Middle System

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This is the colonial setting amid the moons of a single gas giant. It is the wild west of the system, the frontier where opportunities and danger abound.

Description (Specifications)[edit]

In the Unofficial (world) system

ENOUNTER TABLE 2d6 encounter 8+ SGG Manubalista

Black Sands Ring
12 Colonies
Shoals Belt
2-5 Nada
6. Derelict/Shipwreck, picked over
7. Distress signal, 1-3 legit, 4-6 trap
8. War Ship (1d4 for nation 1 Gru, 2 USA, 3 OFF, 4 Kingdom)
9. Scout
10. Commercial
11. Colonial
12. Pirate
SGG Manubalista
12 Colonies
Ring Black Sands YR00000-0
18 moons , 12 colonies Desolate

Outposts/Bases Noble Holdings

Pandinus H100166-7 research laboratory
Miaphonus F200565-7 Duchy of Von Bristol, colony
Granith F100265-7 military base
Orious G100463-7 mining base
Invious Y6A0000-0
Tawnos H443514-7 mining colony
Kroog G777386-7
Fariss YS00168-7
Sekoor FAF45B6-7
Humbolt F412467-7 County of Von Bristol Family frozen hydrocarbon mining station
Telum Y100000-0
Vaduz G101214-7 ice-capped, mining colony
Drakon's Folly Y111167-7
Holman's World H2E3267-7
Gorkha Y5D4300-5 interdicted
Urza F300269-7 military base
Hurloon Y655300-4 interdicted
Vaejovis H222233-9

Baroness Metaluna Von Bristol (Barony on Humbolt) Scientist 6A9CCC 4 terms age 34 Computer-6 Sister of Count Rolf Von Bristol, (100 girl guide followers) Leader of the G3 Cookie Duster, Lab Ship

LS-4401122-020000-20003-0 	400 tons MCr. 112.23
Batteries Bearing: 1 triple decoy/ECM counter measures, 1 triple pulse laser, 6 missile racks w/18 HE Leto missiles	TL 7
Crew 10 (Pilot, Navigator, Engineer, (2) Stewards, Medic, (3)Gunners, Flight Crew)
Cargo: 56 tons   Passengers: 15   Fuel: 164 tons   EP: 4   Agility: 0 Pulse Lasers
Craft: 1 x 40T Pinnace, 1 x 10T ATV
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 1.122   Cost in Quantity: MCr 89.784


CC-0202221-000000-00002-0 MCr. 26.9 40 tons
Batteries Bearing 1 triple missile, 3 racks, 9 Leto missiles  TL7
Crew 1 Pilot/Gunner, 2 couches, 1 small craft stateroom
Cargo: 10.8 tons   Fuel: 1 ton   EP: 0.8   Agility: 2
Craft:, 1 x 10T ATV
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.269   Cost in Quantity: MCr 21.52

Duke Roderico Vasco D'gamma Von Bristol (Miaphonus F200565-7) Noble 564AAF 10terms Age 58 300,000 Rank 5 Handgun-3, Hunting-2, Bribery-2, ATV-1, Admin-3, Medic-1, Computer-1, Liaison-1, Ship's Boat-1, Engineering-1, Leader-3 Benefits: Traveller's, Gunx4, "Yacht", High Psgx4 Relic M-11 Hammer 4mm Gauss Pistol, 100 Clips Retirement 14,000/month

Fan Tail class Junk

SF-1701111-000000-00000-0 MCr. 23.0 	100 Tons
Bearing					Crew 1
Batteries				Tech 7
Cargo: 68.000   Fuel: 1.000   EP: 1.000   Agility: 1
Architects Fee: MCr 0.230   Cost in Quantity: MCr 18.400
Dispersed Hull
Three Gimbal-mounted nuclear-chemical rockets
Fission power plant with four huge solar array panels
Model 1 Cray Deep Thought 2/4
1 Stateroom for command pilot/system engineer
No weapons or hardpoints specified

HMS Gwendolyn System Ferry class Passenger Pinnace HMS Hurloon Princess, Royal Liner

SF-0201111-000000-00000-0 MCr. 11.225 	40 Tons
Bearing           					Crew 3
Batteries         					Tech 7
Cargo: 2.900   Passengers: 8   Fuel: 1.000   EP: 0.400   Agility: 1
Architects Fee: MCr 0.112   Cost in Quantity: MCr 8.980 
Designed for deep space operations
10 small craft staterooms 2 for the 3 crew; pilot/captain, medic, steward
4 high and 4 middle passengers
Bridge and 11 couches total, location unknown

(8) Arcolian Freedom Brigade (Fighter Squadron) Tiger Fighters

FL-0202211-000000-00002-0 MCr. 15.825 	7.5 Tons
Bearing           		1			Crew 2
Batteries         		1			Tech 7
2 couches, no bridge, no stateroom, Model 2(1)
Cargo: 0.5 ton   Fuel: 1 ton   EP: 0.150   Agility: 2   Marines: 1
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.158   Cost in Quantity: MCr 12.66
 (2 electric action hyper velocity auto cannon, APDU, 3 bursts)

Humbolt Patrol Squadron Count Rolf Von Bristol B9A9AE Rank 5 Colonel Terms 5 Army Age 38 Ht 1.85m Wt 89kg Blond, Blue, Fair Rifle-1, SMG-1, Gun Cmbt-1, Tactics-7, Leader-2, Gambling-2 Retirement: 4,000Cr./month Benefits: +2 Educ, Gun, +1 Social, 2,000, 10,000, 20,000, Low Psg, +1 Social

(5) Eagle Class Utility Transport
PL-0202321-000000-10000-0 	MCr. 30.25
Batteries Bearing: 1 Pulse Laser		TL 7
Crew 8 (Pilot, 7 Marines) 4 small staterooms
Cargo: 10 tons   Fuel: 1.2 tons   EP: 1.2 Agility: 0   Marines: 7
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.303   Cost in Quantity: MCr 24.2

The count commands 5 sailor/pilots and 35 protected forces marines with vac suits, revolvers, and cutlass. They have an 8cm auto-mortar with 20 rounds HE, and one LMG sentinel gun for the platoon. There are two medics with kits and they have a pair of tracked ATVs.

Baron Clive Owen Von Bistol 88889C Belter/Prospector 3 Terms Age 30 Ht 1.89 Wt 90kg Hair Black Eyes Hazel Skin Fair/Pale Traveller's, 100,000, "Seeker" (100 employees) Vacuum Suit-1, Prospecting-1, Engineering-2, Brawling-1


AP-1602221-000000-10000-0 	MCr. 47.6 100tons
Batteries Bearing: 1 Pulse Laser		TL 7
Crew 8 (Pilot, Gunner, 6 Marines) 4 staterooms
Cargo: 46 tons   Fuel: 2 tons   EP: 2   Agility: 1   Marines: 6
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.476   Cost in Quantity: MCr 38.08

CEO of Bright Star Mining Corporation, Runs the Space Academy, Spaceport Maintenance/Repair/Overhaul and Mines Human Space Academy Graduates, 1 term, 22 years old, default vacuum suit -1, plus pick 1 skill: ship's boat-1 engineering-1 gunnery-1 navigation-1 medic-1 electronics-1 mechanical-1 gun cmbt-1 blade cmbt-1 brawling-1 Available for hire as replacement crew at confederate colonial outposts, can learn additional skills from list, per year of training

Snow D96B93 G3, Omegazon, Other (crusader-assassin), Terms 3, Age 22, Rank 2 Warrior, Ht 1.7m Wt: 64kg Hair Silver Eyes Green, Tan Skin, 13,000Cr. High Psg Steward-1, Gunnery-1, Navigation-1, Rifle-1, Sword-1, Broadsword-2, Tactics-1, Jack-O-T-2, Gambling-1, ATV-1 (Snubbed by piratesx2) Red Jack Armor, Broadsword

Engi (AI outpost/factory), Engi Cyborgs, Servitors, must visit AI, librarian, bring raw materials, Drones= Defense, Offensive, Boarding, 1m 50kg, 1d6 stats, nanobots, 50% HTH damage, x2 repair rate visit librarian to unlock this species Engi

Though their current home planetary systems are well documented, the true origins of the emotionless Engi are a mystery; it is known that the majority of their bodies are made from trillions of nano-machines which give the illusion of a silvery 'skin' with a metallic sheen, and that they can adopt different shapes to better cope with their environment, although they generally maintain a humanoid form, which most other races are habitually more comfortable with. The Engi also wield powerful knowledge of machinery, and are generally natural mechanics -especially when they're only expected to service and repair comparatively primitive human technology. While the Engi are extremely intelligent, their primarily robotic body composition is very fragile; the delicate and very technical inner workings of an Engi are not nearly as rugged as regular organic material, like that found in humans. As a result, Engi usually make poor fighters, however their immaculate knowledge of mechanics coupled with their immunity to most diseases as a result of their cybernetic bodies can make them excellent allies. The Engi still require oxygen to survive despite their mostly robotic makeup, however. The many scientific anomalies of the Engi have been points of contention between human scientists for years; they argue incessantly over whether the Engi are organic lifeforms by definition, or rather sentient machines. Most accept the notion, though, that they're simply a bridge between the two. Despite a nonaggression pact with the Belters, the Engi are the strongest supporters of the Confederation, and have been secretly aiding them when possible. They consider reestablishing the Confederation to be the highest priority. The Confederation outsourced designing of the new Patrol Cruiser to the Engi. In addition to the Federation, the Engi are allies of the Zoltan. Since the collapse of the Confederation they have been preyed upon incessantly by the Mantis, who regard them as ideal slaves. Engi cost 50 to hire from Stores. Special Abilities + Repair speed is doubled - Combat damage inflicted is halved Engi are most useful when used as repair crew or manning ship systems, and should avoid one-on-one combat unless absolutely necessary, especially without medical support. Note: System repairs, hull breaches, and fires are all fixed at double speed Note: Despite being mostly made up of nanobots, Engi can still suffocate and die from lack of oxygen. Methane Ice Crab, slow, STL solar sailor, chance encounter, headed for methane moon, just passing through, 1/4 human speed, long lived, no aging, immune to low berth, egoless AI Ice Crabs, low berths, fast drugs, set up treaty, factory, automated, hire ENGI to over see An ice asteroid, with a small crew, a single pulse laser and enough energy for some agility. It carries a small drop ship.

Freighter, Cold Ice Asteroid, Methane Crabs
CF-1801221-300000-10000-0 MCr. 33.358  100tons
1 pulse laser battery
Crew 3: pilot, gunner, flight crew 1.5 staterooms TL 7
Cargo: 30 tons   Fuel: 2 tons   EP: 2   Agility: 1 Pulse Lasers
Craft: 1 x 9T Drop Ship
Architects Fee: MCr 0.334   Cost in Quantity: MCr 26.686
Model 2 3/6 Maneuver, Return Fire, Double Fire, Anti Missile, ECM

Crab Interface Craft/ Ice Lander
CI-0101101-000000-00000-0 MCr. 6.655  9tons
Crew 1 pilot TL 7
Cargo: 3.5 tons   Fuel: 1 ton   EP: 0.09   Agility: 1
Architects Fee: MCr 0.067   Cost in Quantity: MCr 5.324

Ancient Secret Rockmen Crypt/Burial Site Outer System Far Companion White Dwarf LGG in habitable zone, 20 moons Ring System (nebula) jams long range sensors, to short range only RACES

Voltrans (portal), an ancient race of extra galactic energy beings, 70% HP, 1kw/HP, 1kg TK/STR, hear radio, see radar, built in laser weapons, charges equal END/day, range is DEX times 10m, damage is STR dice/shot, can divide up damage to attack multiple targets at once down to 1d six/target, need translator/software to understand, work with the red crystalline entity and maybe the AI

Mantis Veloxi/Vrusk

The violent and hostile Mantis appear, to Humans anyway, to resemble 2m 100kg, man-sized Praying Mantises, although they are much more aggressive than their namesakes. Whereas praying mantises kill prey merely to survive, the much larger and more intelligent Mantis race kill remorselessly to suit their own personal agendas- usually without survival as a concern, making for a pitiless and brutal insectoid warrior species. While humans and most other species have manufactured handheld weaponry to utilize in combat, the Mantis usually default to their agility, and sharpened exoskeletal appendages to tear through their enemies, and their skill as warriors goes almost unchallenged in 1v1 combat even against the rock species. The Mantis also possess extremely acidic saliva which can burn through flesh and melt most metal alloys. While Mantis excel at combat, especially personal combat, they are the least adept of all the races at technical repairs. They have overcome this problem by frequently taking Engi slaves. Engi slaves can be found on a majority of their bases and ships. Though some individual Mantises have been known to work with the Confederation, the race as a whole tends to be deceptive, opportunistic and untrustworthy, and can commonly be found piloting their signature style of well armed spacecraft, hunting down weaker enemies in pursuit of their belongings. Human children are told tales of their red ships, and of the Mantis invasion of Home.
Special Abilities

+ Inflict 1.5x damage in combat, claws + 1.2x move speed - Halved repair speed Mantis are best used as Boarding crew, as their increased damage and increased movement speed allow them to disrupt and destroy enemy systems and crew. Note: System repairs, hull breaches, and fires are all fixed at half speed; even if a Mantis crewman is closer, it's usually better in the long run to leave him at his post, and send someone else to repair damage.

Veloxi Battle Craft, Vrusk/Thri-Kreen Navy[edit]

C-2202221-200000-20002-1 MCr. 107.610 	200 Tons
Bearing	         1   1  		Crew 18
Batteries	 1   1             	Tech 8
Cargo: 6.000   Fuel: 4.000   EP: 4.000   Agility: 0   Marines: 6 Pulse Lasers
Craft: 1 x 20T MARINE GIG, 6 x 10T FIGHTERS
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 1.076   Cost in Quantity: MCr 86.088
These are the major combatants of the Vrusk/Thri-Kreen Navy. This craft is locally produced for commerce escort with bio-organic components. It mounts a triple missile turret and three pulse lasers grouped into factor 2 batteries.

9 staterooms for pilot, engineer, 2 gunners, 7 flight crew and 6 marines

Computer 3/6 Active Programs/Storage
Maneuver-1 Predict 3-1 Return Fire-1
Launch-1 Multi target 2-1 Maneuver/Evade-2
Library-1 Anti-Hijack-1 Anti-Missile-2

Veloxi Fleet Fighter, Vrusk/Thri-Kreen Navy

SF-0202221-000000-00002-0 MCr. 16.15 	10 Tons
Bearing	                           1			Crew 1
Batteries	                           1			Tech 8
Cargo: 0.000   Fuel: 1.000   EP: 0.200   Agility: 2
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.162   Cost in Quantity: MCr 12.920

This streamlined design can handle space and atmospheric operations. It is armed with triple missile launchers and carries 9 Bumble Bee class EMS seeking missiles, with active homing guidance in a powerful factor 2 missile battery. Its bridge/computer command and control suite and the high agility are its only defenses.

Veloxi Marine Gig Transport, Vrusk/Thri-Kreen Navy

TV-0202521-000000-10000-0 MCr. 24.625 	20 Tons
Bearing                        1			Crew 7
Batteries                       1			Tech 8
Cargo: 4.500   Fuel: 1.000   EP: 1.000   Agility: 0   Marines: 6 Pulse Lasers
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.246   Cost in Quantity: MCr 19.700

Designed for orbital insertions and boarding actions, marines usually carry breaching charges. The craft mounts a pulse laser battery for ripping open resisting hulls. The computer is sophisticated and gives the craft an advantage in small craft battles. It has a bridge and 5 additional couches to accommodate the crew. The powerful power plant gives the craft a unique power curve and sensor signature.

1. at a non-distress beacon. The Long-Range Scanners will say "Possible Ship Detected"
You cross paths with a Mantis ship that looks to have had dozens of layers of armor-plating added over what must have been a hundred year :career. Its captain is legendary thief KazaaakplethKilik. Your crew looks frightened.
Requirements to get Mantis Red Patrol Cruiser:
• Teleporter
• Level 2 or greater Medbay/Clone Bay
1. (Mantis Crew) Attempt to hail him.
Your Mantis crew-member steps forward. He and KazaaakplethKilik perform a weird kind of alien haka. You, meanwhile, charge the :battle systems.
Fight the ship.
2. Prepare to fight
• Fight the ship.
• (After destroying enemy ship) KazaaakplethKilik fights to the last, and you pick the scraps from the corpse of his ship. You :sense, though, that his death has left a great mystery unresolved.
You receive a medium amount of scrap and resources.
• (After killing enemy crew) No more life signs are detected aboard their ship. You appear to have won.
1. Move in to strip their ship.
It seems almost a waste for such a fierce foe to die in such an anticlimactic fashion. You shrug it off and take what you can.
You receive a high amount of scrap and resources.
2. (Teleporter) Quickly teleport additional crew and check for survivors.
You find KazaaakplethKilik slumped in a corner dying.
1. Put him out of his misery.
Thus ends the life of the famed captain, KazaaakplethKilik... You wonder what secrets went with him to the grave as you thoroughly :loot his ship.
You receive a high amount of scrap and resources.
2. Listen to what he has to say.
In his dying moments he gives up the location of his secret stash. You strip the ship wondering what other secrets went with him :to the grave.
You receive a high amount of scrap and resources and a quest marker is added to your map.
3. (Advanced Medbay/Clonebay) Quickly teleport him back to the medbay/clone bay. (Requires level 2+ Medbay OR level 2+ Clone Bay)
Your haste has paid off and you are able to bring him back from the brink of death. When his senses return he says, "I never :thought I would see this day, but... I am willing to devote myself and my ships to your cause."
1. Accept.
KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the :coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it. You receive :a high amount of scrap, a random augmentation, 1 mantis crew member named Kazaaak (will have maxed out skills in the late sectors in :FTL:AE), unlock the Mantis Cruiser and a quest marker is added to your map.
Quest Marker
You arrive at small asteroid field and discover the hidden cache among the debris. You input the codes given to you by KazaaakplethKilik :and find a weapon inside.
You receive a low amount of scrap armor/hull metal patches/electronic spares and a ship's weapon/missile resupply/reloadVeloxi, Vrusk, :Mantises x1.2 movement, x1.5 HTH damage w/claws, isolated, stranded colony, military outpost/base, 500 total
Mantis Veloxi/Vrusk Patrol Cruiser
400tons, TL 8
PC-41044S2-600000-30003-0 MCr. 391.86
1 battery of 6 pulse lasers, 1 battery of 6 missile racks with 18 Hydra missiles
Crew 24: 13 marines, pilot, 2 gunners, navigator, medic, 4 engineers, 2 flight crew
Cargo: 50 tons   Fuel: 16 tons   EP: 16 Agility: 2  
Craft: 1 x 8T ACV M-44 Hammerhead, 1 x 30T Ship's Boat
Backups: 1 x Model/2 Computer
Architects Fee: MCr 3.919   Cost in Quantity: MCr 313.488

Mantis Assault Lander

 30 ton TL 8
ML-0104421-000000-00002-0 MCr. 26.6 
1 battery of 3 missile racks bearing with 9 Ding Bat missiles
Crew 2 pilot/gunner, marine, bridge, 1 small craft stateroom
Cargo: 3.3 tons   Fuel: 1.2 tons   EP: 1.2  Agility: 4
Architects Fee: MCr 0.341   Cost in Quantity: MCr 27.288
Crystalline Entity (cloistered order/guardian knights), "fuel" slow, psionic

History & Background (Dossier)[edit]

No information yet available.

References & Contributors (Sources)[edit]

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