Dax (Ma 0436) (world)
| Dax/Annari (Massilia 0436) | |||||||||||||||||||||||||
| Milieu 0 | C565588-7
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| Classic Era (1116) | B565877-A
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Dax is a rich, pre-agricultural world with a moderate population of over a hundred million, but not yet a billion sophonts in size.
- The world's agricultural industry is growing and some economists forecast an explosion in this world's agribusiness in the near future as new agro-technology and a more capable labor force are imported.
- This is a rich world with a prosperous and thriving world economy.
- This world has high-grade living conditions with a good climate and a non-harmful environment. As such, this world is much sought after with large queues for immigration here.
- It is a member of the Third Imperium in the Annari Subsector of Massilia Sector in the Domain of Sylea.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- It is a member of the Rigold Cluster region of the Rhamsteppe-Mongrebi Main.
- At the founding of the Imperium this world was known as Shikuus.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Dax is a binary star system.
- Both are red main sequence stars.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dax is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Dax has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Dax has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Dax is a member of the Rigold Cluster region of the Rhamsteppe-Mongrebi Main, an important trade route lying across the rimward parts of Zarushagar Sector and spilling into rimward Massilia Sector.
World Starport (St)[edit]
Dax has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- This world is host to a Scout Base.
World Population (P)[edit]
Dax has a population of 100,000,000 sophonts (hundreds of millions).
Linguistic Topography[edit]
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Dax possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Dax has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Dax has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Dax, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate and fiefdoms of three members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the estate of an Imperial baronet.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
Trade Data[edit]
- Importance: 3 (ordinary)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 7 (tens of millions)
- Infrastructure: C (very extensive)
- Efficiency: +3 (improved)
World Culture[edit]
- Heterogenity: 8 (discordant)
- Acceptance: B (extremely friendly)
- Strangeness: 5 (distinct)
- Symbols: A (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- circa -9,000: the Geonee encounter the Vilani.
- -5400 to -4015: the Vilani Consolidation Wars.
- -4045 to -2204: the region is part of the Ziru Sirka.
- -2204 to -1776: the region becomes part of the Rule of Man.
- -1776 to 0: the Long Night.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 22. (world location and some additional system data)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), pages 5, 7, 20. (sector background and history)
- Gary L. Thomas. The Travellers' Digest 11 (Digest Group Publications, 1989), pages 6-25. (sector background and history, plus details for the Geonee)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), page 11. (dot map provided, locating the world)
- Joe Fugate. Knightfall (Game Designers Workshop, 1990), pages 74-80. (sector data including the world, sector background and history)
- Marc Miller. First Survey (Imperium Games, 1996), pages 4, 38-41, 102-109. (sector data including the world circa The Year 0)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 57, 59. (sector background and history)
- ↑ "Jump Map API" and map location from Travellermap.com
