 6-25. (sector background and history, plus details for the Geonee)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), page 11. (dot map provided, locating the world)
- Joe Fugate. Knightfall (Game Designers Workshop, 1990), pages 74-80. (sector data including the world, sector background and history)
- Marc Miller. First Survey (Imperium Games, 1996), pages 4, 38-41, 102-109. (sector data including the world circa The Year 0)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 57, 59. (sector background and history)
- ↑ "Jump Map API" and map location from Travellermap.com
