Aakho

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Aakho
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Base Information
Classification Scavenger/reducer
Status Minor Race
Bio-Identenoid Echinodermoid
Locomotion Walker
Terrain Desert
Body Form
Confluence Non-humanoid
Typoid Echinodermoid
Size 1.0 meter
Weight 50.0 kilograms
Culture
Languages Unknown Native Language
Social Structure Unidentified
Technological Epoch TL:13-15
Psionic potential Standard
Origin World
Homeworld location Aakhia (Touchstone 1507)
UWP
X327004-5
StarportX No Starport
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics7 Wet World 70%
Population0 Barren (1)
Government0 No Government structure
Law4 Moderate Law (no light assault weapons)
Tech Level5 Industrial (mass production)
Primary Star G6 V M3 V
Atmosphere Standard
Off-world presence Yes
Zoetic individuals Yes
Source
Reference Fan: Darkhstarr
Canon No
Also see Echinodermoid
TBD

The Aakho are a technologically sophisticated sophont species.

Description (Specifications)[edit]

The Aakho are a minor race originating from the Touchstone Sector in what is now Aslan space. Survivors from a planet whose atmosphere collapsed centuries ago and now lead a nomadic life among the stars as traders, explorers, and engineers.

Physiology & Environment (Ecology)[edit]

The Aakho are sophont radiates measuring roughly 1.0 meter in diameter. While originally evolved as ocean-going terrestrial animals, the Aaakho once made a transition to land, and then, as a technological species, have used genetic engineering to transform themselves into limited vacumorphs (vacuum dwellers). Aakho are capable of surviving the rigors of the vacuum for up to two days by sealing their bodies orifices, which prevents decompression and air loss. Air can be saved by the Aakho going dormant until rescued. They live to be 185 and only take aging penalties when they reach 130. Their bodies are armored spheres of swirling bluish/white/reddish colors. The Aakho are radiates, shapes like a sphere. Their body plan is a craniopod form. They are shaped like giant balls with tentacles and other bodily extensions spread around the sphere.

The Aakho "head" is a lump formed near the subjective top of the sphere. The reproductive "bulge" is located near the subjective bottom of the sphere. Everything in between forms the thorax or body of the Aakho. On the top of the sphere is a small lump housing their cerebral and sensory functions. The tough outer skin of the Aakho contains a mass of microscopic sensor arrays providing the Aakho with sight that is a combination of radar, IR, electric photocells, and motion sensors. These provide the creatures the ability to 'see' equally well in light or darkness. The major drawback is that any device capable of jamming man-made sensors will 'blind' the Aakho. The bio-electric sensors also provide them with hearing and speech as the Aakho mouth is used for food ingestion and excretion.

The Aakho once used their tentacles, which have rough pads along their length, as walking or swimming limbs. The Aakho rarely go planet side, and now use their tentacles to affect movement in a Zero-G vacuum environment. It is rumored that an Aakho can match the agility and grace of a Githiasko in space. Radiating from the center line of the bodies are eight very tough, extremely dexterous tentacles used as manipulators.

The mouth is a sharp beak located on the front of the Aakho used only for the ingestion of food. The Aaakho have a highly acidic stomach capable of digesting a wide variety of proteins and carbohydrates.

Aakho breath a standard oxygen-nitrogen mix in liquid or air form, having evolved from their aquatic ancestors to a terrestrial form. The Aakho have a highly efficient set of lungs, capable of allowing the Aakho several hours of respiration without needed to inhale new air. The Aakho inhale and exhale air through sealable openings spread around their body. The Aakho have also evolved an ability to go into a dormant state, during which the Aakho will use a minimum of energy, allowing it to survive is an inactive state for almost forty-eight standard T-hours or two standard T-days).

The Aakho have a circulation system similar to many terrestrial sophonts, although it is now adapted to a Zero-G environment. Since the Aakho can breath either air or liquid mixtures, the Aakho can avoid the "bends" when transitioning to areas with different pressure levels.

The Aakho have two genders, male and female, which are distinguished by the color of their reproductive organs, which resemble the tentacles of Terran Jellyfish. The males reproductive organs are colored yellowish-red while the female of the species, are greenish-black. Their reproductive organs are located internally inside a small lump on the underside of the body.

Aakho are monogamous, mating within their career slot (See "Aakho Social Organization (Castes)"). Mating last until one mate dies or both mates choose to dissolve the relationship. Each female produces 3-8 offspring which are raised by the Medical career caste until age 10.

The Aakho excrete waste through their "mouth" since it is a dual-use organ. Aakho waste is excreted in the form of small dry pellets, since the Aakho body has evolved for maximal retention of liquids, a legacy of their former terrestrial existence as land-dwellers.

Psychology & Philosophy (Mindset)[edit]

Aakho Major Race: The Aakho treat their ‘minor race’ status with amused contempt and avoid the minor/major squabbles of the other sophonts they encounter, citing them as unimportant and nonproductive. Though most sentients dismiss this as a quirk, some scholars wonder otherwise, citing the spread of Aakho colonies as impossible even with generation ships. And the few non-Aakho engineers who’ve examined Aakho jump drive note certain non-human (or even non-Aslan) aspects. The few Aakho who would reply to questions about where they acquired their drives just reply “not important”, “does it matter”, or some similar non-answer.

History & Background (Dossier)[edit]

After the first human traders contacted an Aakho colony on Silbe (The Beyond 1816) in -623, the Aakho have turned their culture to commerce, becoming the second largest group of traders in the Beyond besides humans. Besides free traders, there are 7 major subsector and 1 sector shipping line. The Sector Line is Yh Lines (Intercourse/Delta), serving the entire Beyond except Sred*Ni & Die Weltbund planets & the Aslani, Araniopa, & Darkling Regions subsectors, and having a terminus at Varen’s Planet/Trelyn in the Vanguard Reaches. The Subsector lines are Uhjip (Silbe (NE Beyond), Njin(Storm/Storm), MT lines (Mapepire Balsyn/Mapepire), Driftward Lines(Refuge/Spinward Drift), GHU (Cahokia/I-Glathriel), Gasd Lines (Intercourse/Delta) and Nialinwe/San Souci Lines (Nialinwe/Metchi’Alagwa).

Gasd Lines & Yh Lines have an uneasy relationship with Parallel Lines as some of the latter’s employees have been involved with accidents with Aakho ships and their cargos. Several of these have involved clandestine sensor jammers of human make planted aboard Aakho ships.

Culture & Society (Ethnology)[edit]

Because of the loss of the home world, the Aakho have a racial fear and distrust of planetary surfaces, preferring starships and artificial satellites to live.

Though they conceive life as a ongoing merry competition to survive and improve skills in life, they are not aggressive by nature. However; if violently attacked, the Aakho will react with skill and ferocity with either their tentacles and any weapon at hand. Even Aslan fear an aroused Aakho.

The race has no entertainment industry or social life as most sentients know it as the thought of relaxing from your job means sleep and eating to Aakho. Socializing is getting together with fellow castes members to discuss work after hours or getting together with members of other career castes to discuss how each caste is or is not working efficiently with each other. One can say that networking is how society works and relaxes in Aakho society.

Social Organization: 1105[edit]

Castes: All Aakho above the age of 10 are tested for job caste aptitudes, trained in the school systems and then assigned to their life careers. Ranks in careers are acquired by job competency, and a junior Aakho can formally challenge his/her superior to gain their position before a court of qualified judges. If he wins, the junior Aakho may take his former superior’s place, with his superior one place in rank below the winner. Of course, an Aakho dies, every Aakho below his rank will each go up one rank to fill the gap left by his/her death.

Government & Politics (Leadership)[edit]

The highly competitive Aakho have no formal government as such. The race has criminal codes, the only serious crimes are murder, fraud, lying and performing tasks outside your castes. These crimes are dealt with by exile, placing the outcaste (Foitnen) on the first ship leaving the satellite (or if on an Aakho ship, the first planet or non-Aakho satellite reached.). The criminals are affixed with a non-removable chip broadcasting their outcast status to any nearby Aakho. Oddly enough, theft is considered competition, instead of a crime by Aakho, making relations with non-Aakho strained at times.

Language & Letters (Communication)[edit]

The Aakho mostly communicate with a form of radio, however they are capable of using their other senses to communicate as well. Their other senses are often used for abbreviated 'cant' languages using tentacle motion, body language, and electrical or heat bursts for communication.

Calendar & Timekeeping (Chronology)[edit]

It is unknown how the Aakho form a calendar or track time.

Technology & Trade (Economy)[edit]

A TL–13 minor race of radiates, who now lead a mostly nomadic life among the stars as traders, explorers, and engineers.

Other Aptitudes: 1105[edit]

Aakho Ice Ships: The fabled iceships of the Aakho, built from ice asteroids with drives, powerplant & equipment built into them. Caccil's hulls are somewhat resistant of laser fire. Caccil are popular with smugglers who can obtain due to their mutable cargo holds that be enlarged, shrunk, or sealed off from the main ship. The drawback for Caccil is that they cannot approach too far into a system without losing some of their hull and have to relay upon more traditionally built metal shuttles for cargo pickup & delivery.

  • See Caccil for more information.

Military & Intelligence (Force Projection)[edit]

Though they conceive life as a ongoing merry competition to survive, improve skills, and a happy life, they are not aggressive by nature. However, if violently attacked, the Aakho will react with skill and ferocity with either their tentacles and any weapon at hand. Even Aslan fear an aroused Aakho. The Aakho do have a strong philosophy of self defense and both arm their starships and individual selves accordingly.

The Aakho have no organized military. However, Aakho starship flotillas and even individual Aakho are able to combat aggressors cooperatively.

After numerous pirate attacks and study of other sophontic cultures, the Aakho have begun to develop martial philosophies and are considering forming a formal, organized government and military.

Worlds & Sectors (Astrography)[edit]

This race (sophont species) is primarily located in the following areas:
Charted Space:

Homeworld: 1105[edit]

The homeworld of this race (sophontic species) is:

World Listing: 1105[edit]

Significant communities of this race (sophont species) are known to dwell within the following systems and worlds:

1 of 1 World articles in Aakho
Aakhia  •  
startbacknext(1 listed)


References & Contributors (Sources)[edit]

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