Goods/Protective gear

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Bio-armor

Bio-armor is a bio-technological set of personal armor, roughly equivalent to un-powered combat armor.

Some civilizations solve their technological problems biologically. They genetically engineer as easily as others construct with plastic and steel. They grow and do not manufacture. Their products are all of organic origin and frequently alive. They use the same technological level to determine what is available to their sciences. They obtain products that solve the same problems in a different way.

Armor and protective systems are an excellent example of how this same but different approach works. The armor is usually custom grown to fit an individual's requirements, and identical 'off the rack' suits are rare. The client selects from a menu of options and a suit colony is assembled and fitted to the customer. The armor is symbiotic and becomes attuned to its individual master. Frequently the armor will not respond to another wearer making theft impractical.

The more complex armors equivalent to combat armor, battle dress and combat environmental suits are usually more unique. There is usually a small delay for final fitting and adjustments as the armor adapts to its new master. The living suits are available in a very wide variety of versions with many strange options not available in manufactured suits. Biotech, Bio-weapons, and Bio-armor skills maybe necessary to design, build, maintain, and properly utilize this equipment.

Model 1 Combat environment suit[edit]

Model 1 Combat Environment Bio-armor
Type Protective gear
Tech Level TL–10
Cost Cr10,000
Reference {{{ref}}}
Size 3l
Weight 10kg
Also see


Vol.: 3L
Mass: 10 kg
Encumbrance: 2kg (Nerve and Exo-muscular compensation)
Price: Cr 10,000 Duration: indefinite with sun, food and water. Heterotrophic by preference will go autotrophic (chemosynthetic or photosynthetic) if conditions warrant. Optimized to live off user's wastes-heat, motion (mechanical energy), sweat, liquid and solid metabolic wastes (can last 30 days without food, 10 days w/o water on its own)
Operating Noise: Silent

A pliable armored full body suit. This typically black polycarbon ooze masses 10kg and is alive. It is a complex organic soup of carbohydrates, proteins, nucleic acids, and lipids, and it is green when absorbing solar energy. It will operate in temperatures from -150° to 500° C and up to 100 atmospheres pressure. If exposed to more than 5 minutes of hard vacuum the suit and probably its occupant will expire.

It is typically stored in a long narrow cylinder in a nutrient medium in a state of hibernation. These organism can move and flow. They are not typically put on as much as they climb on for themselves. They can be bred to respond to a variety of somatic, verbal, mental or chemical signals and commands. The suit can function and adapt to great environmental extremes and protect its user from the same.

It aids in survival in desert, arctic, aquatic environments and exotic climates. The suit conforms to an environmentally secure head-to-toe bodysuit of an extremely flexible but resilient armored hide. Any portion of the body can be covered or not at will. The user can still use the suit's senses (human equivalent unless augmented) if the "hood is up."

The suit can soak up and store up to 10kg in additional food and/or water for the user in whatever desired combination. It can provide nutrients and water recycled and purified from wastes. It recovers water like a filtration/distillation unit. Offers complete protection against most NBC agents when completely sealed up. Self seals ruptures. Thermal insulation and absorption eliminates signature. Psi shield, Color and thermal Chameleon option at TL–12. The mutability of the suit allows it to be trained with a memory form.

The ooze can harden part of the covering into a specified form. Any bio-weapon/bio-armor skill allows alterations of the programmed form. Any melee weapons that the user is skilled in or wants can be extruded from any desired surface of the suit. These shapes are still part of the suit and cannot be permanently removed from the suit w/o damaging it.

Use of a NAC, an optional extra, can be used to further enhance the user's abilities

Model 2 combat armor[edit]

Model 2 combat bio-armor
Type Protective gear
Tech Level TL–12
Cost Cr120,000
Reference {{{ref}}}
Size 6l
Weight 20kg
Also see
Vol.: 6L
Mass: 20 kg
Encumbrance: 2kg (Nerve and Exo-muscular compensation)
Price: Cr 120,000
Duration: indefinite with sun, food and water. Heterotrophic by preference will go autotrophic (chemosynthetic of photosynthetic) if conditions warrant. Optimized to live off user's wastes-heat, motion mechanical energy), sweat, liquid and solid metabolic wastes (can last 30 days without food, 10 days w/o water on its own)
Operating Noise: Silent

The armor is an isotropic polycarbon fiber matrix bonded with organic iron polymers and cemented with calcium carbonate ceramics which are in turn held chemically inert by coatings of regenerative (i.e. molting) chitinous longchain polysaccharides. To accomplish the levels of user protection and augmentation this organism is capable of, an invasive neuromuscular interface is needed. This suit is not a free ooze. The suit assembles itself and actively assists the user in donning it. The interfaces mate and the symbiote is ready for action in 30 seconds.

The suit comes with a NAC as standard equipment, and can be enhanced further as an option.

When hibernating the suit looks like a 10cm tall squat cylindrical bundle with a silver hemispherical disc on top (the prime neural interface and NAC).

The suit's energy storage potential is high enough to power weapons and an arsenal is usually selected at the time of purchase. Changes are possible, if expensive and time consuming.

Neurological Activity Controller[edit]

The Neurological Activity Controller (NAC) is an RNA enhanced memory cell bundle implanted or interfaced with the users central nervous system. These options can influence the users perceptions, thoughts, knowledge, emotions, and/or body movement. The memories and information stored in these nodes allow the user to perform as though he has mastered skills and capabilities which he has not.

NAC nodes can vary in capacity and can be grown for a fixed task or be re-trainable with the corresponding costs. .01kg mass.

For tasks the user may not add a stored skill to a naturally learned skill, it is one or the other but not both at the same time. Remote Sensory data transmission and brainwave transmission options are possible. Real-time transmission of all sensory input to another node. Nodes may be designated transmitters, transceivers, or receivers. The full brainwave option transmits all neural activity: sensory impressions, thoughts, and emotions.

Sense enhancements[edit]

Visual/Sight
Image enhancement, Thermal, Passive IR, LI, Micro, Macro, EM Spectral Range, Antiglare, Targeting=telescopic, electronic battlefield scope equivalent.
Auditory/Hearing
Directional, Amplified, Sound-Edit-Out, Hi/Lo Sonic Range.
Gustatory/Taste
Enhanced sensor processor for detection and identification of substances by taste.
Olfactory/Smell
Tracking, reduced or enhanced sensitivity to volatile airborne; chemical substances. "Sniffer" bio-scanner, life detector. Processor/analyzer: sniff bombs, drugs, mines, people etc.
Tactile/Touch
Heightened or decreased sensitivity. Thermal/Temperature Precise temperature judgment or discomfort edit out.

Addition enhancements[edit]

Special
Bio-sonar, Bio-radar, Vocal range modulator, emulator, amplifier,
Pain-blockers
A specialized synaptic inhibitor device which obstructs the flow of pain signals to the brain. Gravity adjust rig, Balance rig (dex bonuses)
New glands and organs
These monitor and/or dispense some specific drug or hormone or other bioactive chemical into the body. Nerve booster, adrenal booster. Grafted strength enhancements. Blood loss healer, ingested chemical bypass, arterial chemical by-pass toxin binders, gametic filtering, filtered compressed oxygen extractor, gills
Tools and weapons
Any implanted, grafted tool or bladed weapon equivalent. Mega knuckles, razor nails, wrist razors, detachable symbiotic slave beasts used as scouts or weapons stored in body; mouth, chest, hands etc. pouch, homing instinct, photosynthesis coating-food, current, energy storage, light generator cold luminol or flash bulb, organic laser, fangs, claws, horns, hooves, stinger, thrasher, taser electro shocker, organic battery, poisons/toxins, adhesives, silk, cables, climbing, digging/burrowing, tail, hydraulic, pneumatic projectiles, extra limbs, wings, fins, entangler/net, webbing, spines, spikes, secretions-hormones, viral agents, acids, gas projector tear, tranq/knock-out.

Additional enhancements[edit]

EVA Thruster pack
A water and/or compressed gas resisto-jets for zero-G maneuvering. Full vacuum options with rigid suit only. Full climate control, Full waste reclamation, Any grafted weapon Grafts and biological enhancements:
This article has Metadata

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Bio-material Armor

Bio-material Armor
Type Protective gear
Tech Level TL–2
Cost Cr150
Reference {{{ref}}}
Size 20 litres
Weight 10kg
Also see

Bio-material Armor is a variety of very low-tech armour that consists of a reinforced coat, faced with plates, fitted with shoulder plates and groin guard. The armored coat is worn with shin guards. The coat and shin guards are all made from cured skin, membrane or plant fibre, faced with pieces of bio-polymer, bone, exo-skeleton, horn, tusk, or hard plant material. Bio-matter armour costs around Cr150 but is often home-made.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Helmet

Helmets are a protective covering for the head worn with a hostile environment suit or vacc suit, or simply as a replacement for a face mask. Helmets have a standard neck-ring for attachments to protective suits and comes standard with multi-channel communicator, visor defogger, connections for the liquid food dispenser, water nipple, and oxygen or breathing air. It can be attached a standard filter mask, respirator, filter respirator combination, or portable life support system.
Helmet, rigid
Type Protective gear
Tech Level TL–6
Cost Cr1000
Reference {{{ref}}}
Size 6.0 liters
Weight 3.0 kg
Also see

The rigid helmet is constructed of metal or plastic and comes with a headlamp, a padded interior, and two visored face-shields. The inner shield is designed to radiate the user's facial heat back into the helmet, thus heating it and preventing breath condensation fog or frost in its inner surface. The outer shield protects the wearer's eyes from overexposure to stellar radiation or other damaging light. The outer face plate can slide up and over the forehead. The helmet face plate has IR/LI standard which adjusts automatically in the LI mode (light intensification) to prevent blinding from over amplification. Adjustment can be made manually in the LI or IR (infrared radiation) mode.

Helmet, Non-rigid
Type Protective gear
Tech Level TL–7
Cost Cr150
Reference {{{ref}}}
Size 0.15 liters
Weight 0.15 kg
Also see

A non-rigid helmet is a flexible plastic bag worn over the head. It is lighter, offers more complete protection against irritant atmospheres, and does not hamper the wearer as much as the clumsier mask. This allows normal speech and eliminates chafing caused by wearing a face mask too long. The bag remains inflated by a slight over-pressure and will not work in areas where the external pressure exceeds the air pressure in the helmet.

Helmet, transparent
Type Protective gear
Tech Level TL–8
Cost Cr30
Reference {{{ref}}}
Size 6.0 liters
Weight 0.75 kg
Also see

A transparent helmet or “goldfish bowl” type of helmet made of an impact resistant plastic, this protective device has certain advantages over the protective mask. It is lighter, offers more complete protection against irritant atmospheres, and does not hamper the wearer as much as the clumsier mask.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

II Enri battle dress

Imperial Issue Enri Battle Dress
Type Protective gear
Tech Level TL–12
Cost Cr25,000
Reference {{{ref}}}
Size 30l
Weight 30kg
Also see
II Enri battle dress is a modified dangerous environment vacc suit with limited enhancement and sized for children. It has a very limited grav drive, capable of driving the system at up to 30 kph to a maximum altitude of 20m. The battery pack lasts for about 1 hour, including the life support system.

Built in 'weapons' include a 'hand laser' and a 'plasma gun'. The plasma gun fires 'bolts' of luminescent aerogel. It holds 50 rounds which can be re-used. Replacements are 5 shots for 1cr.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

P-16 Combat Armor

P16 / P16A5
Type Protective gear
Tech Level TL–11-12
Cost Cr20,000 (TL11), 24,000 (TL12)
Reference {{{ref}}}
Size 30l
Weight 14-10kg
Also see

The P-16 Combat Armor suit has been for decades the prime combat uniform for Caledonian troops. The P-16 is also the standard infantry armor kit for troops in the armed forces of the Confederacy of Duncinae.

The P-16 was developed by Pirbright Systems Ltd as a private venture. It was quickly seen to be vastly superior to existing Caledonian protective wear and adopted by the military.

The original P-16 consisted of a full-body coverall combining a layer of "Arquebus" flexible-ceramic armor combined with MAS (Crysteel) plates situated over vital organs. The overall includes a Load-Bearing Web (LBW) with modular pouches holding first aid kits, navigation gear and connectors for ammunition pouches. It also includes a body generator, generating electrical power from the movement of the wearer. The outer layer includes an ablative element against energy weapons.

A P12 Helmet - a MAA (Molecularly-Aligned Aluminum) shell helmet housing a Craigness PC-28D battlefield data link wired to a visor-mounted data display

A PCG pack frame that hooks to the load-bearing web in the suit and provides a modular carrier for personal gear and an interface for various air, environmental and enhanced communication modules.

Variants[edit]

There are several variants of the of the P-16 Combat armor, produced for specific roles.

P16-A2[edit]

A variant produced for the Royal Caledonian Marines, the A2's overall was produced to full deep-space Vacc Suit standards.

P16-A5[edit]

As technology levels and threats advanced (to TL–12), Pirbright undertook a major redesign of the P16 system.

The overall included a layer of "Matchlock" fluid-ceramic responsive armor, enabling the armor to respond to kinetic impacts as they occurred while not impeding mobility. Composite plates of MAK (Molecularly-Aligned Ceramic) laminated with MAT (molecularly-aligned titanium), for increased protection against energy weapons as well as kinetic impact - were placed over vital areas, increasing protection from the earlier Crysteel plates while reducing the weight. The outer layer was also "Chameleon"-fitted, automatically presenting a thermal signature identical the the background. The P19 helmet was built of a non-reactive MAK/MAT laminate.

P16-A6[edit]

Like the A2 variant, the A6 was built for the Marines' harsh environmental requirements. The overall was upgraded, and the helmet - a P23, designed to Marine standards - was changed.

P16-A7[edit]

Designed for vehicle crews and other troops working in confined spaces, the helmet was smaller, the strike plates replaced with an additional layer of "Matchlock", and PCG pack frame replaced with a smaller, lighter PCL frame.

PS30 Helmet[edit]

This helmet - compatible with the rest of the P16 system (at A5 or later levels) is psionic-resistant.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Psionic Shield Helmet

Psionic Shield Helmet
Imperial Sunburst-Sun-IISS-Traveller.gif
TBD
Type Protective gear
Tech Level TL–12
Cost Cr4,000
Reference TBD
Size 0.5 liters
Weight 1.0 kg
Manufacturer Various
Also see Psionics
TBD
Psionic Shield Helmets, or psishields, come in a variety of designs, but all work on the same general principles.

Description (Specifications)[edit]

All models completely encase the wearer's head. A battery powered generator located over the back of the neck creates a weak electrical field at human brain-wave frequencies which psionically endowed individuals perceive as static.

The helmet gives little physical protection, but it gives the wearer significant defense against psionic assault. Shielded individuals cannot be detected by characters possessing life detection, nor can they receive telempathic or telepathic suggestions, nor can they be probed or have their thoughts read. The electronics of a psionic shield helmet are relatively simple, but one can break down or be sabotaged; a small meter on the unit allows testing of the helmet’s effectiveness.

History & Background (Dossier)[edit]

Military ships, vacc suits, and many kinds of personal armor generally have psionic shield circuitry built into them.

Image Repository[edit]

No information yet available.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Rook armor

Rook Battle Armor
Type Protective gear
Tech Level TL–12
Cost MCr4.5
Reference {{{ref}}}
Size 2.4 m3
Weight 800kg
Also see

The Rook armor is a standard-issue TL–12 bulkier, more expensive precursor of battle dress.

Rook Armor: 2.5 m tall by 1.2 m wide at widest point by 0.8 m deep front-back, 800 kg fully loaded combat ready, and fueled.
Movement: walk 20 m/round, trot 30 m/round, run 40 m/ round, jump 10 m/round
Power: dedicated fusion battery packs for most systems, nickel-cadmium batteries and capacitors for back-up and stand-by power, solar power cells integrated into armor's energy absorbent platelets (part of the stealth and EMM packages)
Special Features: On board computers with 20 gigabytes of holo-crystal RAM; language translator, code breaker software, universal computer interface, sub vocal controls, equivalent to a battle computer, library reference data, grav parachute and ablative re-entry package; 4 grav belt suspensor modules, cancels 780 kg of weight when activated.
Life Support: 4 high pressure oxygen tanks w/ carbon scrubber and recycling can provide 48 hours of life support; filtered and compressed respirator in helmet for using external air when possible; 2 liter water bottle and 2 days compact rations: 2 day comfort kit rotary drug dispenser with two doses of: combat drug, stim tabs, and a universal anti-toxin.
Sensors and Communication: Bio-scanner and volatile chemical analyzer and atmosphere tester; magnetic and inertial compasses with linked map box; Thermal Image; boosted auditory system with 360o echo locator and shotgun microphone, selective sound filters for direction finding and automatic overload shut-off ; PA system with bitcher, bullhorn, siren and loud hailer; laser ear ease-dropper; L3TV, Computer image enhancement and *100 power telescopic magnification in helmet visor; two flood lights (helmet and left shoulder) tunable from low IR to high UV emissions; holo-dynamic control display and HUD in helmet; Bio monitor with internal and external readouts and telemetry; 1000 km range laser and maser array with commo and nav-sat up link antennae; Far Orbit range (500,000 km) frequency agile scrambled radio communication unit with 10 tactical channels. B.A.T.T.S. (Battle, Artillery, Tactical, Telemetry, Sensors) 10 power counter battery radar, a remote sensor probe with a 500 m spoil of fiber optic cable and short range radio (40 power), laser (1 km), and maser (1 km) communication links.
Weapons:(6) Pec-Flex explosive tipped destructo darts (equal to six TL 11 4cm RAM grenades) three in each chest plate; 2 Retractable wrist blades (equal to a cutlass attack in combat) mounted on left arm; Strength ratings= 1,000 kg leg press, 400 kg bench press; 200 kg two arm curls; Punch for 3d6 damage; Gyro stabilized integral digital laser pistol in the index finger of the right gauntlet (usable for target designation and as laser range finder) runs off a compact 50 shot battery; 2 thigh mounted 5 kg breaching charges. Plasma Cannon mounted in right forearm with a 10 shot battery and grav recoil compensation and stabilization, smart gun target link to HUD (+2 to hit with all ranged fire).
Defenses: EMM and Extensive ECM, 3 mm self sealing suit seal to maintain environmental integrity; Rated from vacuum to 100 atmospheres of pressure and from -273oC to 3,000oC; Very low IR signature from fusion power packs; shock absorbent joints; Six chill cans around belt with associated heat sinks help maintain the effective IR chameleon surface; Psionic shielding;
(3) three shot Beehive APERS Flechette charges (upper center torso, back of right and left shoulder plates)
(8) prismatic aerosols mounted as 2 batteries of 4 each on the front of each shoulder; photo-chromatic high intensity "nuc proof" light polarizers and filters in visor of helmet face plate; Five large suit patches (various locations); 5000 power active EMS Jammers system

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Talk:Vacc Suit

Wiki Navy.png

Links (2019)[edit]

  1. EXTERNAL LINK: Are EVAs in vacc suits supposed to always be two or more people, or is the tech so old and blase that no one worries about that? The buddy system is a long and honorable human tradition.
  2. EXTERNAL LINK: Aslan Corsairs (Htyowao Clan Drinax campaign). EVA to board enemy vessel. TL-10 Armored Vacc and TL-10 Accelerator Rfl.
- Maksim-Smelchak (talk) 12:04, 15 August 2019 (EDT)

Notes (2018)[edit]

A Vacc Suit or vacuum suit allows lifeforms to work in a vacuum environment. At lower Tech Levels, vacc suits are unwieldy and uncomfortable, but they become lighter, more flexible and improved protections with each technological advance. Vacc suits consist of the suit, gloves, boots, and a standard helmet; they protect against temperatures from +100°C to -110°C and pressures of up to 5 atmospheres. [1][2]


See also:


Description[edit]

The standard vacc suit, a mass-produced, fully outfitted soft suit designed for those who have little knowledge of space or don‘t need a more elaborate system. Every suit uses the standard portable life support system (PLSS) backpacks or connected to a central life support system via an umbilical hose. Either supply oxygen and power, and remove the exhaled gases and other wastes. It is equipped with a simple sub-regional range public frequency radio. It can be worn over normal clothing, and all control hardware is on a small front-mounted pack, allowing normal if somewhat cramped accommodation in most seating. It uses a standard PLSS-10 unit and a pair of fans for 12 hours worth of life support circulation (one for the body, one to keep the helmet defogged). [3][4]

The only rigid part of the suit is the front visor, so the entire suit can be folded into a relatively small space (such as a large attache case). While it has normal abrasion resistance, it is not self-sealing, provides no radiation protection, and only minimal protection against damage (a penetrated hit will cause slow leaks that will empty the suit in 10 minutes unless sealed with one of the two included sealant patches).[3][4]

There are two general types of vacc suits: soft suits, which consist entirely of cloth or fabric with an integrated heating/cooling system. These suits are more comfortable to wear but are more prone to puncture and have a smaller temperature range. By TL–14, the soft suits can be tailored to the individual user, to different fashion standards, and designed to be worn as clothing. Hard suits are built to Combat Armour standards but without weapons or vision enhancement gear. This provides greater protection against hazards, including radiation and greater temperature range.

There are two types of helmets that go to with each vacc suit: soft helmets are easier to manage, put on, and take off. The soft helmet is a partly reinforced cloth and plastic covering held up by the air pressure inside the suit. Like the soft suits, the soft helmets are less protective and do not work in areas where the external pressure exceeds the air pressure in the suit. A hard helmet is a reinforced plastic or metal with clear visors. The hard helmets offer greater protection against environmental hazards. Both have automatic polarizer to reduce incoming light levels to viewable ranges.

Vacuum effects[edit]

Vacuum causes immediate and severe damage to lifeforms used to living in an atmosphere or hydrosphere. If they survive the exposure, the damage is severe, but evenly distributed over the body’s systems so that any individual part is only somewhat affected. Cosmetic effects will last well beyond the actual damage, and may require surgery in some cases. Penetrating hits to suits that aren’t self-sealing can also hurt a lot. This is known as “blowout”, but is not as catastrophic as it sounds: the closest body part is sucked up against the hole, at which point the skin ruptures and blood, air and body tissues begin spraying out into space. The localized tissue damage is extremely painful.[5]

Low technology vacc suits[edit]

Vacc suit
Type Protective gear
Tech Level TL–4
Cost Cr22,500
Reference {{{ref}}}
Size 21.0 l
Weight 18.0 kg
Also see

The TL–4 vacc suit looks like - and performs like - something out of a Jules Verne novel. Bulky, ponderous and alarmingly prone to pressure leaks, this suit has no integral valves for use with individual air tanks (although such valves could be retrofitted with some effort). Instead, the suit's heat and oxygen supply is piped in through a dedicated umbilical tube. The umbilical tube has a variety of predictable drawbacks it limits the user's range, is an impediment to movement and is extremely vulnerable. However, as individual air tanks are not available until TL–5, it is the best the manufacturers can do. [6][7]

The TL–4 suit is also noted for its inability to keep heat in and radiation out (in spite of the very heavy lead mesh).

Vacc suit
Type Protective gear
Tech Level TL–5
Cost Cr16,000
Reference {{{ref}}}
Size 16.0 l
Weight 15.0 kg
Also see
TL–5 vacc suits are more flexible than their TL–4 predecessors, less prone to leaks, and equipped to accept either individual air tanks or improved umbilical connections. Heat comes from small electric warmers (powered by one hour batteries). Radiation protection, though better than the TL–4 model, is still rather poor. [8][7]
Vacc suit
Type Protective gear
Tech Level TL–6
Cost Cr12,500
Reference {{{ref}}}
Size 7l
Weight 7kg
Also see

At TL–6, vacc suits become lighter, more rugged and much more flexible. Descended from high-altitude flight suits, these garments offer better radiation protection and greatly improved heating and personal comfort. Unfortunately, they are no more puncture-resistant than their predecessors. They can accept both umbilical connections and air tanks.[8]

Middle technology vacc suits[edit]

Vacc suit
Type Protective gear
Tech Level TL–7
Cost Cr16,500
Reference {{{ref}}}
Size 13l
Weight 13kg
Also see

These are the first practical space suits. The TL–7 vacc suit is suitable for careful, extended forays into vacuum and light radiation environments. They incorporate semi-regenerative life support via the PLSS for extended endurance, heating and cooling systems, waste-processing systems, nourishment dispensers and rudimentary diagnostics. It provides adequate protection against abrasion and minimal damage, but is still somewhat clumsy to use. The autonomy and endurance (6 hours) of the suit are paid for by its extra mass and cost. At TL–7, suits are usually custom-made for the user at substantial expense. [8][7]

Vacc suit
Type Protective gear
Tech Level TL–8
Cost Cr10,000
Reference {{{ref}}}
Size 15l
Weight 14kg
Also see

The TL–8 vacc suit is a refined, less-bulky version of the TL–7 model. Increased manual dexterity and radiation shielding are two important features. It is commonly used with a basic PLSS. Personal maneuver capabilities can be provided by the maneuver pack (also introduced at TL–8 and fully integrated with the TL–8 suit and PLSS combination).[8]

Vacc suit
Type Protective gear
Tech Level TL–9
Cost Cr7,000
Reference {{{ref}}}
Size 8l
Weight 8kg
Also see

The standard vacc suit, typical for the interstellar traveler. Using a PLSS, the wearer can survive up to 48 hours. All suits have advanced internal diagnostics of the suit and the wearer, the latter allowing a Medical Scanner to be used without removing the suit. The suits also include a integral communicator. [9]

High technology vacc suits[edit]

Vacc suit
Type Protective gear
Tech Level TL–10
Cost Cr7,000
Reference {{{ref}}}
Size 8l
Weight 6kg
Also see

At TL–10, holographic heads-up displays become common in hard-helmet suits. The display shows the condition of the suit and the current battery level and air supply.[1]

Very high technology vacc suits[edit]

Vacc suit
Type Protective gear
Tech Level TL–13
Cost Cr7,000
Reference {{{ref}}}
Size 5l
Weight 4kg
Also see

At TL–13, vacc Suits have a self-sealing option, allowing the suit to automatically seal itself against small punctures.[1][2]. All suits have advanced internal diagnostics of the suit and the wearer, the latter allowing a Medical Scanner to be used without removing the suit. The suits also include a integral communicator.[9] The hard helmets have holographic heads-up displays showing the condition of the suit and the current battery level and air supply.[1] Air and power are supplied by a PLSS. Personal maneuver capabilities can be provided by the maneuver pack.[8]

Vacc suit
Type Protective gear
Tech Level TL–14
Cost Cr7,000
Reference {{{ref}}}
Size 2l
Weight 2kg
Also see

At TL–14, tailored vacc suits become available. These include a soft helmet which can be rolled into the collar and quick attach gloves. Other advantages of a tailored suit are style and status.[1][2] Both normal and tailored suits have a self-sealing option.[1][2]. All suits have advanced internal diagnostics of the suit and the wearer, the latter allowing a Medical Scanner to be used without removing the suit. The suits also include a integral communicator.[9] The hard helmets have holographic heads-up displays showing the condition of the suit and the current battery level and air supply.[1] Air and power are supplied by a PLSS. Personal maneuver capabilities can be provided by the maneuver pack.[8]

Vacc suit
Type Protective gear
Tech Level TL–15
Cost Cr7,000
Reference {{{ref}}}
Size 2.0 l
Weight 2.0 kg
Also see

At TL–15 all suits, including the tailored, are self sealing as a standard feature.[1][2]. All suits have advanced internal diagnostics of the suit and the wearer, the latter allowing a Medical Scanner to be used without removing the suit. The suits also include a integral communicator.[9] The hard helmets have holographic heads-up displays showing the condition of the suit and the current battery level and air supply.[1] Air and power are supplied by a basic PLSS. Personal maneuver capabilities can be provided by the maneuver pack.[8]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

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  5. Greg Porter. Central Supply Catalog (Imperium Games, 1996), 16-17.
  6. Charles E. Gannon. Hard Times (Game Designers Workshop, 1991), 89.
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