Characters and Combat
Characters and Combat | |||
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![]() Classic Traveller Book 1 Characters and Combat | |||
Author | Marc Miller | ||
Publisher | Game Designers Workshop | ||
Version | Classic Traveller | ||
Edition | 1st | ||
Format | LBB (Digest) | ||
Language | English | ||
Pages | 44 | ||
Year Published | 1977 | ||
Canonical | Yes | ||
Available from | RPGNow | ||
Also See | Vocation | ||
Classic Traveller Book 1 Characters and Combat |
Classic Traveller Book 1 Characters and Combat was the book that launched the Classic Traveller RPG.
- It is a GDW product.
- It is a core rules book designed for Classic Traveller.
Description (Specifications)[edit]
Book 1 contains rules for generating individual characters, as well as the overall personal combat rules and weapons types. It is the best place for players to begin; all should generate a few characters to familiarize themselves with the system, and then proceed to generate their player characters. [1]
- Please see Characters and Combat/Content for more information.
Table of Contents[edit]
Classic Traveller Book 1 Characters and Combat | |
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Section | Page/s |
Cover & Publication Information | 1-2 |
Table of Contents | 3 |
Dedication | 4 |
Introduction | 5-7 |
Characters | 8-29 |
Combat | 30-43 |
Library Data Entries (Public)[edit]
Library Data Entries (Automated)[edit]
Selected Equipment (Combat)[edit]
Personal Armor & Protective Gear [6]
- Flintlock Musket [18]
- Hand Cannon [19]
- Muzzle-loading Pistol [20]
- Percussion Revolver [21]
- Percussion Rifle [22]
Selected Form/s & Terms[edit]
Forms:
Selected Ships[edit]
Selected Stars[edit]
Selected Vehicles[edit]
Selected Vocations[edit]
Meta-history & Background (Dossier)[edit]
Book 1 had Traveller's very first personal combat system.
The Classic Traveller core rules actually exist in three different rulesets. Logic would suggest using the most recent released edition; but in this case, there are rules elements of interest to the collector which would not be included.
The original 1977 release of Traveller contained three books – Characters and Combat, Starships, and Worlds and Adventures. This set of rules contains everything needed to play Traveller. However, in 1981, GDW took advantage of a need to reprint the core rules to also address and clean up the rules. This "second edition" actually adds quite a bit to the rules, but there are also some items dropped from the rules. This second edition also incorporated errata printed in Book 4 – Mercenary for the original 1977 edition.
This cleaned up "second edition" would be used for producing The Traveller Book in 1982, along with some additional material, including a special introduction for new players, two adventures, and additional details on what was becoming the Official Traveller Universe (OTU). Some additional rules did slip into The Traveller Book that appear nowhere else.
Finally, in 1983, GDW released Starter Traveller, intended at giving a younger audience a streamlined and simpler set of Traveller rules. This release dropped some of the more complicated rules, but added a different starship combat system (using range bands, much like the personal combat system, as opposed to vector movement) which many consider a great improvement on the original. Except where noted, Starter Traveller uses the 1981 edition rules.
Finally, other minor Classic Traveller rules appeared in other releases (notably Mayday, Snapshot, and the Alien Modules) which some referees and players of the Classic Traveller rules will find useful without adopting the game models in those products. This document presents a collection of rules elements for purchasers of FFE's The Classic Books 0 - 8 to give them access to these lost rules not available in the Classic Reprints collection. [77]
Antique Firearm Equivalents[edit]
The Antique Firearm Equivalents is one of the neater pieces in this book and is a clear indication that many of the early GDW staff had a keen knowledge of firearms. This table lays out which 1980’s and previous firearms the authors of Book 1 used to envision the categories.
Antique Firearm Equivalents (1980’s CE) [78] | ||
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#. | Firearm | Equivalent / Remarks |
1. | Automatic Pistol | Equivalent to the Smith & Wesson Model 59 9mm or the Auto-Mag .44 Magnum. |
2. | Automatic Rifle | Equivalent to the full automatic versions of the rifles mentioned above. The belt-fed automatic rifle is equivalent to the Russian DShK in rifle caliber. |
3. | Body Pistol | Equivalent to the Walther PPK .380 or the OMC .380 Back-up. |
4. | Carbine | Equivalent to the Ruger 5.56mm Mini-14 or the Armalite 5.56mm Ar-180. |
5. | Revolver | Equivalent to the Smith & Wesson Model 66 .357 Magnum. |
6. | Rifle | Equivalent to the Springfield 7.62mm M14 Rifle or the Belgian FN FAL 7.62mm Rifle. |
7. | Shotgun | Equivalent to the Remington M1100. |
8. | Submachinegun | Equivalent to the British Sterling 9mm L2A1, or the Israeli 9mm UZI. |
Credits (Primary Sources)[edit]
Credits (Primary Sources) | |
---|---|
Credit | Authors & Contributors |
Original Concept and General Game Design | Marc Miller |
Supplemental Design | Frank Chadwick, John Harshman, Loren Wiseman, Darryl Hany |
Playtesting | Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Po, David MacDonald, Wayne Roth |
Art Direction | Paul R. Banner |
Publisher | Game Designers' Workshop |
External Link/s[edit]
COMMENTARY & DATA ARTICLES:
- EXTERNAL LINK: RPG GEEK Entry
- EXTERNAL LINK: RPG NET Entry
- EXTERNAL LINK: Library Thing Classic Traveller
REVIEWS:
- EXTERNAL LINK: RPG NET REVIEW OF TRAVELLER: THE CLASSIC BOOKS
- EXTERNAL LINK: RPG Knights: Why Classic Traveller?
- EXTERNAL LINK: Traveller: Characters & Combat
- EXTERNAL LINK: FFE Guide To Classic Traveller
Other Articles:
- EXTERNAL LINK: TBD
References & Contributions (Sources)[edit]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 1.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 7.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 23.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 23-24.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37-38.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39-40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 27-28.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 8-9.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24-25.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 6.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 17.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 18.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
- ↑ Don McKinney. Lost Rules of Traveller (Far Future Enterprises, 2010), 2.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.