Arilla (world)
| Arilla/Keum (Massilia 0112) | |||||||||||||||||||||||||
| Milieu 0 | E585100-3
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| Classic Era (1116) | E585448-6
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Arilla is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Keum Subsector of Massilia Sector in the Domain of Sylea.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- During the Long Night it lay within the Rebin Empire's sphere of influence.
- At the founding of the Imperium this world was known as Arkla Ladpii.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Arilla is a binary star system.
- Both are red main sequence stars.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x8 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Arilla is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Arilla has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
- It experiences generally moderate temperatures.
Mainworld Hydrosphere (H)[edit]
Arilla has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
The most notable of the planet's lifeforms is probably the Avnira Tree.[2]
History & Background (Dossier)[edit]
Arilla is a member of the Outer Loop region of the Greater Massilia Main, a major Main and important trade route lying across parts of Massilia Sector and Zarushagar Sector.
Visitors to Arilla often report that the Arrillans are too easygoing, making them a joy to visit, but frustrating as business partners. Their planet is a kindly one, with moderate temperatures over much of its surface and plentiful resources. As a result, its people feel little urgency about acquiring more goods to make life comfortable, and they are quite satisfied at their low tech level.
The mountains of the large continent contain rich deposits of minerals and crystals, but few natives can be stirred to mine them out for trade. Foreign investment would be possible, but one would need to import workers as well as equipment: Local labor tends to take holidays whenever the mood strikes.
All told, the planet is a tourist's delight, often recommended by doctors for the cure of stress-related ailments.
The Rebin Empire[edit]
During the Long Night this world fell within the Rebin Empire's sphere of influence. It benefitted from trade agreements and defense policies imposed by the Empire, but it struggled with the Empire's unilateral decision-making, interference in its internal affairs, occasional military interventions, and most significantly its views on gender roles. The Empire gradually disintegrated in the centuries before the founding of the Third Imperium, with interstellar trade slowly dying off and some of the worlds it had overseen becoming depopulated.
- It was considered a Provincial World by the Empire and was afforded fewer rights and protections.
- The worlds that the Empire controlled or interacted with have a distinct Rebin cultural flavor to the present day.
- Despite its many shortcomings, the Rebin Empire was overall considered a force for good and most worlds are proud of their association with it.
World Starport (Sp)[edit]
Arilla has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Arilla has a population of 80,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
Locals speak with a distinctive Rebin accent.
World Government (G)[edit]
Arilla is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.
World Law Level (L)[edit]
Arilla has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)[edit]
Arilla possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
Imperial Landed Nobility[edit]
Arilla, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the estate of an Imperial baronet.
Trade Data[edit]
- Importance: -3 (very unimportant)
World Economy[edit]
- Resources: 6 (few)
- Labor: 3 (thousands)
- Infrastructure: 1 (extremely limited)
- Efficiency: -3 (poor)
World Culture[edit]
- Heterogenity: 4 (harmonious)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 5 (distinct)
- Symbols: 6 (somewhat concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- -9235: the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- circa -9,000: the Geonee encounter the Vilani.
- -5400 to -4015: the Vilani Consolidation Wars.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. The Rebin Empire flourishes.
- circa -100: the Rebin Empire has collapsed.
- The Year 0: the Third Imperium is founded.
- 76 to 120: The Third Imperium wages the Pacification Campaigns to unify and assimilate the regions under its control.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 800-820: the Psionics Suppressions.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 22. (world location and some additional system data)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), pages 5, 7, 20. (sector background and history)
- Gary L. Thomas. The Travellers' Digest 11 (Digest Group Publications, 1989), pages 6-25. (sector background and history, plus details for the Geonee)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), page 11. (dot map provided, locating the world)
- Joe Fugate. Knightfall (Game Designers Workshop, 1990), pages 74-80 (page 74). (sector data including the world, sector background and history, library data specific to Arilla)
- Marc Miller. First Survey (Imperium Games, 1996), pages 4, 38-41, 102-109. (sector data including the world circa The Year 0)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 57, 59. (sector background and history)
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ The Travellers' Digest 11, page 24.
