Goods/Sensory aid
Equipment classification: D - Detectors (Sensors, Sensory aids, Signal amplifiers)[edit]
This category lists Sensor equipment designed to enhance and extend the senses of different sophonts. In addition to various parts of the electromagnetic spectrum, there are devices to measure radiation, gravity, psionic activity, chemical compounds, biological activity, and other activities making changes to the environment.
There are two broad types of sensors active and passive. Active sensors detect targets by sending out pulses of energy, such as radio waves or lasers, which then bounce off their targets and back to the sensor. The drawback of active sensors is it broadcasts its own presence by filling space with pulses of energy. Passive sensors do not betray themselves by emitting energy; rather, they detect targets by sensing the signals given off by those targets. Passive sensors are typically less effective than active sensors in terms of absolute range, but are more tactically useful for users that wish to remain undetected.
Active Exploratory Canary
Active Exploratory Canary | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | KCr80 |
Size | 50 liters |
Weight | 50 kg |
An Active Exploratory Canary is a Virus detection device. It consists of a high-speed computer system with an automated electronics diagnostic system. The system is designed to be hooked up to an existing computer system, either active or inactive, and scan for specific distinctive traces of Virus infections. This includes electrical use patterns, circuit trace designs, and similar traces. It also contains a separate internal monitoring system so that, if the canary itself gets invaded, the users are aware of it.
The active canary relies upon its internal database of known circuit and network designs to match against, and its database of known virus changes and signatures. While most of the Imperial and Solomani computer designs are known, the number of virus signatures is very large.
The computer system in the canary is an attractive Virus target, and the system is specifically designed to attract them. This generally makes the canary a one-use item, as most triggered canaries are either discarded or destroyed to avoid further spread of the Virus.
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), 30-31.
Atmosphere Tester
Atmosphere Tester | |
---|---|
Type | Sensory Aid |
Tech Level | TL–8 |
Cost | Cr150 |
Size | 2 liters |
Weight | 1 kg |
The "Sniffer" Atmosphere Tester from Survival Products is a solid state miniaturized gaseous analyzer incorporating microprocessor circuitry to detect and indicate the molecular components in gas samples passing its detector head. The Sniffer is typical of most atmosphere testers on the market today.
One kilogram weight, and measuring 100mm by 175mm by 20mm. Corrosion resistant case of phenolic plastic. 8.7 to 9.3 volt power supply, from rechargeable battery pack. Estimated charge life: 100 hours. Belt attachment available, optional. Sling carrying strap standard.
The device is in constant operation, with LEDs indicating chemical symbol for the three major components in the gas sample, with percentage of total shown. Pressing the button labelled "More" replaces this with the next three components. Up to 30 components and percentages may be read in this manner. in addition, three lights (red, amber, and green) are mounted on the face of the device. Whenever the light (or lights) showing changes, an audible beep indicates the change. Red indicates that the atmosphere is not breathable. Green indicates that it is. Green and amber indicates that it is breathable but tainted. Red and amber indicates that the atmosphere is not breathable and also contain material considered to be taint. Amber alone indicates a lack of pressure, but breathable mixture. The exact mixtures which trigger the lights are set at the factory, but may be adjusted to fit personal preference.
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 3,19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 52.
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), TBD.
- Rob Caswell. "Atmospheric tester." MegaTraveller Journal 3 (1992): 96.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 22,33.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 61.
Balance Scale
Small Balance Scale | |
---|---|
Type | Sensory Aid |
Tech Level | TL–1 |
Cost | Cr500 |
Size | 5 liters |
Weight | 8 kg |
Large Balance Scale | |
---|---|
Type | Sensory Aid |
Tech Level | TL–3 |
Cost | Cr2,000 |
Size | 1 kl |
Weight | 450 kg |
The Balance Scale consists of a beam with a fulcrum at its center.
The small scale comes with a set of reference weights for measuring weights up to 10kg. The beam comes with a slider making the weight readings accurate to 1/2 gram
The large scale is for weighing more massive objects, and is capable of handling weights up to 1,000kg. The large scale does not come with reference weights. The scale pointer is generally accurate to 1/2kg.
Note: The balance scale measures weight, not mass. Calculating the mass of the object(s) being weighed requires knowledge of the local gravity field strength.
For highest accuracy, the fulcrum would consist of a sharp V-shaped pivot seated in a shallower V-shaped bearing. To determine the mass of the object, a combination of reference masses was hung on one end of the beam while the object of unknown mass was hung on the other end. For high precision work, the center beam balance is still one of the most accurate technologies available, and is commonly used for calibrating test weights.
Binoculars
Binoculars | |
---|---|
Type | Sensory Aid |
Tech Level | TL–3 |
Cost | Cr75 |
Size | 2 liters |
Weight | 1 kg |
Binoculars are a set of glass or plastic lenses mounted in a frame to allow magnified binocular vision that allows seeing more distance objects. Limitations of the lens structures means only the Human visible light frequency ranges are magnified.
They are also available in as Trinox, Quadnox, Quintnox for sophonts with more than two eyes.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 53.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 342.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 106.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 56.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 633.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 51.
Biocontacts
Biocontacts | |
---|---|
Type | Sensory Aid |
Tech Level | TL–12 |
Cost | 500 |
Size | |
Weight | 3 grams |
Biocontacts are biologically active transparent lenses worn in the eyes. Biocontacts give the wearer enhanced infrared vision and squinting will give up to a 5x magnification.
When purchased they are dormant and opaque. The purchaser must insert them, keep their eyes closed, and remain at rest for eight hours to activate the contacts and allow to them to adapt to the owners bio-chemistry. Once activated the biocontacts are specific to the owner and will not function for anyone else. They can be kept in the eyes indefinitely, or remove as desired. They draw nourishment form the owners tears and must be stored in a special solution.
Bioscanner
Bioscanner | |
---|---|
Type | Sensory Aid |
Tech Level | TL–15 |
Cost | Cr350,000 |
Size | 8 liters |
Weight | 3.5 kg |
Manufacturer | Various |
The Bioscanner sniffer scans for evidence of biological/metabolic activity in the area. It is a highly advanced combination sampler/analyzer, a sensory aid.
The TL–15 sniffer is a breakthrough in molecular analysis. The device provides both improved analysis speed and a cheaper price than sniffers of TL–14 or less. Not only is the bioscanner useful for biological studies, but it also helps with regular chemical analysis. (A cheaper and smaller Tech Level 15 chemical analyzer is available, but it is not very useful for biological scanning)
The portable Tech Level-15 unit listed here incorporates both analyzer and collector into one. It has two modes and corresponding equipment: one mode for mass sampling of atmospheric content and the other for minute sampling.
The evidence of biological activity must be within short range of the scanner, for anything beyond short range is undetectable. The bioscanner helps a user to recognize or categorize evidence of familiar and unfamiliar organisms, which allows ecological classification, determination of potential hazards to other life forms, and estimation of potential uses (form of food, commercially valuable).
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 64.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 24.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 24.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 22,33.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 61.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
Camera
Camera | |
---|---|
Type | Sensory Aid |
Tech Level | TL–11 |
Cost | Cr200 |
Size | 0.5kg |
Weight | 0.5kg |
A Camera is an electronic recorder of visual images, either as single frames or sequential motion pictures, stored on standard computer datachips. Each chip can hold more still images than you are likely to need, or several hours of full-motion video. Basic models cost around Cr200 with minimal extra features. Units that cost Cr1000 or more usually have 100x zoom lens, low-light capability, remote control, etc. Most models mass about 0.5kg and fit in a pocket.
- Donald P. Rapp. Merchants & Merchandise (Paranoia Press, 1981), 15.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 65.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 23.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 61.
Densitometer
Densitometer | |
---|---|
Type | Sensory Aid |
Tech Level | TL–13 |
Cost | Cr15,000 |
Size | 15 liters |
Weight | 15 kg |
Handheld Densitometer | |
---|---|
Type | Sensory Aid |
Tech Level | TL–15 |
Cost | Cr25,000 |
Size | 3 liters |
Weight | 2 kg |
The remote Densitometer is an outgrowth of gravity control technology and uses an object’s natural gravity to measure its density. The TL–13 densitometer is a backpack unit with a bulky detector array and handheld visual display control panel. The TL–15 model is mounted on a wide, heavy belt and has a smaller display panel connected by a short range radio link (or cable if necessary). Both consume approximately 100 watts of power.
The densitometer records scan data in a three-dimensional matrix. The matrix is processed by the densitometer’s computer to provide a 3-dimensional density map of the scanned object or region. Large massive objects (like starships) can be located out to planetary range, while smaller objects (vehicles, heavy metal deposits) can be located at very distant range or less.
The fields produced by grav thrusters disrupt the densitometer. Any expecting person can "spoof" the densitometer by planting multiple objects of the appropriate density, or hiding the target object within a larger mass.
- Gary L. Thomas. The Travellers' Digest 03 (Digest Group Publications, 1985), 51.
- Joe Fugate. Grand Survey (Digest Group Publications, 1986), TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 56.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), TBD.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), TBD.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 346.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 24,33.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 61.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
Depth Gauge
Depth Gauge | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Cr25 |
Size | 0.1 liter |
Weight | 0.1 kg |
A Depth Gauge is a device for registering the pressure of water around a diver.
Several models are available, which vary in accuracy and in special features The simplest types register pressure only (forcing the diver to be familiar with the pressure/depth relationship for the specific planet). Of similar quality and price are gauges manufactured for diving on a specific world, which calibrate depth in meters (or other local measurement) rather than by pressure. In addition to concerns over reliability, characters should be aware of the danger of diving with a depth gauge calibrated for a different planet.
Depth gauges are worn on a wrist mounting and usually require occasional battery charges for power.
The first gauges were large, bulky affairs, often designed to complement SCUBA equipment. At TL–8, a more elaborate model of depth gauge is a digital unit that records time as well as pressure and specifically processes information on decompression stops and duration. Most sophisticated of all at TL–9 a device which can be programmed to show pressure, decompression data, and depth in meters for any world merely by making some simple entries before diving.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 58.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 61.
Directional microphone
Directional microphone | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr100 |
Size | 0.14 liters |
Weight | 10 grams |
The directional microphone is the size and weight of a pen. This simple device amplifies sound, allowing the listener to hear whispered conversations up to five meters away and normal conversations up to 30 meters away. The microphone has storage for up to 100 hours of sounds or connected to an external recorder or hand computer for further recording and analysis.
Versions of the directional microphone are build into many recording devices to capture sounds along with static pictures or video.
Echo Sounder
Echo Sounder | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Cr300 |
Size | 2.5 liters |
Weight | 1 kg |
Also see | Sensor |
Echo Sounder | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | Cr150 |
Size | 0.4 liters |
Weight | 0.3kg |
Also see | Sensor |
The Echo Sounder sends out a pulse of high frequency sound and then reads returning echoes to give a range between the sounder and any obstruction.
Low cost models are usually effective to no more than 80 meters, and at ranges of over 40 meters they have little accuracy. More sophisticated models (available at TL–7) are capable of showing a fairly detailed display of the area at which they are aimed, including animal life and other details.
Echo sounders are usually mounted aboard boats and submersibles, where they serve as depth finders. Portable models, however, can be mounted in waterproof camera housings and used by divers. They not only determine depth but also can be used to find horizontal ranges or to navigate in water obscured by silt.
All portable echo sounders have a battery good for a hundred hours of use, or are normally hooked into a vehicle power supply.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 57.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 346-347.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 24,33.
Electronic Binoculars
Electronic Binoculars | |
---|---|
Type | Sensory Aid |
Tech Level | TL–8 |
Cost | Cr750 |
Size | 2 liters |
Weight | 2 kg |
Electronic Binoculars are a vision aid providing both optical and electronic enhancement of images, including light enhancement, range finding capability, and some simple detection of non-visible wavelengths. Comes in an over the shoulder carrying case; a sling is also provided for separate carrying.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 53.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 342.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 56.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 60.
Electronic Sight
Electronic Sight | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr2,000 |
Size | 1.2 liters |
Weight | 1.5 kg |
Manufacturer | Various |
Electronic Sights with image enhancement and low-light capabilities are available to provide the capability to see and hit in the dark. Electronics are treated like telescopic sights and function similarly.
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
External Security Net System
External Security Net System | |
---|---|
Type | Sensory Aid |
Tech Level | TL–8 |
Cost | Cr4,000 - 6,000 |
Size | 5 liters |
Weight | 6 kg |
An External Security Net System (ESECNET) is a set of modules mounted on a vehicle, small building, or spaceship. Each module spins out a six meter fine electrified (usually set for nonlethal) razorsharp net preventing access to the protected area. Besides the shock, the modules emits a loud alarm, and activates any exterior or interior security devices (security bots, light, anti-hijack program) in the vehicle, ship, or building. The modules are controlled by remote control devices. Each module in designed to link up to other modules to increase net coverage.
- Author & Contributor: Michael J. Maley - High Tortuga
FarSeer
FarSeer | |
---|---|
Type | Sensory Aid |
Tech Level | TL–8 |
Cost | 350 |
Size | |
Weight | 1kg |
The FarSeer is a monocular vision aid using a lens composed of transparent oil suspended in an electrostatic field. The field, and the oil, is manipulated to provide focus, and to determine distance to the viewed object.Depending upon the liquid used different wavelengths of light may be focused and provide between 1x and 50x magnification.
The system include a low light enhancement processor as well as normal light vision. The system also includes a low power laser to measure precise distances and an electronic readout to display both focus and laser measured distances.
The electrostatic lens will not hold focus when subjected to a strong external electrical field.
Field Surveillance Radar
Field Surveillance Radar | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr5,000 |
Size | 16.5 liters |
Weight | 20 kg |
The Field Surveillance Radar provides surveillance of open approach areas in conditions of limited visibility when personnel limits make regular sentry duty impractical. It has a short range of 300 meters (extreme range of 2400 meters) and comes with a tripod mount.
The radar will detect moving objects with a gross volume of about 0.1 kiloliter or more. The radar must be connected to a vehicle power source or a generator to function.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 347.
Grav Scale
Grav Scale | |
---|---|
Type | Sensory Aid |
Tech Level | TL–13 |
Cost | Cr12,000 |
Size | 20 liters |
Weight | 25 kg |
A Grav Scale is an extension of gravity control technology, and the densitometer. Essentially a short range densitometer capable of doing accurate mass measurements in 3 dimensions to a range of 4 meters. The device itself consists of a large (2m x 4m) rigid mat with a computerized control panel. Objects to be weighed must fit over the scale, though the computer system is capable of handling larger objects rolling over the mat at a slow, constant velocity. The system is calibrated to correctly scan grav vehicles.
High Speed Optical Lens
HSOPlens | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr230 |
Size | 0.1 gm |
Weight | 0.1 gm |
High Speed Optical Lenses (HSOPlens) are electromagnetically enhanced lenses that allow the human eye to track fast movements that optical nerves can't normally register. Normal speed movements, however, will seem as slow motion. Prolonged use (over 1 hour) will result in migraines & double vision.
Holorecorder
Holorecorder | |
---|---|
Type | Sensory Aid |
Tech Level | TL–12 |
Cost | Cr200 |
Size | 0.5 liters |
Weight | 0.5 kg |
A Holorecorder is a type of Camera used to record 3D images and footage in the art of Holography.
Image Converter Binoculars
Image Converter Binoculars | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | Cr1,500 |
Size | 1 liter |
Weight | 1.25 kg |
The Image Converter Binoculars are sensitive to both infrared and visible light, and thus picks up both heat images and visible-light pictures, combining the features of standard electronic binoculars with Image Intensification and IR sensitivity. They have a short range of 250 meters in either mode. The converter intensifies these images, allowing night-vision, and magnifies them up to 20 times. Automatic polarizers cut in if the image is bright enough to blind. A laser rangefinder is also included to measure the precise distances to selected objects.
Special hardware/software clips are available for hand computers that expand the capabilities of the image converter. When hooked up to a computer using a graphics clip, the image converter can be tied into a map box (allowing others to see what the user sees), and e1ectronic "photographs" can be stored in the computer memory. Another clip allows the computer to calculate the speed of a target relative to the user.
Physically, the image converter is similar to a set of binoculars. Power packs are mounted inside the converter casing and average one week of constant use.
- Loren Wiseman. "Ship Locker." Journal of the Travellers' Aid Society 17 (1983): 16.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 53.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 342.
Inertial Locator
Inertial Locator | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr1,200 |
Size | 0.5 liters |
Weight | 1.5 kg |
An Inertial Locator or Inertial Navigator indicates direction and distance traveled from any pre-set starting location and will show current position on an internally generated map, including altitude changes. Accurate to within 0.1% of total distance traveled but must be reset if used in inertially compensated vehicles. It may be belt, arm or headset mounted, depending on manufacturer or intended use.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 60,62.
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), TBD.
- Joe Fugate. "Traveller's Cache." MegaTraveller Journal 4 (1993): 90.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67-68.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 25,33.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 214.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 52.
Infrared Goggles
Infrared Goggles | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Cr500 |
Size | 0.5 liters |
Weight | 0.25 kg |
Infrared Goggles are a passive sensor allowing their wearer to see exothermic (heat emitting) sources such as animals, fires, or hot engines. The quality of vision is necessarily distorted as heat sources and not reflected light images, are being viewed. IR goggles also provide protection from windblown particles.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 58.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 213.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 167,.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 57.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 60.
Lie Detector
Lie Detector | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr1,200 |
Size | 30.0 cm3 |
Weight | 2.0 kg |
Manufacturer | Various |
A Lie Detector is an interrogation device designed to detect deception by measuring changes in the brain.
The lie detector uses two probes: one inserted into the medulla and one into the fore brain. These very thin probes are inserted via a remote guided robot arm. Doses of broad-spectrum anti-bacterial drugs are required by subjects of this device.
Lie detectors detect the "formation" of a lie in the brain, the electro-chemical changes of actual thought. Because of the nature of the sensors used in the lie detector, the device can detect, not only deliberate falsehoods, but also other non-true statements, including statements in which the subject knows a correct answer subconsciously but genuinely believes a false answer to be true or even stories, which the teller knows are untrue, but are told with no intention to deceive, such as fables.
- Author & Contributor: Morandir Armson
Light Intensifier Goggles
Light Intensifier Goggles | |
---|---|
Type | Sensory Aid |
Tech Level | TL–7 |
Cost | Cr500 |
Size | 0.5 liters |
Weight | 0.25kg |
Light Intensifier Goggles are a sensory aid to allow vision by intensifying ambient light. They are usable in anything less than total darkness. Light Intensifier (LI) goggles allow darkness penalties in night or combat situations to be reduced or ignored. LI goggles also provide protection from windblown particles.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 213.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 635.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 57.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 60.
Magnetic Compass
Magnetic Compass | |
---|---|
Lentastic Compass | |
Type | Sensory Aid |
Tech Level | TL–2 |
Cost | Cr10 |
Size | 0.1 liters |
Weight | 0.1 kg |
A Magnetic Compass consists of a magnetized needle mounted on a pivot, usually sealed in a small liquid filled case. The needle indicates direction of local magnetic north, if the world has magnetic poles. Most habitable worlds have magnetic fields to deflect solar radiation. May be influenced and give false readings in the vicinity of large masses of iron. Sophisticated models (Cr100) may be used for coarse surveying or navigation tasks.
Compasses are usually tailored to the needs of a specific world since alignment of magnetic pole with geographical pole varies with each world.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 18.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 56.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 345.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 52.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 54.
Metal Detector
Metal Detector | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Cr300 |
Size | 2.0 liters |
Weight | 1.0 kg |
A Metal Detector is a simple low powered magnetic field generator and sensor. It indicates presence of most metals through soil or rock, although degree of reaction depends on amount of metal present. The detector will generally detect a liter or more volume of metal to a depth of approximately a meter, thought it can detect smaller objects at a correspondingly shallower depth.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 56.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 346.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 213.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 63.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 634.
Microdrone
Microdrone | |
---|---|
Type | Sensory Aid |
Tech Level | TL–11 |
Cost | Cr1000 |
Size | 3cm3 |
Weight | 25g |
Also see | Drone |
The microdrone is a robotic camera platform. It is 50mm long, 25mm wide, and 5mm thick when folded, 15mm thick when opened out. This device is too small to use gravitics; four copter rotors and mini-super batteries provide the motive force. It contains a tiny computer, as well as cameras, microphones, and speakers. This robot can be controlled via a radio link or it can be given simply orders to follow a single person or to scout a specific area. It is effectively silent and at the user’s option, its mimetic paint can transform from a bright colour scheme that makes it highly visible to matching its colour to its surroundings, rendering it very difficult to see.
Microdones fly at a speeds of up to 40kph and can operate for up to twelve hours without recharging. They can maintain encrypted radio contact via data networks or via a two way radio with a range of 100km. This robot can only fly in Thin, Standard, or Dense atmospheres. Versions designed to fly using wings, or to swim underwater, with top speeds of 20kmph are made for the same price. A microdrone can be controlled by a hand computer, or similar device.
When re-charging, the microdrone sits in a recess, located in the back of the phone or hand computer it is attached to, or a special recharger unit, for use with a wearable interface or wrist computer. The microdrone folds flat when charging; it is usually unfolded by inflating the unit through a small mouthpiece.
- Contributor: Morandir Armson
Microlens
Microlens | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr1,000 |
Size | 1 gram |
Weight | 1 gram |
Manufacturer | Various |
Microlenses are special contact lenses that work as a magnifying glass or similar device of x5 to x8 power. Popular with electricians, engineers, jewelers and professions requiring close, magnified work. Adjustment period is two to three weeks like Scanlenses.
- Author & Contributor: Michael J. Maley - High Tortuga
Microphone
Microphone | |
---|---|
Type | Sensory Aid |
Tech Level | TL–5 |
Cost | Cr50 |
Size | 0.1 liters |
Weight | 200 grams |
Microphone | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr1 for 10 |
Size | 0.001 liters |
Weight | 10 grams |
The Microphone at TL9 is the size and weight of a small dot. At TL5 it is the size of a plate.
This simple device collects sound and converts it to an electrical signal. The microphone itself has no storage and needs to be connected to an external recorder or hand computer for recording and analysis.
Microphones are built into many, many systems as standard.
Millimeter-wave radar binoculars
Millimeter-wave radar binoculars | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr2000 |
Size | 0.5 liters |
Weight | 0.6 kg |
The millimeter-wave radar binoculars (MARNOC or mmWave radar) is a portable unit to detect and analyze objects at range. The unit transmits radar in the millimeter range, and does image analysis in real time. The unit can do range finding, object identification, and motion tracking. The radar can see through rain, smoke, darkness, and other vision impairments. The radar has an active range of 200 meters.
The radar can be tuned can penetrate thin layers of clothing and plastics to provide information about what is underneath. This can reveal equipment concealed under clothing or hidden compartments in vehicles.
There are versions of designed for medical imaging, allowing diagnosis of foreign bodies, broken bones or cyberware. Comes in an over the shoulder carrying case; a sling is also provided for separate carrying.
Motion Tracker
Motion Tracker | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr240 |
Size | 20 cm3 |
Weight | 250 g |
The Motion Tracker consists of a small foldout screen, a battery and housing and a set of sensors which measure changes in air density and background magnetic fields. The motion tracker will detect moving targets within the range. The motion tracker has two operating modes: active and passive. In active mode, the device emits electro-magnetic pings, which reflect from moving targets and give a reading as to their position, size, density, direction of travel, range, and speed. In passive mode, the device merely scans background magnetic fields and air density and reads moving targets' size, direction of travel, range, and speed from this data. The motion tracker can scan a 90° arc at any one time. A switch allows the arc to be flipped around, to scan another 90° arc.
These devices have a battery life of around six hours continuous use in passive mode, three hours use in active mode and an effective range of 100m on active mode, 50m on passive mode.
Some models of motion tracker also include a t-ray, millimetre-band radar, or LADAR unit, allowing the operator to view the moving targets mapped over an approximation of the surrounding terrain. Such models weigh around 500g and cost Cr750.
- Author & Contributor: Morandir Armson
Neural Activity Sensor
Portable Neural Activity Sensor | |
---|---|
Type | Sensory Aid |
Tech Level | TL–15 |
Cost | Cr35,000 |
Size | 21 liters |
Weight | 10 kg |
The Neural Activity Sensor (NAS) remotely detects the electrical activity of a lifeform's central nervous system. Its limited range reduces its use to probes and landing parties. Neural Activity Sensors rely on accurate metrics to quantify their readings and data.
The NAS is a passive sensor. It remotely detects the electrical activity of a lifeform's central nervous system, classifies it by complexity and activity, and compares it to recorded life forms, especially sophonts.
A portable unit has an effective maximum range of 500 meters. It consists of a backpack and a handset with a retractable parabolic dish focusser. The handset is not attached to the backpack, and it can be operated up to 100 meters distant, which further extends the range.
An area scan is performed first, to determine if any subjects are within range. The readings indicate number, range, and motion of beings exhibiting neural activity in the area. A pinpoint scan can classify the identified creatures according to their intelligence.
Developed from TL–12 psionic helmet theory, the neural activity sensor was first used medically to diagnose and treat brain disorders.
- Joe Fugate. Grand Survey (Digest Group Publications, 1986), TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 64.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 20.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 20.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 347.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 63.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 633.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
Nuclear magnetic resonance detector
Nuclear magnetic resonance detector | |
---|---|
Type | Sensory Aid |
Tech Level | TL–12 |
Cost | Cr5,000 |
Size | 200 liters |
Weight | 20 kg |
The Nuclear magnetic resonance detector (NUMAR) is built as a portal which people or objects passed through to be scanned, rather than a ranged scanner. The detector uses a magnetic field to induce radio emissions in the object passing through the portal. Analysis of the emissions can determine the compsition and construction. This is used to scan cargo and passengers for contraband, illegal weapons, explosives, and other dangerous materials and simply to confirm the contents of cargo containers without opening them.
The original TL–8 design of NUMAR consists of a large superconducting electromagnet (several tons) installation with sensitive antenna to perform spectroscopic analysis of samples. By late TL–8 it becomes a medical scanner device, capable of fine detailed 3D imaging to improve diagnosis.
Optical Telescope
Optical Telescope | |
---|---|
Type | Sensory Aid |
Tech Level | TL–2 |
Cost | Cr300 |
Size | 1.5 liters |
Weight | 1.5 kg |
An Optical Telescope is an image enhancement device.
- It is a scientific instrument.
- It is a navigational tool.
- It is a type of Sensor
Description (Specifications)[edit]
An optical telescope is a sensor used to observe visible wavelengths of light on the EM spectrum.
- It uses lenses to focus light.
- It magnifies images, allowing distant objects to be seen in greater clarity and detail.
- Depending on the tech level, the image may be observed with the naked eye via the eyepiece, viewed on a camera image, or displayed on a computer.
Optical Telescopes rely on accurate metrics to quantify the results and data that they gather.
Image Repository[edit]
An optical telescope manufactured at TL–7.
History & Background (Dossier)[edit]
Telescopes are delicate instruments and are easily damaged.
- Sophisticated electronic optical telescopes are a standard component of shipboard sensor suites.
Telescopes may be very small, able to be collapsed into a short cylinder for ease of storage and transportation.
Some telescopes are very large – particularly those used in astronomical research – and are housed in purpose-built structures.
Related Equipment[edit]
References & Contributors (Sources)[edit]
- Periodical: The Travellers' Digest 10
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
Organic Sensor Disruptor
Handheld Organic Sensor Disruptor | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | Cr1,000 |
Size | 1.5 liters |
Weight | 1.5 kg |
Mounted Organic Sensor Disruptor | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | Cr35,000 |
Size | 10 liters |
Weight | 12 kg |
Organic Sensor Disruptors, also known as bug jammers, are devices were originally developed by the Aslan in their wars against the Poicxh.
They are essentially sensor jammers that work against organic sensor/communications organs possessed by the Poicxh, Aakho, and other similarly endowed races. Organic sensor disruptor's range from handheld devices of one kilometer range up to vehicle and ship borne devices covering 20 square km at a range of 10,000 km.
- Author & Contributor: Michael J. Maley - High Tortuga
PRIS Binoculars
PRIS Binoculars | |
---|---|
Type | Sensory Aid |
Tech Level | TL–12 |
Cost | Cr3,500 |
Size | 3 liters |
Weight | 2 kg |
The Scout Service's Portable Radiation Imaging System (or PRIS Binoculars) is still anachronistically called "field glasses" by most Scouts, but the PRIS has many more capabilities than the old style binoculars.
The PRIS can be set to observe images in the spectral range from infrared to gamma rays. The front surface of the PRIS is transparent to all radiation; just behind it is a series of lenses tailored to various specific bands.
A laser range finder gives an accurate reading on the target within sight up to about 20km, depending upon conditions. The range is displayed as a digital readout in the viewfinder. The PRIS also has a built-in clock and limited memory, so that it can determine the velocity of the object being viewed by comparing its distance from the observer over time.
The unit can be calibrated to a standard self-precessing gyrocompass, in which case the bearing of the direction viewed will be digitally displayed in the corner of the viewfinder.
It also has a standard data port, allowing capture of the viewfinder as digital images on a standard hand-comp or other data storage system.
The magnification strength of the PRIS is adjustable up to 225x. A built-in flywheel for gyroscopic stabilization insures a steady field of view at all magnifications.
Besides its obvious used in the field, the PRIS also finds itself used in a variety of industrial and engineering applications. Its infrared images can be color coded to show the ambient temperatures of objects in the viewfinder. A PRIS can therefore be found near every jump drive, to be used by the engineers looking for "hot spots" on the drive housing. In other areas of the ship, the PRIS can detect problems in electrical circuits, again by finding an area of higher temperature.
- Gary L. Thomas. Grand Census (Digest Group Publications, 1987), TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 342-343.
- Andy Lilly, Dom Mooney. Delta 3 is Down (BITS, 2001), TBD.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 57.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 61.
Passive Exploratory Canary
Passive Exploratory Canary | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | KCr50 |
Size | 50 liters |
Weight | 50 kg |
A Passive Exploratory Canary is a Virus detection device, used for scanning existing computer systems to determine if they are infected.
Like a Warning Canary, the passive canary consists of a high-speed computer with a number of faked attached controls specifically designed to attract Virus infections. It also includes a set of sensors designed to detect the changes caused by a virus infection.
To use one requires attaching it to an active computer system and waiting to see when (or if) the Virus tries to invade it. While the canary is very reliable at detecting Virus invasions, the longer lived Virus strains have learned to be wary of Canaries and may not attempt to take them over.
The Canary is a one use system. Once the system has been invaded by a Virus, the canary is abandoned, destroyed, or taken apart and recycled.
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), 30-31.
Portable Weather Station
Portable Weather Station | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr15,000 |
Size | 250 liters |
Weight | 20 kg |
The Portable Weather Station consists of a large sensor device which collects and displays current meteorological conditions such as barometric pressure, temperature, humidity, electron flux density, wind speed, etc., and collects them into a convenient, easy-to-read form.
A dish antenna is integral to the station and can be used to relay data to a ship's computer for further analysis if required. In this way, a fairly detailed meteorological picture of the immediate area can be found.
The PWS is powered by a solar array or by rechargeable internal batteries. Internal batteries have a life of about 2,000 hours before recharging is necessary.
The PWS is designed so that it can be carried on the back or by two integrally molded handles. A typical unit is about 1m wide by 1m long by 25 cm deep and weighs about 20kg. It costs about Cr15,000, a spare dish antenna costs Cr300 each.
The PWS is designed for use in all conditions of extreme heat and cold (operating range -75°C to +50°C). But in insidous atmospheres, the unit will fail within twelve hours. The device is supplied with extensive circuit protection for operations in radioactive and other ionizing conditions.
- Loren Wiseman. "Portable weather station." Challenge 40 (1980): 23.
Psionicist Detector
Psionicist Detector | |
---|---|
Type | Sensory Aid |
Tech Level | TL–12 |
Cost | Cr750 |
Size | |
Weight | 4 kg |
The Psionicist Detector is a hand held device capable of detecting the unique signatures generated by the use of psionics. They are not directional, providing only a simple alarm that some kinds of powers are being used in close proximity. Its range is limited, typically no more than tens of meters. It is powered by a small, replaceable battery that lasts for about a day of constant use.
These devices are an early version of the Neural Activity Sensor.
Psionicist Detectors are simple devices and can be fooled with ease: the activity of mechanical or electronic equipment can produce false positive results. It can be triggered (or jammed) by an active Psion Emitter device. An active Jump Drive is a particular source of interference.
- Stuart L. Dollar, Joseph E. Walsh. Psionic Institutes (Imperium Games, 1997), 11.
Radiation Counter
Basic Radiation Counter | |
---|---|
Type | Sensory Aid |
Tech Level | TL–5 |
Cost | Cr250 |
Size | 5 liters |
Weight | 1kg |
Radiation Counter | |
---|---|
Type | Sensory Aid |
Tech Level | TL–8 |
Cost | Cr100 |
Size | 0.5 liters |
Weight | 0.2 kg |
Manufacturer | Various |
Advanced Radiation Counter | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | Cr100 |
Size | 0.1 liters |
Weight | 0.1 kg |
Manufacturer | Various |
A Radiation Counter is a passive sensor indicating the presence and intensity of radioactivity in the immediate vicinity. It may form part of a Ship Sensor Suite.
A radiation counter is used to detect radioactive emissions, most commonly beta particles and gamma rays. It can be preset to give a warning signal if the levels of radioactivity rises to dangerous levels. Readouts are given in specifics for (and in terms of danger to) the Sophont species that created the device: most commonly this readout is preset to safe human tolerances. A radiation counter is generally set to ignore normal background radiation.
Basic models of Radiation Counter are the size of a liter bottle, while more sophisticated models are typically palm-sized. The Advanced Radiation Counter is a wrist-mounted version designed to be worn on the person or attached to the exterior of a Vacc Suit. Battery life is around 200 hours for TL–8 (or lower) models, and several weeks for more advanced models. Radiation Counters have a visual readout. More advanced models can be connected to computers for data analysis of radiation exposure.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 56.
- Rob Caswell. "Travellers' Cache: Radiation Counter." MegaTraveller Journal 2 (1991): 41.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 346.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 68.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 29,34.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 213.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 106.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 63.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 635.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 60.
Radio direction finder
Radio direction finder | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Mcr2.5 |
Size | 500 liters |
Weight | 250kg |
A Radio direction finder locates active radio wave emitters using like Radio Communicators, RADAR, Radio Jammer, and Active EMS arrays. It consists of a receiving array (typically one or more aerials) and a control panel. This is a passive sensor. Introductory version require manually moving a large antenna array to determine direction and relies on operator skill to interpret the results. More advanced versions automate the antenna operation and can track multiple radio sources, categorizing them by type, power, and distance.
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 68.
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 53.
Scanlens
Scanlens | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr1,000 |
Size | 0.1 ml |
Weight | 0.1 g |
Scanlens are special extended wear contact lenses that give the benefit of a 5x to 10x binoculars without bulk of binoculars. They are called squinters because of the users need to squint to adjust and focus through the lenses. New users take two to three weeks to adjust to lenses. Some users never adapt to them. Microlens is a version to provide magnification.
- Author & Contributor: Michael J. Maley - High Tortuga
Self-Precessing Gyrocompass
Self-Precessing Gyrocompass | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr1,100 |
Size | 8 liters |
Weight | 3 kg |
Handheld Gyrocompass | |
---|---|
Type | Sensory Aid |
Tech Level | TL–12 |
Cost | Cr2,000 |
Size | 1 liter |
Weight | 0.5 kg |
A Self-Precessing Gyrocompass is a necessary improvement in navigational equipment for other worlds. It used both on survey vehicles and in hand-held models. The gyrocompass does not need a magnetic field to operate and sets itself automatically.
When a landing party stops on the surface of the world, the air/raft gyrocompass senses the world's rotational motion and sets itself. This process takes about half an hour, during which time the party should not move the air/raft. All personal gyrocompasses are precessed along with the main one.
This page uses content from Wikipedia. The original article was at Gyrocompass. The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
- Joe Fugate. Grand Survey (Digest Group Publications, 1986), .
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 26.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 26.
Sonar transceiver
Sonar transceiver | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr375 |
Size | 0.3 liters |
Weight | 0.23 kg |
Also see | Sensor |
A Sonar transceiver work by bouncing ultrasonic pulses off of their surroundings, forming images of these surroundings by interpreting the echoes. The sonar can also generate information about the density of some object. This has an effective range of 250 meters.
This works best in water or other liquids. There are versions built for Dense atmospheres. Standard transceivers can output to screens and holographic displays or connected to any computer system for mapping and additional analysis.
Sound Amplification Earpiece
Sound Amplification Earpiece | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr150 |
Size | 0.1 liters |
Weight | 0.08 kg |
The Sound Amplification Earpiece provides a greatly enhanced sound gathering capabilities to the user. The system provides a tunable sensitivity, to enhance soft or faint sounds and an ability to filter other louder noises. A safety override protects the listener from potentially damaging volumes by adjusting the amplitude. In addition to sound amplification it can translate frequencies beyond the normal range of hearing into meaningful sounds. The device fits in or over the ear and can usually be spotted by observers. It runs on a small internal battery that requires recharging every 24 hours of use. The functionality of tuning frequencies can be done either with a supplied hand controller or via a connected Hand Computer.
Similar in function to the Cybernetic ears, this device is removable. There are versions specifically fitted to most races.
- Gary L. Thomas. The Travellers' Digest 21 (Digest Group Publications, 1990), 37.
Sound Damper
Sound Damper | |
---|---|
Type | Sensory Aid |
Tech Level | TL–15 |
Cost | Cr2,000 |
Size | 1 liter |
Weight | 1 kg |
The Sound Damper is a device that generates a faint electromagnetic field which slows the vibrations of air molecules within it. The field can be of many sizes and can be either a solid sphere or a spherical shell. By damping the air vibrations, it slows or stops the transmission of sounds through the field, and, as a side effect, makes the interior of the field quite cold.
Sound Dampers have a number of uses for instance, they are used to make conversations private, to silence loud machinery, and to allow spies and assassins to move quietly. They also make up an integral part of a vehicle stealth systems.
Sound Dampers come in many sizes, from 500g to several tonnes. They cost approximately Cr2000 per kg and have a maximum field diameter of 2 metres per kg. Each metre eliminates about 15 decibels of sound.
- Mike Jackson. "Traveller's Hardware." Third Imperium 05 (1987): 10.
Spectrolens
Spectrolens | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | Cr1,500-15,000 |
Size | 0.1 ml |
Weight | 0.1 gm |
Spectrolenses are special contact lenses that function similar to a spectroscope and can be used as a scientific device for detection, safety, and any use a spectroscope could be used for.
Price depends on difficulty or number of subjects the lenses are designed to scan for. Most Spectrolens are designed as a bifocal, allowing normal vision on the upper half and spectroscopic abilities on the lower half. Lenses take seven to ten weeks to adjust to.
- Author & Contributor: Michael J. Maley - High Tortuga
Spring Scale
Spring Scale | |
---|---|
Type | Sensory Aid |
Tech Level | TL–2 |
Cost | Cr200 |
Size | 0.5 l |
Weight | 0.5 kg |
Max Weight 10.0 kg. |
A Spring Scale measured weight by either stretching or compressing a spring. Usually one end of the spring is attached to a pointer on a scale or drives a mechanical dial. They are easy to produce, though not as accurate balance scales.
Strain Gauge Scale
Strain Gauge Scale | |
---|---|
Type | Sensory Aid |
Tech Level | TL–5 |
Cost | Cr150 |
Size | 0.5 liters |
Weight | 1 kg |
Max Weight 200.0 kg |
Portable Strain Gauge | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Cr200 |
Size | 0.2 liters |
Weight | 0.2 kg |
A Strain Gauge Scale is an electronic version of a scale, using a strain gauge to determine weight.
The portable strain gauge consists of a small box and 1/2 meter conductor loop in a sticky tape. This isn't calibrated for weight, but rather to measure changes in deflection. Its primary use is to measure strain on bridges or other structures while under stress and in use. The strain gauge is battery powered, capable of gathering data for one month. The user can collect the data gathered through a standard computer connection interface.
Strain gauges use a property of conductors that changing their length alters their resistance. Putting a conductor along a beam under stress will change resistance in proportion to the weight placed on it. The results from several locations can be added, making a scale capable of measuring very heavy objects. The strain gauge can be very accurate, relying upon the accuracy of currency measurements, though it is sensitive to temperature variations.
Stress Detector
Stress Detector | |
---|---|
Type | Sensory Aid |
Tech Level | TL–14 |
Cost | Cr1,500 |
Size | 2 liters |
Weight | 6 kg |
The Stress Detector is the linear descendant of the polygraph. It uses readings of a suspect’s physical responses, voice stress, and similar phenomena to establish the individual’s degree of truthfulness under questioning. It is not, however, necessarily accurate in its readings, and the interpretation of readings is a complex matter.
A number of different models exist; some able to gather data from a distance (ranged), others requiring sensors to be attached to the skin (contact). Generally, the contact units are more reliable.
Due to the complex and seemingly ambiguous nature of the detector's readings, it must be run by a trained operator or be working with a computer to reduce the data. When starting a session of enquiry, the subject must be run through a number of registration questions. These help calibrate the machine to interpret the individual's responses. The longer time spent in this preliminary activity, the more accurate the machine's data become.
- Gary L. Thomas, Joe Fugate. "Cache and Carry." The Travellers' Digest 19 (1990): 47.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 56-57.
Tank Pressure Gauge
Tank Pressure Gauge | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Cr25 |
Size | 0.1 liters |
Weight | 0.1 kg |
The Tank Pressure Gauge shows the available air supply left in air tanks. A basic model shows this information in terms of one atm air supply (forcing the diver to convert for current depth); an advanced version can be tied in with a programmable pressure depth gauge to give readouts of actual air supplies at specific depths. Replaced at TL–9 by electronic version with the pressure measuring system built into the tank itself.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 58.
Telescopic Sight
Telescopic Sight | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Cr200 |
Size | 0.6 liters |
Weight | 0.8 kg |
A Telescopic Sight is a weapon accessory.
- It is a Firearm Accessory.
- It is a technological device.
Description (Specifications)[edit]
A telescopic sight is a high-quality optical sight for attachment to rifles and carbines for increasing their accuracy, especially at longer ranges.
Image Repository[edit]
A commercial telescopic sight.
History & Background (Dossier)[edit]
Telescopic sights are delicate and may be jarred out of alignment by any violent action (such as being left untended in a moving truck, a close explosion, or being dropped). When the sights go out of adjustment the shooter will always miss.
Related Equipment[edit]
References & Contributors (Sources)[edit]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
Toxpad
Toxpad | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | Cr250 |
Size | 31cc |
Weight | 50.0 g |
Manufacturer | Various |
A Toxpad is a simple environmental monitor. It a pad 10cm in diameter, 4mm thick, divided into 6 slices. Each slice contains a chemical monitor for a specific dangerous atmospheric condition: low or high oxygen, excessive CO2, atmosphere pressure, and two common fire byproducts. The back of the pad has a mild adhesive, to let users post it where they can see and monitor it. The pad is normally a clear white, turning red/black when the monitor is tripped.
The toxpad is single use, lasting about a month if no bad conditions are detected.
Tracer
Tracer | |
---|---|
Type | Sensory Aid |
Tech Level | TL–8 |
Cost | Cr80 |
Size | 0.14 liter |
Weight | 30 grams |
Tracer kits tag a target with a small electronic bug to allow finding and tracing the target. The kit consists of a small pen size launcher and a dozen tracer bugs. The pen can launch a bug up to two meters or simply attach the bug by touch to a person, item of equipment, robot, or vehicle. Each bug is coated with an adhesive and small enough to escape notice. The bug transmits its location using either local communications networks or an internal radio with a 5km range. The internal battery last for a few hours, longer at higher TLs. If tracked over time the data can be fed into a Map Box or Hand Computer to produce a map of the locations of the tracer, including velocity, altitude, and other positional information.
- Chuck Kallenbach. SORAG (Paranoia Press, 1981), 23.
Warning Canary
Warning Canary | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | KCr500 |
Size | 300 liters |
Weight | 120 kg |
A Warning Canary is a Virus detector consisting of a high-speed computer specifically designed to look like a large, powerful computer network system. It includes a special set of sensors designed to detect the specific alterations the Virus makes to computers when it takes over a new system.
While the Canary is a is a sophisticated device, it relies upon the nature of the Virus (both curiosity and desire to take over computers) to detect them. If the Virus refuses to fall for the trap set by the Canary, it remains undetected.
These systems are one use only. Once taken over by a virus, they are either abandoned, disassembled for parts, or simply destroyed to kill the viral infection.
Many Reformation Coalition starships install several warning canaries on the network connections between the computer subsystems in order to stop or limit the damage of a Virus invasion.
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), 30-31.
,
55 Sensory Aid items[edit]
Item | Type | TL | Size | Weight | Cost |
---|---|---|---|---|---|
Active Exploratory Canary | Sensory Aid | 10 | 50 liters | 50 kg | KCr80 |
Atmosphere Tester | Sensory Aid | 8 | 2 liters | 1 kg | Cr150 |
Balance Scale | Sensory Aid | 1 | 5 liters | 8 kg | Cr500 |
Balance Scale | Sensory Aid | 3 | 1 kl | 450 kg | Cr2,000 |
Binoculars | Sensory Aid | 3 | 2 liters | 1 kg | Cr75 |
Biocontacts | Sensory Aid | 12 | 3 grams | 500 | |
Bioscanner | Sensory Aid | 15 | 8 liters | 3.5 kg | Cr350,000 |
Camera | Sensory Aid | 11 | 0.5kg | 0.5kg | Cr200 |
Densitometer | Sensory Aid | 13 | 15 liters | 15 kg | Cr15,000 |
Densitometer | Sensory Aid | 15 | 3 liters | 2 kg | Cr25,000 |
Depth Gauge | Sensory Aid | 6 | 0.1 liter | 0.1 kg | Cr25 |
Directional microphone | Sensory Aid | 9 | 0.14 liters | 10 grams | Cr100 |
Echo Sounder | Sensory Aid | 6 | 2.5 liters | 1 kg | Cr300 |
Echo Sounder | Sensory Aid | 10 | 0.4 liters | 0.3kg | Cr150 |
Electronic Binoculars | Sensory Aid | 8 | 2 liters | 2 kg | Cr750 |
Electronic Sight | Sensory Aid | 9 | 1.2 liters | 1.5 kg | Cr2,000 |
External Security Net System | Sensory Aid | 8 | 5 liters | 6 kg | Cr4,000 - 6,000 |
FarSeer | Sensory Aid | 8 | 1kg | 350 | |
Field Surveillance Radar | Sensory Aid | 9 | 16.5 liters | 20 kg | Cr5,000 |
Grav Scale | Sensory Aid | 13 | 20 liters | 25 kg | Cr12,000 |
High Speed Optical Lens | Sensory Aid | 9 | 0.1 gm | 0.1 gm | Cr230 |
Holorecorder | Sensory Aid | 12 | 0.5 liters | 0.5 kg | Cr200 |
Image Converter Binoculars | Sensory Aid | 10 | 1 liter | 1.25 kg | Cr1,500 |
Inertial Locator | Sensory Aid | 9 | 0.5 liters | 1.5 kg | Cr1,200 |
Infrared Goggles | Sensory Aid | 6 | 0.5 liters | 0.25 kg | Cr500 |
Lie Detector | Sensory Aid | 9 | 30.0 cm3 | 2.0 kg | Cr1,200 |
Light Intensifier Goggles | Sensory Aid | 7 | 0.5 liters | 0.25kg | Cr500 |
Magnetic Compass | Sensory Aid | 2 | 0.1 liters | 0.1 kg | Cr10 |
Metal Detector | Sensory Aid | 6 | 2.0 liters | 1.0 kg | Cr300 |
Microdrone | Sensory Aid | 11 | 3cm3 | 25g | Cr1000 |
Microlens | Sensory Aid | 9 | 1 gram | 1 gram | Cr1,000 |
Microphone | Sensory Aid | 5 | 0.1 liters | 200 grams | Cr50 |
Microphone | Sensory Aid | 9 | 0.001 liters | 10 grams | Cr1 for 10 |
Millimeter-wave radar binoculars | Sensory Aid | 9 | 0.5 liters | 0.6 kg | Cr2000 |
Motion Tracker | Sensory Aid | 9 | 20 cm3 | 250 g | Cr240 |
Neural Activity Sensor | Sensory Aid | 15 | 21 liters | 10 kg | Cr35,000 |
Nuclear magnetic resonance detector | Sensory Aid | 12 | 200 liters | 20 kg | Cr5,000 |
Optical Telescope | Sensory Aid | 2 | 1.5 liters | 1.5 kg | Cr300 |
Organic Sensor Disruptor | Sensory Aid | 10 | 1.5 liters | 1.5 kg | Cr1,000 |
Organic Sensor Disruptor | Sensory Aid | 10 | 10 liters | 12 kg | Cr35,000 |
PRIS Binoculars | Sensory Aid | 12 | 3 liters | 2 kg | Cr3,500 |
Passive Exploratory Canary | Sensory Aid | 10 | 50 liters | 50 kg | KCr50 |
Portable Weather Station | Sensory Aid | 9 | 250 liters | 20 kg | Cr15,000 |
Psionicist Detector | Sensory Aid | 12 | 4 kg | Cr750 | |
Radiation Counter | Sensory Aid | 5 | 5 liters | 1kg | Cr250 |
Radiation Counter | Sensory Aid | 8 | 0.5 liters | 0.2 kg | Cr100 |
Radiation Counter | Sensory Aid | 10 | 0.1 liters | 0.1 kg | Cr100 |
Radio direction finder | Sensory Aid | 6 | 500 liters | 250kg | Mcr2.5 |
Scanlens | Sensory Aid | 9 | 0.1 ml | 0.1 g | Cr1,000 |
Self-Precessing Gyrocompass | Sensory Aid | 9 | 8 liters | 3 kg | Cr1,100 |
Self-Precessing Gyrocompass | Sensory Aid | 12 | 1 liter | 0.5 kg | Cr2,000 |
Sonar transceiver | Sensory Aid | 9 | 0.3 liters | 0.23 kg | Cr375 |
Sound Amplification Earpiece | Sensory Aid | 9 | 0.1 liters | 0.08 kg | Cr150 |
Sound Damper | Sensory Aid | 15 | 1 liter | 1 kg | Cr2,000 |
Spectrolens | Sensory Aid | 10 | 0.1 ml | 0.1 gm | Cr1,500-15,000 |
Spring Scale | Sensory Aid | 2 | 0.5 l | 0.5 kg | Cr200 |
Strain Gauge Scale | Sensory Aid | 5 | 0.5 liters | 1 kg | Cr150 |
Strain Gauge Scale | Sensory Aid | 6 | 0.2 liters | 0.2 kg | Cr200 |
Stress Detector | Sensory Aid | 14 | 2 liters | 6 kg | Cr1,500 |
Tank Pressure Gauge | Sensory Aid | 6 | 0.1 liters | 0.1 kg | Cr25 |
Telescopic Sight | Sensory Aid | 6 | 0.6 liters | 0.8 kg | Cr200 |
Toxpad | Sensory Aid | 10 | 31cc | 50.0 g | Cr250 |
Tracer | Sensory Aid | 8 | 0.14 liter | 30 grams | Cr80 |
Warning Canary | Sensory Aid | 10 | 300 liters | 120 kg | KCr500 |
- Sensory Aid
- Goods
- Articles at basic completion state
- Computer
- Era: New Era
- Virus
- Library
- Canon
- G
- Atmosphere equipment
- Survival gear
- Passive sensors
- Biotechnology
- Non-canon
- Duplicate citations
- Journalism
- Technology
- Water environment gear
- Active sensors
- Firearm Accessory
- Weapon
- Security
- Alternate Traveller Universe
- Darkhstarr
- Survival tools
- Psionics
- Sensor Equipment
- Summary page article