Adventures, Adventurers in the Unofficial System
Description (Specifications)[edit]
In an effort to show how fully fleshed out out very remote and backwater system can be, adventure seeds abound among the various regions of the relatively low tech TL–7 for the most part, Unofficial (world). Relic and alien items are treasures for explorers to discover and marvel over. The low population density means that the actions of a tiny number of actors can literally shift the balance of power in this fragile ecosystem where life clings to barren rocks and an effort to survive.
There are One Shot Missions for when time is short. Or you can explore the:
MID SYSTEM Middle System
SHOALS PLANETOID BELT Shoals Planetoid Belt
OUTER SYSTEM Unofficial Outer System
Other adventure seeds and missions include:
- Plunder Ports, Sneak In, Infiltrate (Nuclear Extortion)
Land Battle, to take and hold colonies, reflag them to gain reputation with the patron nation
- Sword Fight, Challenge to a duel of honor w/captain of guard vs. pirate captain
Services at port improve with rank
- Skills: Fencing, Navigation, Gunnery, Carousing (wit and charm), Medicine
- Free Kidnapped Daughters of Governor's (Major Mendoza)
Pirate/Privateer, Letter of Marque, Rights of Salvage, 10-60% fee, of ship's valve, -10% per rank Governor's Daughters, gifts, dances, balls
- (9) Buried Treasure Caches
- 9 Famous Pirates, Wanted Bounties
Boarding Actions, Sword Fights
- Explore Lost Cities find (4) Alien Relics, and Solve Mysteries.
NPCs
- 1) Thana Jackson female ex-scout 22 1st term, 6959A7 pilot-2, black hair, blue eyes, auto pistol, utility jumpsuit, suit liners, reserved and shrewd
- 2) H'Xani female, Vrusk insect explorer, 898684 spiny, laser weapons-1, nav-1, vac suit-2, ablat armor, relic UV-8 laser carbine
- 3) Kenny Sancho 576575 ex-merchant/scientist male computer-2, engineer-1, streetwise-1, short, thin black hair, hazel eyes, searching for his lost brother, beard mustache, black jumpsuit, relic/proto-type hand computer
- 4) Loftcart T'Pocki male smuggler/fence, streetwise-1, broker-1, head set phone
- 5) Shone Robail male mercenary, 9A9665 40 armored space suit, military rocket launcher, recruiting-1, instruction-1, vac suit-2, tac missile-2, rifle-2
- 6) Marcus other/assassin deceitful, body pistol
- 7) Ralphie May 934965 34 ex-army sweaty and fat with blue eyes, technician electronics-2, mechanical-2, tools
- 8) Ikon Hiri: Male Paramedic. Ikon has a blue mohawk and dark eyes. He wears a grey jumpsuit and radio comms/headphones, and carries a katana.
Passenger/Patron List
- 1. A un-guarded diplomat named Rance Mason needs someone to transport her to a remote moon to negotiate a trade treaty with the natives. Must avoid an inquisitive media reporter.
- 2. A wealthy military officer named Jesse Lipson needs someone to transport him to his land grant ranch and he needs help finding his missing family and setting up the farm.
- 3. A frantic scientist named Andon Ricia needs someone to recover an object from the ruins of the Trakyo Station above Adonis.
- 4. A charming diplomat named Gery Derson needs someone to explore the Br'Meehee Sector of the Inner Ring System.
- 5. A un armed merchant named Johnne Erell needs someone to transport him and an associate to an uncharted base on an "abandoned" moon. There is a run in with unexpected security.
- 6. A crime lord named Egon Powash needs someone to rescue a hostage from the pirates of the system. Further, the party encounters an old ally now working against them.
- 7. A government official named Ritina Reson needs someone to recover an object from the ruins of the Voido Station near Nyx.
- 8. A merchant named Coni needs someone to transport 7000 tons of industrial chemicals to a nearby world. However, the job is a trap.
- 9. A scientist named Mara Jenkins needs someone to hunt down and destroy a rogue assassin with an orbital strike weapon system.
- MISSIONS:
- 1. A plague ship looking for a home port. A ship of the line is dispatched to destroy the plague vessel. It carries a military grade software package and a shipment of tac missiles. Hired to ensure it doesn't dock with the high end orbital casino for the nouveau rich.
- 2. A scientist needs help to crew a submersible to explore under the ice to find a hidden base and ancient space craft. Deep caverns with hidden treasure. Ruins of an ancient mission camp. A merchant carrying rich cargo arrives. A marine sniper is on over-watch during the meetings. Space battle with boarding action. A sloop is spotted coming across the shoals. One player has a secret benefactor. A daring military officer. A stowaway on a vendetta against one of the crew.
- 3. Meet with a wealthy patron in a seedy bar with dangerous clientele. The bar is set near a tall waterfall and is frequented by bikers who like to careen down the mountain roads at night.
- 4. An ancient spaceship is discovered frozen in the ice. The intrepid reporter and her love interest have seen the ship. Investigate an asteroid which could pose a threat to the homeworld. A cache of old weapons/arsenal of old missiles hidden aboard an old wrecked gunship, a irradiated hulk is nearby according to the faint encoded pirate beacon.
- 5. The heroes are sent on a mission and shot down, marooned on an unfamiliar moon. Discover a hidden research lab, retasked to dark purposes. Near the deserted spaceport is a fine hotel where visiting merchants meet to discretely discuss big money deals. The bodies of three outlaws hang from crude gallows. A mail-order bride arrives and starts looking for her new husband. She is fleeing a pirate clan.
- 6 Seven mercenary contractors, captured and imprisoned, awaiting execution. By a corsair, lavishly dressed in finery of the past. Hired by a noble whose filching and sale of state secrets might be discovered by the power behind the throne. Who is travelling on an ill-fated merchant ship on which the famous corsair's pirate vessel is closing.
- 7. A self serving mercenary looking for work. She is a former missing person who disappeared, she is a daughter accused of killing her father, the local mayor. She is pursued by a pair of emotionless men, wearing blue suits and gloves, on government business.
- 8. A treasure looted in a foreign land, imported and hidden from the authorities. By well-armed rebels, waiting in the darkness on the border.
Torches flaring in the night as armed men gather near an illegal gambling parlor, frequented by the wealthy and those who would prey upon them
Ann Galaway, Sir Tristan Thorn (OFF) and Bax Stark-Snow Formed a corporation, SDEIS and have started to refine the prismatic sand for fiber optic applications, sand casters, and reflect armor. They are attending the Duke's royal academy. They set up a colony base, agro dome, mining center, industrial center, and a trading center. Tristan may become a baron if she marries.
Vessels[edit]
Ships:
- SS Serenity
- SS Wayfarer
- SS Urmom, A crew of three adventurers were hired by a mysterious patron. A resplendent woman in lavender sartorial regalia, flanked by two imposing body guards. Some mania apparently struck the crew on their inaugural flight. Two of the three were conspiring to murder the third and sell her organs on the black market. They retained the services of galactic girl guides, who brokered a deal for two tons of petrochemicals and a ton of grain. Due to extremely bad crew negligence the Skiff crashed just outside the extraterritorial fence into a no man's land. There were no survivors and no official explanation.
Introductory adventure into the wilds of the Unofficial (world) campaign is Flash Gordon and escort duty. The heroes have mustered out and are assigned to a small ship to seek their fortunes. Soldiers of fortune, ex-military mercenaries, or would-be space pirates or merchants, the Mr. Johnson usually assigns them to a typical culprit like the cramped Buck Jolly Rodger's Class, Pirate Skiff. A current example of this campaign is at the moon Tawnos, a Noble Holdings adventure.
Buck Jolly Rodger's class Skiff
FR-0102511-010000-10001-0 MCr. 19.35 20tons 1 (sand caster), 1 pulse laser, 1 missile rack battery Crew 4 pilot, gunner, 2 marines bridge +2 couches, 2 small craft staterooms TL 7 Cargo: 3 tons Fuel: 1 ton EP: 1 Agility: 0 Fuel Treatment: Fuel Scoops Architects Fee: MCr 0.194 Cost in Quantity: MCr 15.48
This is the starting vessel for the space pirate campaign. It has 2G's acceleration and a powerful factor 5 thorium fission reactor coupled with solar panels, a fuel cell and batteries which combine to produce 500MW which is just enough to power the laser pulsar in combat. It is modest with a spin habitat with one small craft stateroom in each end. The flight crew have one end and the two marines share the other. There is a three ton cargo bay.
Weapons: The rocket launcher has three ready missiles and storage for nine more in a magazine. The three ready loads are a probe, a HE dog fight missile with IR seeker, and a thermo nuclear Mk 48 ship killer torpedo, with radio link command guidance and optical terminal homing and home on jammer options.
The LADAR and laser communication array are fused with the multi-task CLAWS (complete, long axis weapons system) the laser array can be over powered and used as a single pulse weapon battery. This can be used for point defense against missiles with the appropriate software loaded in the model 1 computer. 2/4 maneuver, target, launch
The counter measures launcher has a water canister effective against laser and missiles, a IR nova flare cartridge, chaff/window canister for foiling targeting radars, and an ECM pod for decoying and jamming active seeking missiles.
Your mission is to capture enemy base/outpost and reflag it. Colonization Assets
History & Background (Dossier)[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science