Rodgers class Skiff
|Rodgers class Skiff|
Impounded pirate skiff
|Type: UML Skiff|
|Also see||Utility Craft / Launch|
|Architect||Ronald B. Kline, Jr.|
|Canon||No. Unpublished, non-canon fan design.|
|Cost||MCr19.35 MCr. prototype|
|EOS||Still in active service.|
|Manufacturer||Various pirate lords among the Shoals and beyond.|
|Passengers||0 High/Med 0 Low|
|Reference||Fan: Ronald B. Kline, Jr.|
|Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.|
- It is a civilian ship, a utility craft, and a Skiff.
- In the Unofficial (world) system, this class is popular among Adventures, Adventurers in the Unofficial System
It is a vessel with 2-G acceleration and J-0 performance with a streamlined 20 dton hull.
- It carries light armament and a defensive suite.
- It ordinarily carries no subcraft, ship's vehicles, and drones when needed.
- It has a 2 sophont crew and 2 marines.
The classic lawn dart rocket, a streamlined needle. They frequently feature either the shiny silver chrome finish or lurid color scapes, of an aposematic warning nature. Replete with skulls and crossbones, they often cut a rather dramatic sight to behold.
General Description & Deck Plans
This is a surplus impounded vessel, a captured and re-flagged pirate ship. It has 2G's acceleration and a powerful factor 5 thorium fission reactor coupled with solar panels, a fuel cell and batteries which combine to produce 500MW which is just enough to power the laser pulsar in combat. It is modest with a spin habitat with one small craft stateroom in each end. The flight crew have one end and the two marines share the other. There is a three ton cargo bay.
Weapons: The rocket launcher has three ready missiles and storage for nine more in a magazine. The three ready loads are a probe, a HE dog fight missile with IR seeker, and a thermo nuclear Mk 48 ship killer torpedo, with radio link command guidance and optical terminal homing and home on jammer options.
The LADAR and laser communication array are fused with the multi-task CLAWS (complete, long axis weapons system) the laser array can be over powered and used as a single pulse weapon battery. This can be used for point defense against missiles with the appropriate software loaded in the model 1 computer. 2/4 maneuver, target, launch
The counter measures launcher has a water canister effective against laser and missiles, a IR nova flare cartridge, chaff/window canister for foiling targeting radars, and an ECM pod for decoying and jamming active seeking missiles.
Your mission is to capture enemy base/outpost and re-flag it. Colonization Assets
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. 
|Basic Ship Characteristics |
|1.||Tonnage / Hull||20 tons.|
|4.||Electronics||Model/1 ship computer.|
|6.||Armament / Weaponry||The normal weapons fit-out for it is:|
|8.||Craft / Drones||none|
|11.||Construction Time||10 months to build, 8 months in quantity.|
Class Naming Practice/s & Peculiarities
Vessel Peculiarities: No information yet available.
Class Naming Practice/s: No information yet available.
Selected Variant Types & Classes
- Type UML class Launch
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science