Goods/Survival gear
Equipment classification: C - Cables and Surface Gear[edit]
Survival Gear covers equipment for working in wilderness conditions on planetary surfaces or other locations. Many of the items are included in different survival kits supplied for emergency conditions. These items are recommended when traveling outside of civilized locales.
Collections of survival gear frequently include breathing apparatus and protective gear for a complete experience.
Atmosphere Tester
Atmosphere Tester | |
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Type | Sensory Aid |
Tech Level | TL–8 |
Cost | Cr150 |
Size | 2 liters |
Weight | 1 kg |
The "Sniffer" Atmosphere Tester from Survival Products is a solid state miniaturized gaseous analyzer incorporating microprocessor circuitry to detect and indicate the molecular components in gas samples passing its detector head. The Sniffer is typical of most atmosphere testers on the market today.
One kilogram weight, and measuring 100mm by 175mm by 20mm. Corrosion resistant case of phenolic plastic. 8.7 to 9.3 volt power supply, from rechargeable battery pack. Estimated charge life: 100 hours. Belt attachment available, optional. Sling carrying strap standard.
The device is in constant operation, with LEDs indicating chemical symbol for the three major components in the gas sample, with percentage of total shown. Pressing the button labelled "More" replaces this with the next three components. Up to 30 components and percentages may be read in this manner. in addition, three lights (red, amber, and green) are mounted on the face of the device. Whenever the light (or lights) showing changes, an audible beep indicates the change. Red indicates that the atmosphere is not breathable. Green indicates that it is. Green and amber indicates that it is breathable but tainted. Red and amber indicates that the atmosphere is not breathable and also contain material considered to be taint. Amber alone indicates a lack of pressure, but breathable mixture. The exact mixtures which trigger the lights are set at the factory, but may be adjusted to fit personal preference.
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 3,19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 52.
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), TBD.
- Rob Caswell. "Atmospheric tester." MegaTraveller Journal 3 (1992): 96.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 22,33.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 61.
Atmospheric Water Generator
Atmospheric Water Generator | |
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Type | Survival gear |
Tech Level | TL–15 |
Cost | Cr450 |
Size | 10 liters |
Weight | 2 kg |
Manufacturer | Ling-Standard Products |
The Atmospheric Water Generator consists of a base unit and a 1-liter container. The system produces one liter of water in conditions of 40% humidity in Standard atmosphere in 4 hours, and has a storage capacity of 1 liter. The speed of production will vary inversely with humidity and atmospheric pressure. The 50-gram battery, costs 10 Cr, and will power the unit for 4 liters, at which point it must be recharged. The unit contains storage for three batteries other than the one in use, and will automatically switch to a charged one. The system includes a filter which allows it to be used in most tainted atmospheres as well.
The accessory pack for the unit includes: cables to connect it to standard vehicular, starship, or residential power sources; a roll-up 1 m^2 solar panel that will charge the batteries in 4 to 12 hours under most conditions of solar exposure; a 2-liter rigid, 4 liter rigid and 4 liter bladder container; a belt case for the unit with the 1 liter container installed that also stores the solar panel and an additional 8 batteries; a larger case that contains the unit and all accessories, which can be used to contain and operate it in any configuration, including filling the entire 11 liters of containers; and 12 batteries. The entire package weighs 2 kg, with all the containers empty.
The specific AWG415, built by Ling-Standard Products, is a TL–15 unit, that costs Cr450.
Binoculars
Binoculars | |
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Type | Sensory Aid |
Tech Level | TL–3 |
Cost | Cr75 |
Size | 2 liters |
Weight | 1 kg |
Binoculars are a set of glass or plastic lenses mounted in a frame to allow magnified binocular vision that allows seeing more distance objects. Limitations of the lens structures means only the Human visible light frequency ranges are magnified.
They are also available in as Trinox, Quadnox, Quintnox for sophonts with more than two eyes.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 53.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 342.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 106.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 56.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 633.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 51.
Bio-still
Bio-still | |
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Type | Foods |
Tech Level | TL–9 |
Cost | Cr1,200 |
Size | 180.0 liters |
Weight | 30.0 kg |
A bio-engineered artificial organism, the bio-still is a genetically-engineered life-form, which will eat organic garbage and excrete alcohol. The bio-still appears as a roughly egg-shaped body, 900mm high and 600mm wide, with a mouth on top and a pair of stout feet on the bottom. The still has a nipple on its front, from which the alcohol is drawn. The bio-still stands still for most of the day, however it will occasionally shuffle its feet and jiggle around. The still can produce around 40 litres of liquid every 5 days. The process of fermentation takes 5 days, after which time the alcoholic liquid can be drawn off via the nipple. The alcoholic fluid is around 14% ethanol by volume. It is essentially tasteless and needs to be flavoured with wine, beer, cider or mixed-drink flavouring. Bio-stills are illegal on a few worlds and are viewed with suspicion on many others.
- Author and contributor: Morandir Armson
Camouflage netting
Camouflage netting | |
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Type | Survival gear |
Tech Level | TL–6 |
Cost | Cr40 |
Size | 8 liters |
Weight | 6 kg |
Camouflage netting is a loose weave net designed to be placed over stationary vehicles and encampments to reduce the chances of being spotted. The netting is colored with random spots to match the local terrain, and frequently enhanced by the addition of local materials. The size and cost are for a 3m by 3m section of netting, and several may be attached to cover larger items or areas. At TL–7 the netting incorporates IR and radar scattering elements as well.
The early version of Camouflage Cover.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
Campstove
Campstove | |
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Type | Survival gear |
Tech Level | TL–6 |
Cost | Cr85 |
Size | 16 liters |
Weight | 3.5 kg |
The campstove is designed to use hydrocarbon fuel fed to two burners for heating food or water, Each burner is adjustable separately or one burner may be used alone. The stove is self-contained and folds into a closed box for transport. Setup takes five minutes during which time the fuel tank is hooked to the front of the stove, filled. and pressurized from a hand pump mounted on the tank. Other versions use a pressurized fuel canister which screws to a valve assembly that also hooks to the front of the stove. The camp stove provides up to four hours use with both burners operation before needing refill of its 3-liter tank or replacement of the disposable fuel canister and some versions have a built-in sparker for ignition.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 7.
Chiller
Chiller | |
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Type | Survival gear |
Tech Level | TL–11 |
Cost | Cr50 |
Size | |
Weight | 500g |
Chiller is an endothermic chemical designed to freeze a quantity of water for later use as coolant. Sold in 500g packets, it is designed to be mixed with 5 liters of water. The water will freeze solid in a few minutes. When mixed with larger quantities of water, the reaction will cool the water, depending upon volume.
Once the ice melts, the resulting water is no longer potable and should be disposed of. It can be re-used with additional packets of Chiller to create more ice.
Climbing Boot
Climbing Boots | |
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Type | Climbing gear |
Tech Level | TL–3 |
Cost | Cr50 |
Size | 3 liters |
Weight | 1.5 kg |
Climbing Boots are sturdy hiking boots worn for long excursions. A well-chosen climbing boot is valuable in reducing the wearer’s rate of fatigue. There is a pair included in the Mountaineer's Kit.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 632.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 47.
Cold Weather Clothing
Cold Weather Clothing | |
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Type | Protective Gear |
Tech Level | TL–1 |
Cost | Cr200 |
Size | 9.0 liters |
Weight | 8.0 kg |
Cold Weather Clothing | |
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Type | Protective Gear |
Tech Level | TL–6 |
Cost | Cr300 |
Size | 4 liters |
Weight | 4kg |
Cold Weather Clothing | |
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Type | Protective Gear |
Tech Level | TL–10 |
Cost | Cr300 |
Size | 2 liters |
Weight | 2kg |
Cold Weather Clothing is the most primitive of gear to protect against the elements.
A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing.[1][2]
It is made of organic, locally available materials – usually cloth, leather, and fur – with the sophistication and degree of tailoring depending on culture and tech level.
Cold weather gear at TL–6 takes advantage of synthetic fabrics to significantly lessen the weight, bulk and lack of flexibility, and has no significant encumbrance in marginal conditions. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing. [1][2]
The TL–10 cold weather gear is very lightweight, less bulky and made from smart fabrics to automatically compensate for most conditions. It loses none of its effectiveness if wet.[1][2]
- Loren Wiseman. "Ship's Locker: Cold Weather Clothing." Journal of the Travellers' Aid Society 01 (1979): 15.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54-55,59,64.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,13,21.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 211.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 49.
- Martin Dougherty, Bryan Steele. Central Supply Catalogue (Mongoose Publishing, 2009), 154,155.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 43.
Collapsible Ladder
Collapsible Ladder | |
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Type | Survival gear |
Tech Level | TL–3 |
Cost | Cr100 |
Size | 8 liters |
Weight | 7.5kg |
A 5.0 meter tall ladder consisting of wide rungs supported by rope or chain. The top of the ladder has a pair of wide hooks for attachment to a window or ledge. Usually sold as fire escape for residential households. Most ladders can be linked to make longer ladders as needed.
Combat Boot
Combat Boots | |
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Type | Survival gear |
Tech Level | TL–9 |
Cost | Cr40 |
Size | 3 liters |
Weight | 2 kg |
Combat Boots are footgear for human feet designed for use by soldiers. In addition to the normal durability, ankle support and protection provided they have a special sole liner designed to deflect the energies of anti-personnel mines. Cost per pair is 40Cr, with a mass of 2kg per pair.
In bulk they can be purchased lots of 1,000 pairs, distributed by normal size variation (covers 95% of the most common foot sizes) per shipping container. (40KCr, 2000kg and 2m3 per shipping container).
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 5.
Cord bracelet
cord bracelet | |
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Type | Survival gear |
Tech Level | TL–7 |
Cost | Cr15 |
Size | |
Weight | 65gm |
The Cord bracelet is length of thin, flexible rope braided into a loop. The loops design is for wearing on the wrist or other appendage. The cord itself supports up to 300 kg.
The bracelets are available in 3m, 6m, and 10m lengths of woven cord.
Crampon
Crampon | |
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Type | Personal mobility |
Tech Level | TL–4 |
Cost | Cr20 |
Size | |
Weight | 250 gm |
Crampons are a traction device attached to footwear to improve mobility on snow and ice during ice climbing and secure travel on snow and ice, such as crossing glaciers, snowfields and icefields, ascending snow slopes, and scaling ice-covered rock.
There are three main attachment systems for footwear: step-in, hybrid, and strap bindings. The first two require boots with welts, as a tension lever attaches the crampon to the heel. The last type (strap bindings) are more versatile and can adapt to virtually any boot or shoe, but often do not fit as precisely as the other two types.
This page uses content from Wikipedia. The original article was at Crampon. The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 339.
Desert Survival Kit
Desert Survival Kit | |
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Type | Survival gear |
Tech Level | TL–5 |
Cost | Cr450 |
Size | 4.5 liters |
Weight | 1.0 kg |
A Desert Survival Kit contains a variety of items useful in the desert. Includes a 1-liter canteen, a simple first aid kit, salt tablets, folding shovel, small heat-reflecting tarp, 20m of lightweight cord, watertraps, straws, and directions for building three solar stills, a knife and sheath, a signal mirror (for attracting the attention of searchers in the day-time); and a water filter.
The kit comes in a 30cm x 12cm x 12cm pack which can be worn on the back or hip or attached to a larger pack.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 56.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 339.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 30,34.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 44.
Electric Torch
Electric Torch | |
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Type | Emitter |
Tech Level | TL–5 |
Cost | Cr10 |
Size | 1.0 liter |
Weight | 0.5 kg |
The electric torch (pocket lamp or flashlight) consists of a battery and light in a metal or plastic shell. There is a switch to turn the light on or off. The batteries last for about six hours. An electric torch produces a cone of light about 18 meters long and a radius of 6 meters at the end of the beam. More expensive models have adjustable beams, from a tight beam up to 36 meters long by 1 meter radius to illumination of a 10 meter radius. Other models have a switch which allows a variable brightness, with the dimmer settings allowing for a longer duration.
n.b. An electric torch can be seen by others in line-of-sight from many kilometres.
The duration of the torch will extend with higher technology levels, for equivalent illumination and for the same cost.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 32,34.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 57.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 636.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 51.
Emergency Beacon
Emergency Beacon | |
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Type | Communications Gear |
Tech Level | TL–9 |
Cost | Cr750 |
Size | 2.0 liters |
Weight | 1.0 kg |
An Emergency Beacon is a sophisticated long-range combination communicator and signal transponder. The Emergency Beacon's internal transponder monitors common emergency search–and–rescue channels (one at a time). When traffic is picked up, the device simultaneously emits a shrill warning tone to alert users to the possibility that help is at hand and transmits a coded distress signal. When transmitting an emergency signal it is an Active device. Some more expensive models have provision for a taped, auto-repeat distress call, instead of the automatic code signal.
The Emergency Beacon serves as a means of establishing contact when there is any search being mounted within 500 kilometers, and then it serves to continue communications after that initial contact. The transponder operates for 30 days.
- Loren Wiseman. "Ships Locker." Challenge 25 (1986): 48.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 53.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 24,33.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 27.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 61.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 636.
Emergency Flasher
Emergency Flasher | |
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Type | Emitter |
Tech Level | TL–8 |
Cost | Cr30 |
Size | 0.12 liters |
Weight | 0.1 kg |
An Emergency Flasher is a 25mm by 80 mm disc constructed of plasteel and transparent plastic. It contains 16 small, but very bright lights which flash in one of a dozen different patterns to alert other to an emergency situation. Many of the patterns are automatically recognized by vehicle auto-piloting software. The lights can be seen up to 300 meters in daylight, and 1,000 meters at night.
It has both a very strong magnet and an electrostatic sticky pad, allowing it to be attached to (and removed from) any surface. Operates in any atmosphere or underwater from vacuum to 10 atmospheres. Floats if not attached to anything. Operating temperature range is -150°C to +110°C. Run on a small battery that operates for 60 hours.
Emergency Whistle
Emergency Whistle | |
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Type | Survival gear |
Tech Level | TL–8 |
Cost | Cr2.5 |
Size | 6.3 cm |
Weight | 10g |
An Emergency Whistle is a light weight air powered whistle designed to produce maximum volume and at frequencies designed to be heard over other sounds. It produces sounds up to 120dB, which can be heard up to a kilometer away in a standard atmosphere. Resistant to the effects of tainted or exotic atmospheres, and can still be used in some corrosive atmospheres. Can be used under water and can be heard up to 30 meters.
Face Mask
Face Mask | |
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Type | Survival gear |
Tech Level | TL–5 |
Cost | Cr20 |
Size | 0.5 liters |
Weight | 0.25 kg |
A Face Mask permit clear vision underwater. It consists of a clear pane of glass or plastic with straps and a form fitting rubber or soft plastic frame. In addition, if chemicals in the water are particularly irritating or dangerous (by the effect of pollutants, an atmospheric taint, or some other conditions), a mask is necessary to prevent damage to the eyes.
The simplest types of face mask appear at TL–5; more sophisticated models, ones that are rigged for full head coverage to permit the use of radio or other special gear, appear at TL–7. For better coverage or resistance to chemicals in the water requires a Helmet.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 61.
Filter Bottle
Filter bottle | |
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Type | Survival gear |
Tech Level | TL–8 |
Cost | Cr150 |
Size | 3l |
Weight | 1kg |
A water-filtering device designed for survival conditions. The Filter Bottle has an opening on the top, with a lockable cap and a small folding tap on the base. In use, the tainted water is poured into the top of the bottle, it drips down through the osmotic filters and the clean water is drawn off from a tap on the base of the bottle. The device uses an electro-static osmotic membrane; the electrical charge comes from an inbuilt battery, which can be charged with an inbuilt crank or from the solar film which covers the outside of the bottle. The filter bottle is supplied with a small squeeze pump, a waterline and a folding funnel, which are stored in a false bottom, built onto the bottle. In typical conditions, the filter bottle will cleanse 10 liters of water per 24 hour period, after which time, the battery will be dead. 8 hours of direct sunlight or 1 hour of cranking will recharge the battery.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Contibutor: Morandir Armson
Filter Mask
Filter Mask | |
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A filter mask, designed to assist breathing. | |
Type | Breathing apparatus |
Tech Level | TL–3 |
Cost | Cr50 |
Size | 1 liter |
Weight | 1 kg |
A Filter Mask is a filter set, which allows an individual to breathe a normal density but tainted atmosphere. It uses chemical cartridges specific to a type of tainted atmosphere, and which usually need to be replaced after about ten hours of use at a cost of Cr20 and mass of 0.3 kg.
These masks are also used to filter out airborne military toxins of the same TL as the filter cartridge. The lower TL models are not well designed and interfere with vision and hearing, but higher TL models do not suffer the same problems.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 17.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 12,21.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 50.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 632.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 113.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 41.
Fire Extinguisher
Fire Extinguisher | |
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Type | Survival gear |
Tech Level | TL–6 |
Cost | Cr40 |
Size | 4.2 liters |
Weight | 4kg |
The Fire Extinguisher is filled with a chemical under pressure which smothers flames. It can be used on all types of fires (wood, petroleum, electric, etc.) and is reusable. Recharging the extinguisher costs Cr20.
Most often found as compressed gas tanks that operate either by spraying a heavy gas or a foaming agent. Higher TL versions may utilize more radical methods to extinguish a fire. It should also be noted that some classes of fire, such as electrical or chemical fires, require a specific type suppressant in order to extinguish them.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 23.
- Martin Dougherty, Neil Frier. Star Mercs (Steve Jackson Games, 1999), 80.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 52.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 630.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 52.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 176.
Fire paste
Fire paste | |
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Type | Survival gear |
Tech Level | TL–8 |
Cost | Cr7 |
Size | 0.47 liters |
Weight | 0.56 kg |
Fire paste is a useful chemical putty that is used to start or fuel emergency fires. Fire paste comes in small blocks, each with an integrated igniter. To light a block, the user simply pulls a tab on the igniter; five seconds later the putty flashes alight. The paste will readily ignite other inflammables, and a single block will burn bright and hot by itself for almost 30 minutes.
Flare Gun
Flare Gun | |
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Type | Emitter |
Tech Level | TL–5 |
Cost | Cr75 |
Size | 1.5 liters |
Weight | 1.0 kg |
Also see | Signal Flare |
A Flare Gun or Flare Launcher consists of a pistol-like launcher which can fire any of several types of signal flares up to 50 meters. In addition to being used for signals, it can fire illuminating flares which can be used for spotting purposes in darkness. Signal Flare cartridges are generally loaded individually. Once the cartridge as been fired the flare gun must be reloaded.
A flare gun is used for long-range signaling and has both civil and military applications. Flare Guns are often part of the equipment found as part of a Ship's Locker or within Emergency Lockers.
A Flare Gun launches (fires) a Signal Flare - this is generally referred to as a cartridge or round. Cartridges come in two main varieties: the standard signal flare and the illumination round. Signal flares are generally subdivided by color. Some signal flares may have an audible component (typically a whistle or a loud bang).
Flare guns and the signal flares can set fire to flammable materials as a secondary effect. When used as a weapon, the Signal Flares that the flare gun fires cause little damage from impact but can cause severe burns.
- Loren Wiseman. "Ships Locker." Challenge 25 (1986): 43.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 57.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 25,33.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 52.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 636.
- Timothy Collinson. Ashfall (March Harrier Publishing, 2018), .
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 52.
Food Analyzer
Food analyzer | |
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Type | Survival gear |
Tech Level | TL–8 |
Cost | Cr8,500 |
Size | 42 liters |
Weight | 4 kg |
The Food Analyzer determines if an unknown food is edible or toxic. The food sample is placed in one side of the analyzer, the other has a digital readout of constituents and nutritional value. The tester can detect organic poisons but is incapable of determining complex poisons or drugs and does not determine taste. The analyzer is a box 30 cm x 40 cm x 35 cm. It has a carrying handle for easy transport. The analyzer uses an internal rechargeable battery which provides power for 20 tests.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 11.
Fusion Still
Fusion Still | |
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Type | Survival gear |
Tech Level | TL–13 |
Cost | Cr4,500 |
Size | 150 liters |
Weight | 60 kg |
The Fusion Still breaks water molecules free from material placed within it.
The amount of water delivered will vary with the type of material fed into the still but ranges from 1% for very dry sand to 70% for organic material such as wood, plants or bodies. This percentage of weight in kilograms gives a one-to-one yield of water in liters. The still requires 1 hour to set up, and 30 minutes for each 10kg of material processed; the hopper must be cleared out after each load, which requires another 30 minutes.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 64.
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), .
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 339.
Grapnel
Grapnel | |
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Type | Climbing gear |
Tech Level | TL–2 |
Cost | Cr15 |
Size | 4 liters |
Weight | 2 kg |
Also see | Rope |
A grapnel, or a grappling hook, consists of three or more flukes attached to the end of a rope. Many examples have folding flukes for ease of transport. A grapnel is generally used for attempting climbs up sheer pitches. A grapnel may be secured in place to allow a descent.
Grapnels may be thrown into wreckage or debris to spread it out or drag items clear.
Maximum range to throw a grapnel is about 30 meters. Seven separate climbs would complete a 200-meter pitch (planting the grapnel on a ledge or projection, climbing to it, then repeating).
Grapnel climbing bypasses the procedure of sending up a lead climber; each climb is equivalent to a regular climb up the emplaced ropes.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 632.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 47.
Grapnel Gun
Grapnel Gun | |
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Type | Survival gear |
Tech Level | TL–8 |
Cost | Cr100 |
Size | 6.0 liters |
Weight | 10.0 kg |
A Grapnel Gun is a device which hurls a projectile attached to some sort of rope or line. This line can be used to pull an object closer, to climb a vertical surface in a gravity well, or to move safely and under control toward an object in zero-G. The effectiveness of this device depends on how securely the projectile can be anchored to the target.
A sharp, carbon-alloy projectile is used at TL–8 to TL–13. The head of the projectile embeds itself in the target and immediately releases four perpendicular barbs to hold it in place. Removing the head is a matter of twisting a locking collar to retract the barbs and pulling the head from the surface. This type of projectile uses either a powder or chemical charge with a rope or cable line.
If used as a makeshift weapon it can do a little damage at a very short range and may knock down the target by the grapnel and its trailing rope.
At TL–14, new developments in molecular bonding allow creation of an improved projectile. The projectile head is a polymer/circuitry combination which fastens to any surface. Using a compact, low-voltage power source creates a subatomic electrical bond with the surface it strikes; it, in effect, becomes a part of the target surface. The power level control is at the opposite end of the I braided graphite fiber line and must be set to the proper output for the target surface. Subatomic forces vary with the structure of the atom, and thus different materials require different power level settings. Due to the lighter weight of this projectile and line, the gun is a gauss-type ideal for zero-G use. Therefore, it is highly desired by asteroid mining companies.
- Loren Wiseman. "Grapnel Gun." Challenge 38 (1989): 22.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 25,33.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 632.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 47.
- Author & Contributor: Image Upload: (*) I-C #DroyneLife (*) (talk) 02:30, 17 March 2017 (EDT)
Heat Pump
Heat Pump | |
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Type | Survival gear |
Tech Level | TL–10 |
Cost | Cr20 |
Size | 1 liter |
Weight | 1kg |
A Heat Pump is a small portable heater designed to operate with a Sheltersuit. A Heat Pump is designed to be plugged into a Sheltersuit but can be used independently. When activated, the self-contained battery is good for an average 30 days continuous operation. The heat pump can also be used to heat or cool a shelter, such as a tent or small cave, but its duration is reduced considerably
A combined Sheltersuit and Heat Pump weigh 2.0 kg.
Heat Pumps are part of the standard equipment contained in an Emergency Locker or Survival Kit.
- Loren Wiseman. Marooned/Marooned Alone (Game Designers Workshop, 1981), 7-8.
Inertial Locator
Inertial Locator | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr1,200 |
Size | 0.5 liters |
Weight | 1.5 kg |
An Inertial Locator or Inertial Navigator indicates direction and distance traveled from any pre-set starting location and will show current position on an internally generated map, including altitude changes. Accurate to within 0.1% of total distance traveled but must be reset if used in inertially compensated vehicles. It may be belt, arm or headset mounted, depending on manufacturer or intended use.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 60,62.
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), TBD.
- Joe Fugate. "Traveller's Cache." MegaTraveller Journal 4 (1993): 90.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67-68.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 25,33.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 214.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 52.
Jumar Hoist
Jumar Hoist | |
---|---|
Type | Climbing gear |
Tech Level | TL–6 |
Cost | Cr50 |
Size | 2.0 liters |
Weight | 1.0 kg |
The Jumar Hoist or Handled Eccentric Cam Ascender is a personal hoist which makes roped ascents and descents much easier to undertake. Jumars do nothing to increase speed; they merely make the climb easier.
The jumar consists of a handle attached to a hook that goes around a rope with a cam to allow the handle to slide one way on the rope but not the other. A climber uses two on a rope, sliding one, then the other, up the rope to ascend. This also works for moving along a cable in Zero-G or microgravity.
This page uses content from Wikipedia. The original article was at Ascender_(climbing). The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
Laser Flare
Laser Flare | |
---|---|
Type | Emitter |
Tech Level | TL–8 |
Cost | Cr35 |
Size | 15cm |
Weight | 0.15kg |
Also see | Flare Gun |
A Laser Flare is a light weight low-powered laser pointer designed for use as hand-held alert signal. The laser is powered by an internal, rechargeable battery, which lasts for 72 hours of continuous use before requiring a recharge. Unlike regular laser pointers, the flare laser uses a lens to spread the beam, making it easier to see the laser at a distance. The beam is visible to naked eye at ranges of up to 50 km under ideal conditions and 8 km in daylight. With the use of laser sensors, the laser flare is visible line of sight up to low orbit.
The device is sealed, making it operational in atmospheres from hard vacuum to 4 atmospheres, including most exotic or corrosive ones or under water. It has an operating temperature range of -250°C to +350°C.
At TL–10, the laser flare integrates a computer control system to automatically flash the laser, transmitting several standard emergency signals. The flare includes the ability to include short messages digitally encoded in the laser signal.
- EXTERNAL LINK: Laser Flare
Machete
Machete | |
---|---|
Type | Survival gear |
Tech Level | TL–4 |
Cost | Cr50 |
Size | 2.0 liters |
Weight | 1.0 kg |
A Machete is a utility blade used in cutting underbrush, shrubs, tree branches, vines, and tall grass to clear a path, campsite, etc. The machete normally in military use is an 0.5 meter knife, widest and heaviest at the point of the blade. The blade is attached to a handle shaped to fit a manipulator. It is a mediocre weapon.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 61.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.
- Martin Dougherty, Neil Frier. Star Mercs (Steve Jackson Games, 1999), 80.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 633.
Magnetic Compass
Magnetic Compass | |
---|---|
Lentastic Compass | |
Type | Sensory Aid |
Tech Level | TL–2 |
Cost | Cr10 |
Size | 0.1 liters |
Weight | 0.1 kg |
A Magnetic Compass consists of a magnetized needle mounted on a pivot, usually sealed in a small liquid filled case. The needle indicates direction of local magnetic north, if the world has magnetic poles. Most habitable worlds have magnetic fields to deflect solar radiation. May be influenced and give false readings in the vicinity of large masses of iron. Sophisticated models (Cr100) may be used for coarse surveying or navigation tasks.
Compasses are usually tailored to the needs of a specific world since alignment of magnetic pole with geographical pole varies with each world.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 18.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 56.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 345.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 52.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 54.
Magnetic gripper
Magnetic gripper | |
---|---|
Type | Personal mobility |
Tech Level | TL–7 |
Cost | Cr20 |
Size | 0.5l |
Weight | 0.5kg |
A pair of Magnetic grippers, handheld or fastened on boots, can make movement easier in low-gravity, zero-G, or free-fall situations. The grips are limited to being attached to ferromagnetic metals, usually common on starship construction.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 17.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 68.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 337.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 50.
Marker Light
Marker Light | |
---|---|
Type | Emitter |
Tech Level | TL–5 |
Cost | Cr20 |
Size | 1.0 liter |
Weight | 0.5 kg |
The marker light consists of a battery and lightbulb in a metal or plastic shell. There is a switch to turn the light on or off. The batteries last for about six hours. An marker produces a sphere of light about 5 meters across in all directions.
A marker light can be seen by others in line-of-sight from many kilometres. The light may be coloured, caused to flash in various patterns and from TL–6 and over, may emit in wavelengths other than visible light (i.e. Various wavelengths of Infra-Red or Ultra-Violet).
The duration of the light will extend with higher technology levels, for equivalent illumination and for the same cost.
These lights have military applications for confirming target zones for fire, landing zones for troop or equipment drops, etc. when other means are not available for technological or other infrastructural reasons.
Marker lights may be thrown, and versions exist that are fired from grenade launchers.
- Author: BackworldTraveller
Mountaineer's Kit
Mountaineer's Kit | |
---|---|
Type | Survival gear |
Tech Level | TL–4 |
Cost | Cr100 |
Size | 4.0 liters |
Weight | 2.0 kg |
The Mountaineer's Kit is a tool kit with a general collection of useful gear applicable to most mountaineering situations.
The portable kit contains 50 meters of rope, a set of carabiners, a pair of rock shoes, backpack, and leather gloves. The standard kit adds a piton hammer and a set of pitons, a jumar, a pair of crampons, a climbing harness, a bag of chalk and other marking tools. The standard kit contains equipment for one person to make a climb of average difficulty. Larger kits contains multiple sets for teams of climbers.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 62.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 52.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 632.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 48.
Nutrient tab
Nutrient tab | |
---|---|
Type | Foods |
Tech Level | TL–8 |
Cost | Cr50 |
Size | 2 g |
Weight | 2 g |
Nutrient tab provide all the basic nutritional requirements of the average Humaniti for 12 hours by one of these pills. A steady diet of them will result in vitamin and other micronutrient deficiencies.
- Chuck Kallenbach. SORAG (Paranoia Press, 1981), 20.
Oxygen Mask
Oxygen Mask | |
---|---|
Type | Breathing apparatus |
Tech Level | TL–5 |
Cost | Cr 100 |
Size | 2 liters |
Weight | 1 kg |
An Oxygen Mask is a face fitting mask, similar to a Respirator, used in environments where the atmosphere is not safe to breathe. Instead of filtering or compressing the outside atmosphere, the Oxygen mask attaches to Oxygen Tank sto supply the breathable air. Unlike an Oxygen Rebreather, the mask isn't designed to be used underwater or much above 1.5 atmospheres of pressure.
Oxygen Masks can also be used as Medical Equipment to support the breathing of patients with degraded oxygen uptake due to illness or injury.
Oxygen Rebreather
Oxygen Rebreather | |
---|---|
Type | Breathing apparatus |
Tech Level | TL–11 |
Cost | Cr200 |
Size | |
Weight | 1.5 kg |
A Rebreather is a closed-circuit breathing system that can be used underwater or in non-corrosive, non-insidious atmospheres of thin density or greater. Its battery/chemical cartridge lasts about 12 hours, with replacement cost around Cr20 each.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 68.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 41.
Oxygen Tank
Oxygen tank | |
---|---|
Type | Breathing apparatus |
Tech Level | TL–5 |
Cost | Cr500 |
Size | 115l |
Weight | 2.5kg |
The standard Oxygen Tank is filled with a two hour supply of oxygen. The tank is 50 cm long and 20 cm in diameter, with a 2 cm long valve stem on one end. Refilling a tank with oxygen costs Cr10. The valve stem connects to the portable life support system or a SCUBA system.
- Loren Wiseman. "Vacc Suits." Journal of the Travellers' Aid Society 09 (1981): 50-52.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 68.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 336-338.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 13,21.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 50.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 631.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 41.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 177.
PRIS Binoculars
PRIS Binoculars | |
---|---|
Type | Sensory Aid |
Tech Level | TL–12 |
Cost | Cr3,500 |
Size | 3 liters |
Weight | 2 kg |
The Scout Service's Portable Radiation Imaging System (or PRIS Binoculars) is still anachronistically called "field glasses" by most Scouts, but the PRIS has many more capabilities than the old style binoculars.
The PRIS can be set to observe images in the spectral range from infrared to gamma rays. The front surface of the PRIS is transparent to all radiation; just behind it is a series of lenses tailored to various specific bands.
A laser range finder gives an accurate reading on the target within sight up to about 20km, depending upon conditions. The range is displayed as a digital readout in the viewfinder. The PRIS also has a built-in clock and limited memory, so that it can determine the velocity of the object being viewed by comparing its distance from the observer over time.
The unit can be calibrated to a standard self-precessing gyrocompass, in which case the bearing of the direction viewed will be digitally displayed in the corner of the viewfinder.
It also has a standard data port, allowing capture of the viewfinder as digital images on a standard hand-comp or other data storage system.
The magnification strength of the PRIS is adjustable up to 225x. A built-in flywheel for gyroscopic stabilization insures a steady field of view at all magnifications.
Besides its obvious used in the field, the PRIS also finds itself used in a variety of industrial and engineering applications. Its infrared images can be color coded to show the ambient temperatures of objects in the viewfinder. A PRIS can therefore be found near every jump drive, to be used by the engineers looking for "hot spots" on the drive housing. In other areas of the ship, the PRIS can detect problems in electrical circuits, again by finding an area of higher temperature.
- Gary L. Thomas. Grand Census (Digest Group Publications, 1987), TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 342-343.
- Andy Lilly, Dom Mooney. Delta 3 is Down (BITS, 2001), TBD.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 57.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 61.
Personal Reentry Kit
Personal Reentry Kit | |
---|---|
Type | Personal mobility |
Tech Level | TL–8 |
Cost | Cr15,000 |
Size | 20 liters |
Weight | 14.5 kg |
The Personal Reentry Kit (PRK) was originally developed as a means of emergency atmospheric reentry from a crippled space vessel, and then quickly adopted by the military, which provided a glamorous raison d'etre for jump troops.
Each kit consists of an inflatable hemispheric mold, a pressurized canister of ablative foam, and a chemical thruster for attitude and limited vector adjustment. The kit includes a soft landing system (usually a parachute).
The PRK has no provision for defensive decoys and depends on its operator for maneuvering instructions instead of the on-board computer used in military drop capsules.
- Loren Wiseman. "The Atmospheric Re-entry Kit." Journal of the Travellers' Aid Society 11 (1982): 16-21.
- Rob Caswell. "Personal reentry kit." MegaTraveller Journal 3 (1992): 72.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 336.
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), 12-13.
- Frank Chadwick. The Guilded Lilly (Game Designers Workshop, 1995), 32-33.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 35-37.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 53.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 49.
Personal Restraints
Restraints | |
---|---|
Type | Survival gear |
Tech Level | TL–3 |
Cost | Cr25 |
Size | 0.3 liters |
Weight | 0.3kg |
Personal Restraints are a tool used to hold and restrain people. Used by police and security forces to hold captured criminals and others. The primary restraints are used to bind the hands and arms of suspects.
Manacles are the earliest version, they consist of a pair of iron straps, one to go around each wrist of the prisoner, connected by a short chain. Usually manufactured around TL–3.
Handcuffs are an advancement on the Manacles, using a hinged metal bracelet with a locking ratchet for each wrist. These are connected by a short chain or bar.
Electro-cuffs incorporate a battery and a remote trigger device to administer an incapacitating electric shock to the prisoner.
In addition to the reusable restraints, there are some single use restraint devices. Each of these must be cut or destroyed to remove the restraints.
Zip-cuffs consist of a 1cm wide plastic strip with a ratchet lock on one end. They are simple to manufacture and very inexpensive.
Cufftape consists of a roll of perforated tape, breaking every two feet. The tape sticks best to itself, and the two-foot lengths makes for a convenient length for a restraint device.
Stik-cuff is related to sticky weapon, consisting of a small spray can of quick setting epoxy.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 68.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 60.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 631.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 177.
Piton
Piton | |
---|---|
Type | Climbing gear |
Tech Level | TL–4 |
Cost | Cr5 |
Size | 0.1 liters |
Weight | 0.3 kg |
Pitons are metal spikes fitted with a ring at one end with (to pass a rope through), which are used in mountain climbing as a hold. Several specific types are available. The simplest TL–4 pitons are soft iron spikes driven into rock. An advanced TL–7 version, is of similar design but uses superior alloys. At TL–8, pitons have a radical design: they are not driven into rock at all, but use a quick-setting superglue to attach themselves to rock faces. Once set, they cannot be removed without using special solvents; however, use of these pitons' doubles ascent speeds. The solvent weighs 0.5kg (500 applications) and costs Cr20.
The ultimate in pitons, the sophisticated devices at TL–10 include a small battery pack and a powerful heating element in the tip. When activated, a sudden white-hot burst of heat helps set the piton with a minimum of effort (just steady pressure by the climber). This will also set pitons in soft iron, armor, steel, and crystaliron as well as stone and cement.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 28,33.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 47.
Plasteel Cable
Plasteel cable | |
---|---|
Type | Survival gear |
Tech Level | TL–9 |
Cost | Cr100 |
Size | 3.0 liters |
Weight | 3.0 kg |
50m length |
Plasteel Cable is a fine flexible cable manufactured from plasteel, capable of supporting 250 kilograms. Available in a 50-meter coil weighing 3 kilograms and costing Cr100.
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 3.
- William H. Keith Jr., J. Andrew Keith. The Chamax Plague/Horde (Game Designers Workshop, 1981), 7.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54.
Pocket Scuba
Pocket SCUBA | |
---|---|
Type | Breathing apparatus |
Tech Level | TL–8 |
Cost | Cr100 |
Size | 0.5l |
Weight | 0.5kg |
The Pocket Scuba is a SCUBA system designed to provide underwater life support for emergencies. It is a combination of a small air tank with regulator and mouthpiece in a slim package which is strapped to the arm or thigh. It provides 5-minutes worth of resting air support.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 13,21.
Portable Weather Station
Portable Weather Station | |
---|---|
Type | Sensory Aid |
Tech Level | TL–9 |
Cost | Cr15,000 |
Size | 250 liters |
Weight | 20 kg |
The Portable Weather Station consists of a large sensor device which collects and displays current meteorological conditions such as barometric pressure, temperature, humidity, electron flux density, wind speed, etc., and collects them into a convenient, easy-to-read form.
A dish antenna is integral to the station and can be used to relay data to a ship's computer for further analysis if required. In this way, a fairly detailed meteorological picture of the immediate area can be found.
The PWS is powered by a solar array or by rechargeable internal batteries. Internal batteries have a life of about 2,000 hours before recharging is necessary.
The PWS is designed so that it can be carried on the back or by two integrally molded handles. A typical unit is about 1m wide by 1m long by 25 cm deep and weighs about 20kg. It costs about Cr15,000, a spare dish antenna costs Cr300 each.
The PWS is designed for use in all conditions of extreme heat and cold (operating range -75°C to +50°C). But in insidous atmospheres, the unit will fail within twelve hours. The device is supplied with extensive circuit protection for operations in radioactive and other ionizing conditions.
- Loren Wiseman. "Portable weather station." Challenge 40 (1980): 23.
Pressure Tent
Pressure Tent | |
---|---|
Type | Structure |
Tech Level | TL–7 |
Cost | Cr2000 |
Size | 30 liters |
Weight | 25 kg |
Manufacturer | Ling-Standard Products |
Model 317 |
The LSP Model 317 Pressurized Shelter is representative of a variety of commercial pressure tents, a basic shelter for two persons. It is sealed and capable of holding a standard atmosphere of pressure when the outside environment is a tainted or exotic atmosphere or vacuum. There is no airlock: the tent must be depressurized to enter or leave. Like most tents, it can be assembled or disassembled in 15 minutes.
- Loren Wiseman. "Ship's Locker." Journal of the Travellers' Aid Society 06 (1980): 35-36.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 648.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 194.
Radiation Counter
Basic Radiation Counter | |
---|---|
Type | Sensory Aid |
Tech Level | TL–5 |
Cost | Cr250 |
Size | 5 liters |
Weight | 1kg |
Radiation Counter | |
---|---|
Type | Sensory Aid |
Tech Level | TL–8 |
Cost | Cr100 |
Size | 0.5 liters |
Weight | 0.2 kg |
Manufacturer | Various |
Advanced Radiation Counter | |
---|---|
Type | Sensory Aid |
Tech Level | TL–10 |
Cost | Cr100 |
Size | 0.1 liters |
Weight | 0.1 kg |
Manufacturer | Various |
A Radiation Counter is a passive sensor indicating the presence and intensity of radioactivity in the immediate vicinity. It may form part of a Ship Sensor Suite.
A radiation counter is used to detect radioactive emissions, most commonly beta particles and gamma rays. It can be preset to give a warning signal if the levels of radioactivity rises to dangerous levels. Readouts are given in specifics for (and in terms of danger to) the Sophont species that created the device: most commonly this readout is preset to safe human tolerances. A radiation counter is generally set to ignore normal background radiation.
Basic models of Radiation Counter are the size of a liter bottle, while more sophisticated models are typically palm-sized. The Advanced Radiation Counter is a wrist-mounted version designed to be worn on the person or attached to the exterior of a Vacc Suit. Battery life is around 200 hours for TL–8 (or lower) models, and several weeks for more advanced models. Radiation Counters have a visual readout. More advanced models can be connected to computers for data analysis of radiation exposure.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 56.
- Rob Caswell. "Travellers' Cache: Radiation Counter." MegaTraveller Journal 2 (1991): 41.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 346.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 68.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 29,34.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 213.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 106.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 63.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 635.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 111.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 60.
Rappel kit
Rappel kit | |
---|---|
Type | Climbing gear |
Tech Level | TL–7 |
Cost | Cr 250 |
Size | 5 liters |
Weight | 8 kg |
The rappel kit consists of a 50-meter length of cable capable of supporting up to 200kg wound on a spool attached to a light-weigh harness. The cord is attached to a solid point with a piton or hook. The user can then descend the line at any speed desired.
As an option a motor and battery can be attached to the spool allowing a powered descent or ascent at up to 40 meters per minute. The battery lasts for two full ascents before requiring a recharge.
Ration
Rations are a variety of processed, packaged, and preserved foods. Originally produced to supply armies with necessary food for military campaigns, various rations are also supplied with survival kits, sold to campers and explorers. Rations forgo palatability for portability and duration of edibility. Weight and cost for rations are per person-day of food.
Hardtack | |
---|---|
Type | Foods |
Tech Level | TL–0 |
Cost | Cr1 |
Size | 0.5 liters |
Weight | 0.5 kg |
Manufacturer | Various |
The original rations are Hardtack, consisting of ground grain flour, usually baked two or three times. Kept dry and away from pests, hardtack can be safely eaten years later. While hardtack can be eaten dry it usually soaked in water, beer, or other liquid to soften it.
Preserves | |
---|---|
Type | Foods |
Tech Level | TL–5 |
Cost | Cr6 |
Size | 1.0 liter |
Weight | 1.0 kg |
Manufacturer | Various |
Preserves are food packaged and preserved in metal cans, usually three or four for a day's ration. If the cans are kept intact, the rations remain edible even years later.
Combat Rations | |
---|---|
Type | Foods |
Tech Level | TL–6 |
Cost | Cr6 |
Size | 2.25 liters |
Weight | 2.25 kg |
Manufacturer | Various |
Combat rations consist of one or two cans of preserves, plus some dehydrated food and other types of easily carried food stuffs. Designed to provide more variety to the troops diet. Packaged in a resealable waterproof container designed for ease of packing and carrying.
Food Bars | |
---|---|
Type | Foods |
Tech Level | TL–6 |
Cost | Cr6 |
Size | 1.5 liters |
Weight | 1.5 kg |
Manufacturer | Various |
Food bars are highly processed, nutritionally dense bars. Sealed in a flat, waterproof package, each one providing a days' worth of food. Food bars come in two types: a hard, dry, crunchy texture resembling hard tack and a soft chewy texture resembling a mealy gum.
Tube Rations | |
---|---|
Type | Foods |
Tech Level | TL–7 |
Cost | Cr8 |
Size | 0.15 liters |
Weight | 0.15 kg |
Manufacturer | Various |
Tube rations are a concentrate processed into a thick paste. Similar to the glop produced by the survival still, with an equally tasteless and bland nature. Tube rations are frequently included in medical supplies for feeding critically ill patients due to their easy digestibility and ability to feed to even the unconscious ones.
Tablets | |
---|---|
Type | Foods |
Tech Level | TL–8 |
Cost | Cr7 |
Size | 0.1 liters |
Weight | 0.1 kg |
Manufacturer | Various |
Tablet rations are like the tube rations, food concentrated into a tasteless and bland chewable tablet.
- Martin Dougherty, Neil Frier. Star Mercs (Steve Jackson Games, 1999), 80.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104-105.
Reflectorized Tarpaulin
Reflectorized Tarpaulin | |
---|---|
Type | Survival gear |
Tech Level | TL–7 |
Cost | Cr400 |
Size | 2 liters |
Weight | 1 kg |
A Reflectorized Tarpaulin, a specialized form of Tarpaulin, is a protective sheet used for temporary shelter. It is a large reinforced aluminized sheet which reduces incoming radiation by reflection measuring 5x10 meters with grommets around the edges to serve as tie-down or anchor points. A reflectorized tarpaulin has a shiny, highly visible surface.
A reflectorized tarpaulin is most commonly used to construct or protect temporary shelters, or to protect vehicles, equipment and supplies. A reflectorized tarpaulin is relatively light and flimsy compared to a standard tarpaulin manufactured from a heavy fabric but covers a far larger area.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 339.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 32,34.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 648.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 54.
Rescue Ball
Rescue Ball | |
---|---|
Type | Survival gear |
Tech Level | TL–7 |
Cost | Cr150 |
Size | 1 liter |
Weight | 5kg |
Rescue Balls are standard equipment on all Imperial military vessels and on most private ships as well.
When folded, the rescue ball is a cylinder 5 cm in diameter and 10 cm long. When deployed, it forms a sphere one meter in diameter which contains air sufficient to last one person for two hours. In the event of explosive decompression or other loss of air, a rescue ball allows an individual not in possession of a vacc suit to survive until aid arrives.
The user pulls a lanyard, climbs inside and seals the zip closure. The ball is made of a metal-coated plastic film for ease of location by radar and contains a bottle of compressed air, a first aid kit, and a transparent window through which the occupant may observe conditions outside the ball. Rescue balls provide some protection from stellar radiation and corrosive and insidious atmospheres for five to seven hours. The ball has several loops on the outside enabling others to link rescued individual together, for tethering, or for towing to a safe location.
- Loren Wiseman. "Ships Locker." Journal of the Travellers' Aid Society 05 (1980): 30-31.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 52.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 338.
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), 36.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 50-51.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 630.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 114.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 49.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 176.
Rock Shoes
Rock Shoes | |
---|---|
Type | Climbing gear |
Tech Level | TL–4 |
Cost | Cr10 |
Size | 0.5 liter |
Weight | 0.5 kg |
Rock Shoes are a lightweight, sturdy pair of shoes specifically designed for stability, these are very useful to lead climbers ascending walls and steep slopes where toe holds must be constantly sought. There is a pair included in the Mountaineer's Kit.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 64.
Rope
Rope | |
---|---|
Type | Survival gear |
Tech Level | TL–4 |
Cost | Cr20 |
Size | 5 liters |
Weight | 3kg |
Rope is a climbing tool used for a variety of purposes. It is a versatile tool that has no real replacement even at higher tech levels.
Rope is the single most important element of a climber’s equipment; it can be used to bind prisoners; it can add safety to water or ravine crossings. A variety of types and sizes are available. They are all similar in reliability and price within any given tech level.
Rope suitable for climbing comes in lengths of 50 meters and has a diameter of 10mm. It can typically support a weight of 900 kg.
At TL–1 to TL–5, rope is usually of constructed from organic fibers. At TL–6+, it is manufactured from some form of synthetic fiber. At TL–8+, rope can be made strong enough to climb, but too fine for hands to get a grip. Such rope has half the normal mass but requires special tools to climb or descend from. It may have special properties such as increased stretch, fire resistance, conductivity, or insulation, etc.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 68.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 29,33.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 633.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 55.
Sheltersuit
Sheltersuit | |
---|---|
Type | Protective Gear |
Tech Level | TL–10 |
Cost | Cr30 |
Size | |
Weight | 2kg |
A sheltersuit is a loose fitting garment with facemask, gloves, and hood which can be used with a battery operated Heat Pump to provide protection from all but the most extreme conditions of heat and cold. Most versions have a high visibility exterior. Military variants may be plain or camouflaged.
A sheltersuit is secured comfortably around the body by means of belts, snappers and connectors to form a roomy garment that allows warm air to circulate within it. Most can also be "let out" to form a sleeping bag. Many sheltersuits include a small repair kit, typically consisting of fabric patches and adhesive, to allow damage to be repaired. A combined Sheltersuit and Heat Pump weighs 2kg.
Sheltersuits are part of the standard equipment contained in Emergency Lockers and Survival Kits.
- Loren Wiseman. Marooned/Marooned Alone (Game Designers Workshop, 1981), 7-8.
Signal Mirror
Signal Mirror | |
---|---|
Type | Survival gear |
Tech Level | TL–2 |
Cost | Cr10 |
Size | 0.2 liters |
Weight | 0.25kg |
A simple hand-held mirror which can be used to reflect sunlight and thus catch the attention of a distant observer. Signal Mirrors can be improvised out of any reflective material; purchased mirrors will include a small sighting hole that enables the signaler to direct flashes of light from the mirror at a particular target.
- Loren Wiseman. "Ship's locker." Challenge 25 (1986): 24.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 62.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 636.
Sleeping bag
Sleeping bag | |
---|---|
Type | Survival gear |
Tech Level | TL–4 |
Cost | Cr60 |
Size | 3 liters |
Weight | 1.8kg |
A thick, insulated bedroll with a full-length zipper and a water-resistant outer coating, this bag can be rolled into a small bundle for carrying on a pack with ties to secure it in the rolled configuration. Temperature protection extends down to +30°C (-25°F in average tech level versions, and more advanced types lower the limit to -45°C (-50°F) with the use of a layer of heat-reflective foil, The bag is washable and can be colored camouflaged.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 6.
Snowshoes
Showshoes | |
---|---|
Traditional wood snowshoe | |
Type | Personal mobility |
Tech Level | TL–5 |
Cost | Cr60 |
Size | 4 liters |
Weight | 1 kg |
Snowshoes: Large, somewhat awkward, but highly effective, snowshoes permit a character to allow normal walking speed over snow.
The examples shown here are TL–5, but these are available from TL–0 and can be made from traditional materials of wood, leather and sinew (An example of which is in the image shown).
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 64.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 37.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 633.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 43.
Solar Vaporator
Solar Vaporator | |
---|---|
Type | Survival gear |
Tech Level | TL–10 |
Cost | Cr1250 |
Size | 20.0 liters |
Weight | 8.0 kg |
The Solar Vaporator collects moisture from the air, especially at night. Yield is two liters per 24 hours in standard or dense atmosphere; one liter per 24 hours in thin atmospheres; and 0.5 liters per 24 hours in very thin atmospheres. The vaporator is stored in a compact (50cm x 20cm x 20cm) package, but unfolds (an operation requiring five minutes) to 200cm x 10cm x 50cm and stands on a tripod which takes 1 square meter.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 64.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 339.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 44.
Suit Air Conditioner
Suit Air Conditioner | |
---|---|
Type | Survival gear |
Tech Level | TL–8 |
Cost | Cr200 |
Size | 6 liters |
Weight | 3kg |
Suit Air Conditioner is a cooling unit designed to function in hot atmospheres like the Suit Heater does in cold. It should be worn with one of the appropriate Suits.
Suit Patch
Suit Patch | |
---|---|
Type | Survival gear |
Tech Level | TL–7 |
Cost | Cr2 |
Size | 0.2l |
Weight | 30g |
Suit patches are made from flexible plastic with a light reinforcing mesh for strength and have an adhesive coating on the back which can be used in atmosphere or vacuum. They are designed to patch breaches in vacc suits or hostile environment suits. They are unnecessary for small holes on self-sealing suits.
Application of a patch takes ten seconds and is done by pulling off a tab protecting the adhesive, pressing the patch over the hole. and holding until the glue sets. The patches come in a pouch which can be attached to the suit in a convenient location by an adhesive strip. These patches are not meant to be permanent because they are weaker than the suit material. More permanent repairs should be made at the first opportunity.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 17.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 68.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 337.
Survival Food Ration
Survival Food Ration | |
---|---|
Type | Foods |
Tech Level | TL–12 |
Cost | Cr6 |
Size | 1 liter |
Weight | 750g |
Manufacturer | Logan Subsistence Company |
The Logan Subsistence Company of Garda-Vilis (Spinward Marches 1118) is proud to announce the introduction of its new line of Survival Food Ration, a compact, long-lasting ration.
The unopened chocolate-based ration weighs 600 grams in a resealable plastic container which can double as a cup and water container and is priced at 5 Imperial Credits per survival packet. The multi-use packet and the Vargr hard biscuit packets weight 750 grams in a resealable plastic box, and costs 6 Imperial Credits per ration packet.
The primary component of each ration packet is four 125 gram individually wrapped bars, with each bar providing 600 calories and a balanced portion of the required vitamins and minerals required for the typical human. Included with the four bars are three powdered drink packets supplying Vitamin C in a highly palatable form when mixed with a half-liter of water, and a supplementary vitamin tablet in addition to the vitamins contained in the bars to ensure an adequate vitamin intake. The bars are composed of a mixture of chocolate, dehydrated milk powder, and grains, stabilized to tolerate elevated temperatures, and if desired, can be used to produce a chocolate drink by dissolving the bar in warm water. The four bars together supply sufficient calories to sustain the average size human for one day of moderate activity.
A multi-use bar for both humans and Vargr is similar in packaging and weight, with the primary difference being the use of powdered dried meat instead of the chocolate and additional use of animal fats in the formulation. These bars also supply 600 calories per bar and are palatable to both humans and Vargr. The supplementary beverage packets contain both the Vitamin C fortified beverage packets and three additional packets of powdered meat broth enriched with salt for the use of the Vargr, although humans also find the broth nourishing and palatable. Two vitamin tablets are provided, one for Vargr use and one for human consumption.
A special Vargr only ration packet is available containing four 150-gram hard biscuits containing a total of 2400 calories and a balanced vitamin and mineral intake without the need of supplementary tablets or beverage packets. The four biscuits are individually wrapped in waterproof packets and may be carried easily in the pocket. This packet would not be suitable for human use, however, except in an emergency.
Logan Subsistence is in the process of testing the ration packets for use by the Droyne and whether a supplemental vitamin will be needed. It appears that both the chocolate-based human bar and the meat-based multi-use bar are suitable for Droyne use as well, with a preference being shown for the chocolate-based bar. Further testing is proceeding, and Logan Subsistence is committed to supplying the highest quality of survival food products to the widest number of consumers for competitive prices.
- External Link: [CotI discussion] By Timerover51
Survival Kit
Individual Survival Kit | |
---|---|
Type | Survival gear |
Tech Level | TL–10 |
Cost | Cr4,000 |
Size | 30 liters |
Weight | 23 kg |
A Survival Kit is a handy portable container holding a variety of emergency equipment. A ship's Emergency Locker contains an almost identical assortment of tools, equipment, and supplies. Imperial safety regulations require that one survival kit be carried for each passenger aboard all starships.
Each kit contains:
- Filter Respirator Combination
- One per kit, Negligible wt.
- Water
- Eight half-liter cans of distilled water. 5kg.
- Rations
- A thirty day supply of dietary supplements and food concentrates for one person. 1.5kg.
- Cold-Light Sticks
- 30 tubes, when flexed they give off a soft light for 24 hours. The light cannot be turned off once started. 0.3kg.
- Commlink/Beacon
- A combination long range radio (500 km) and signaling transponder. One per kit. 1.5kg.
- Flares
- 4 per kit. Signaling devices which, when activated, emit a colored smoke and bright light for 15 minutes. 1 kg.
- Rifle, Survival
- A light-weight rifle which disassembles into three basic components: barrel, action, and hollow stock in which the other two may be stored. A five round magazine inserts into the rifle, forward of the trigger guard, and one round is fired per pull of the trigger. The weapon comes with 500 rounds of ammunition. 2.5kg (including ammunition).
- Tarpaulin
- 2kg.
- Cord
- 2mm diameter x 300 m length, suitable for snares, and so on.
- Rope
- 1 cm diameter x 50 m length, suitable for climbing and so on.
- Grappling Hook
- A lightweight three-pronged hook, used in climbing, when attached to a rope.
- Climbing Spikes & Hammer
- 24 lightweight metal spikes for climbing steep rock faces, and a hammer for driving them in. Cord, rope, hook, spikes, hammer: 1.5 kg.
- Machete
- Used in cutting vegetation to clear a path, campsite, etc. 0.35kg.
- Binoculars
- 1 kg.
- Sheltersuit
- A loose fitting garment with facemask, gloves, and hood which can be used with a battery-operated heat pump to provide protection from all but the most extreme conditions of heat and cold.
- Heat Pump
- Used with the above. When activated, the self-contained battery is good for an average 30 days continuous operation. The heat pump can also be used to heat or cool a shelter, such as a tent or small cave, but its duration is reduced considerably. Suit and pump: 2 kg.
- Water Purification Equipment
- A small distilling apparatus, filters, and chemical purification tablets, capable of removing harmful components from water and rendering it potable. 1 kg.
- Raft
- An inflatable raft capable of keeping one person (or 120 kgs) afloat in water. 0.5kg.
- Miscellaneous
- A compass, fishhooks and line, matches, etc. Negligible weight.
- Survival Manual
- A hand held portable microfilm reader with self-contained instructions for survival under many adverse conditions. 0.1 kg.
- Carrying Case
- 50 x 40 x 15 cm. 0.1 kg. Total kit weight is 23 kilograms.
- Loren Wiseman. "Ships Locker." Journal of the Travellers' Aid Society 05 (1980): 31.
- Loren Wiseman. Marooned/Marooned Alone (Game Designers Workshop, 1981), 4.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 30,34.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 54.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 55.
Survival Knife
Survival Knife | |
---|---|
Type | Survival gear |
Tech Level | TL–7 |
Cost | Cr40 |
Size | 0.5 liters |
Weight | 1.0 kg |
Manufacturer | Various |
A Survival Knife is a large, good-quality knife. The handle is hollow and contains fishing line, hooks, a fire-starter, magnetic compass, and wire-saw. It is generally carried in a specialized, belt scabbard. It is manufactured with good quality steel and possesses a serrated edge. It is generally issued to or used by hunters, outdoors-sophonts, and military personnel.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 105.
Survival Poncho
Survival Poncho | |
---|---|
Type | Survival gear |
Tech Level | TL–10 |
Cost | 350cr |
Size | 2.2m |
Weight | 250g |
A garment designed for emergency conditions, the survival poncho is a large garment, made from Evelene, a temperature-sensitive material.
Evelene has the property of reacting to temperature changes. The fabric consists of ring-shaped cells, around 10,000 per square millimetre. When the ambient temperature drops below 18ºc the cells puff up, trapping air and making the material thicker and warmer. When the temperature rises above 18ºc the cells shrink, expelling the air and thinning out, making the material thinner and cooler. No matter what the temperature survival ponchos are showerproof, being able to stop rain travelling at 30kmph.
Survival ponchos are square, 2.2m per side with a hole in the center for the wearer's head. The poncho features a hood, internal pockets, and adjustment straps. In use, the poncho can be worn like a poncho or the hood can be fastened over the head-hole, sealing it over and the poncho can be used as a blanket.
Survival Still
Survival Still | |
---|---|
Type | Survival gear |
Tech Level | TL–12 |
Cost | Cr5,000 |
Size | 30l |
Weight | 30kg |
A Survival Still is a small chemical distiller and synthesizer that turns almost any organic materials (and some inorganic materials) into water and something edible.
If the material cannot be safely converted, the still rejects it. The input hopper will hold several liters of material and can produce "Glop" in about two hours. The Glop is usually served supplemented with known edible material or rations in "glop stew" or it can be dried and used as ration bars.
A survival still usually masses about 30kg, and runs off of a vehicle power plant or portable generator.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 69,78.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 30,34.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 52.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 52.
Survival bubble
Survival bubble | |
---|---|
Type | Survival gear |
Tech Level | TL–9 |
Cost | Cr600 |
Size | 3000 liters |
Weight | 3kg |
A survival bubble is a larger version of the rescue ball. A large, 2m diameter, plastic sphere with alternating clear and opaque panels, and a small oxygen tank (capable of supporting one person for two hours) for inflation. Access to the interior is through a conforming plastic seal which functions similar to an air lock. The bubble can be used for life support in vacuum (it can be moved by walking on the inside in treadmill fashion), and can also be used for protection against weather or as a lifeboat on a sea surface. It has good abrasion resistance, but no appreciable armor value. Normal procedure is to sit in one and wait. Most survival bubbles have one panel modified so that a hand can be used to grip or crudely manipulate outside objects from inside the bubble.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65-66.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 13,21.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 631.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 177.
Survival plastic
Survival plastic | |
---|---|
Type | Survival gear |
Tech Level | TL–10 |
Cost | 350cr |
Size | 1 liter |
Weight | 1.1kg |
Survival plastic is a thin, cloth-like material supplied in two 10m by 10m sheets rolled and packed into a small belt pouch. The kit also contains 100 meters of cord capable of holding up to 300kg and a small tube of adhesive. The container also contains small plastic cards with instructions for various uses including shelters, ponchos, floats. Dozens of other uses have been devised.
The plastic is waterproof and almost tear-proof, but can be cut with a sharp knife or melted with a hot implement. One side is silvered, reflecting both light and heat. The other side has a camouflage pattern.
Survival tent
Survival tent | |
---|---|
Type | Structure |
Tech Level | TL–12 |
Cost | Cr2000 |
Size | 130 liters |
Weight | 20kg |
The Survival tent is a standard item for exploration teams, and ship's boats often have one stowed behind a panel with other emergency supplies. It comes in two cylindrical parts, the top being removed before activation. If directions are followed carefully (and survival may depend on it!), the lower half becomes a two cubic meter "airlock" with an attached hemisphere enclosing 17 cubic meters (4m diameter, 2m high), inflated with breathable air from a separate canister. The half-dome and airlock quickly become permanently rigid from a catalytic reaction triggered upon activation. They are then anchored to the ground if necessary. The survival tent has a marginal solar power supply built into the fabric, and three windows of reasonable transparency. The "doors" are simply panels of rigidized fabric, and internal atmospheric integrity is maintained by gluing them shut after each use.
The airlock has no means of pressure control, and some of the external atmosphere (if any) will get into the tent with each use, while some of the internal atmosphere will escape to the outside
The remaining half of the original cylinder is a combination Emergency Beacon and atmosphere circulator, which can provide breathable air for up to six people indefinitely, and filter out traces of harmful atmospheres like chlorine, ammonia and methane. Corrosive atmospheres will eat through the tent in seven to ten days, depending upon local factors.
The emergency beacon uses metal fibers within the tent fabric as an antenna, which also help the tent reflect radar scans. It is presumed that anyone using such a tent on an inhospitable world is expecting rescue.
On hospitable worlds, a survival tent can be used as an equipment locker, shower, radio hut, or any form of semi-permanent dwelling by slapping on a few adhesive strips to act as door hinges and latches, and cutting out the windows for air circulation.
A survival tent is in packed form is about meter long and 0.2 meters in diameter. It masses about 20kg. These tents are available through Imperial channels for about Cr2000. Basic catalytic tents without the extra features (airlock, emergency beacon, etc.) cost about Cr750 and mass 15kg.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 69-70,78.
Swim Fins
Swim Fins | |
---|---|
Type | Personal mobility |
Tech Level | TL–3 |
Cost | Cr 15 |
Size | 1.0 liter |
Weight | 0.5 kg |
Swim Fins increase a diver’s speed in the water without exerting extra effort.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
Tank Pressure Gauge
Tank Pressure Gauge | |
---|---|
Type | Sensory Aid |
Tech Level | TL–6 |
Cost | Cr25 |
Size | 0.1 liters |
Weight | 0.1 kg |
The Tank Pressure Gauge shows the available air supply left in air tanks. A basic model shows this information in terms of one atm air supply (forcing the diver to convert for current depth); an advanced version can be tied in with a programmable pressure depth gauge to give readouts of actual air supplies at specific depths. Replaced at TL–9 by electronic version with the pressure measuring system built into the tank itself.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 58.
Tarpaulin
Tarpaulin | |
---|---|
Type | Survival gear |
Tech Level | TL–1 |
Cost | Cr10 |
Size | 4 liters |
Weight | 2 kg |
A Tarpaulin or tarp is a waterproof sheet used for temporary shelter. A Reflectorized Tarpaulin protects against radiated heat.
A tarpaulin is typically a sheet of a heavy, strong textile that is resistant to the effects of weather. Versions manufactured at higher tech levels may have fluid-repelling coatings or be made from artificial fibers. A standard tarpaulin measures 2x4 meters. There are grommets around the edges to serve as tie-down or anchor points.
A tarpaulin is a versatile item with many uses. It is most commonly utilized as a component to construct temporary shelters, to cover vehicles, equipment, and supplies, or to act as a screen.
A tarpaulin included in a survival kit will typically have a high visibility finish. Commercial or military types may be plain, printed with logos, or be camouflaged.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 339.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 69.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 32,34.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 211.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 56.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 648.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 55.
Tent
Tent | |
---|---|
Type | Structure |
Tech Level | TL–2 |
Cost | Cr200 |
Size | 6 liters |
Weight | 3 kg |
The Tent is a cloth or animal hide structure to create a shelter for two people. Consists of a set of poles, wood or light metal is most common, and a covering made of animal hide or light cloth. Can be assembled or disassembled in 15 minutes under normal conditions.
Tents can be colored or camouflaged and can be carried on a pack. Two men can fit comfortably inside, three with some crowding. Tents manufactured after TL–5 usually have a sewn-in waterproof floor.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 7.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 339.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 69.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 32,34.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 105.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 167.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 56.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 648.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 114.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 56.
Tent heater
Tent heater | |
---|---|
Type | Emitter |
Tech Level | TL–6 |
Cost | Cr75 |
Size | 3.5 liters |
Weight | 3.6kg |
The tent heater is a device to provide heat using hydrocarbon fuel burned over a catalytic pad so there is no open flame. It provides an average of 1.5 Kilo-joules of heat, enough to keep spaces up to 18 square meters (like a tent or a cabin) warm depending upon external conditions. The 3-liter tank provides fuel for up to 12 hours. Most versions have a thermostat to adjust for a comfortable temperature. Fuel comes in metal or plastic containers of 4 liters or in pressurized disposable canisters which weigh 450 grams and provide 6 hours of use. An adapter kit is necessary to use the pressurized canisters and costs 10 Cr.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 7.
Thermosuit
Thermosuit | |
---|---|
Type | Protective gear |
Tech Level | TL–9 |
Cost | Cr1,000 |
Size | 3 liters |
Weight | 2.5 kg |
The Thermosuit is a lightweight undergarment lined with thermoelectric filaments. When attached to any power supply it heats up or cools down and keeps the wearer comfortable in almost any human habitable environment. The power required depends on the conditions, but ranges from 100 to 1,000 watts.[1]
At lower TLs where these are available, they are often used in vehicles that do not rate or cannot provide sufficient temperature control, such as race cars. Heat or cold from the thermosuit is routed to heat sinks, which are either placed on the body somewhere, or attached somewhere where they can receive a cooling or warming air flow.[2]
- Loren Wiseman. "Ship's Locker: Cold Weather Clothing." Journal of the Travellers' Aid Society 01 (1979): 15.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54-55,59,64.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,13,21.
- Martin Dougherty, Bryan Steele. Central Supply Catalogue (Mongoose Publishing, 2009), 154,155.
- ↑ Greg Porter. Central Supply Catalog (Imperium Games, 1996), 13,21.
- ↑ Greg Porter. Central Supply Catalog (Imperium Games, 1996), 13,21.
Wall Patch
Wall Patch | |
---|---|
Type | Survival gear |
Tech Level | TL–10 |
Cost | Cr10 |
Size | 1.0 liter |
Weight | 0.4 kg |
Pack of 10 |
The Wall Patch is semi-flexible patch of composite and metal fabrics with air-tight plastic layers between them. Removing one from its standard wall mount by the carrying handle exposes an anaerobic adhesive layer, which when pressed to a hull breach will form around it and cure in seconds. If the resulting bond is airtight, the repair will usually last indefinitely, but should be fixed at next opportunity.
The patch will cover most breaches up to 15cm in diameter and can usually only be used from the high-pressure side of a leak. Wall patches can be used as suit patches in an emergency, and have been used as impromptu slaplocks to keep portals open or closed (but only half as effective).
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 3.
- William H. Keith Jr., J. Andrew Keith. The Chamax Plague/Horde (Game Designers Workshop, 1981), 7.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 32,34.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 49.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 630,631.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 49.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 177.
Water Dye
Water Dye | |
---|---|
Type | Survival gear |
Tech Level | TL–4 |
Cost | Cr25 |
Size | 0.3 liters |
Weight | 0.2 kg |
Water Dye is a tube of liquid dye which can be used to highlight a patch of water (around a raft at sea, or in a lake near a crash site) with a bright, easily spotted color visible from the air.
The primary drawbacks to this form of signaling are the short duration of the colored patch (it lasts no more than 15 minutes in stall water, much less if water is rough or there is any form of precipitation to break it up). and the fact that it can not be used at night. The latter problem is offset in dyes available at TL–9, for twice the basic cost. These contain a phosphorescent dye equally visible in day or night.
Generally, water dyes are useful only when searches are aware of the presence of the distressed travellers, and are in need of an exact location than some signal to draw their attention in the first place. A tube provides a single dye patch of around 10 meters diameter.
- Loren Wiseman. "Flare and Signaling Devices." Challenge 25 (1986): 43.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 57.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 32,34.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 55.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 46.
Water Filter
TL-7 Water Filter | |
---|---|
Type | Survival gear |
Tech Level | TL–7 |
Cost | Cr75 |
Size | 5 liters |
Weight | 1 kg |
TL-9 Water Filter | |
---|---|
Type | Survival gear |
Tech Level | TL–9 |
Cost | Cr65 |
Size | 10 liters |
Weight | 11 kg |
A Water Filter is a portable, non-electric system for filtering water. A four stage reverse-osmosis system removes rust, sediment, chlorine, lead, most organic compounds and all biological contaminants. The filter generally runs about 1.0 liter of water per 15 minutes.
At TL–7 the filters handle about 100 liters of water, replacement filters are 0.2kg and Cr 30. At TL–9 the filters handles 50,000 liters. Additional filters are 0.5kg and Cr 8 each.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 337.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 32,34.
Water Survival Suit
Water Survival Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–8 |
Cost | Cr100 |
Size | 3 liters |
Weight | 3lg |
Water Survival Suits allow for longer activity in cold water, or water containing contaminants. The suits do not incorporate any specific protections against weapons or attacks but may provide minimal protections due to their bulk or construction.
- J. Andrew Keith. The Undersea Environment (Gamelords, 1983), 26.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,12,14,21.
Water purification tablets
Water purification tablets | |
---|---|
Type | Survival gear |
Tech Level | TL–5 |
Cost | Cr5 |
Size | 0.1 liters |
Weight | 0.1 kg |
A bottle of 250 water purification tablets to make contaminated water safe. One tablet in 1 liter will render it safe in 30 minutes. Kills microorganisms but does not nullify chemical contaminants.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 29,34.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 54.
Weight Belt
Weight Belt | |
---|---|
Type | Survival gear |
Tech Level | TL–5 |
Cost | Cr25 |
Size | 5 liters |
Weight | 10 kg |
A Weight Belt helps a diver using any sort of wet or dry suit to decrease buoyancy, and keep from expending extra effort to stay submerged. A Weight Belt is a quickly detached set of lead weights that is tailored to exactly compensate for the diver’s buoyancy. The weight of the belt itself is variable from 1 to 20kg.
Weight belts can also be used in low gravity environments to maintain muscle tone.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 66.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 32,34.
,
83 Survival gear items[edit]
Item | Type | TL | Size | Weight | Cost |
---|---|---|---|---|---|
Atmosphere Tester | Sensory Aid | 8 | 2 liters | 1 kg | Cr150 |
Atmospheric Water Generator | Survival gear | 15 | 10 liters | 2 kg | Cr450 |
Binoculars | Sensory Aid | 3 | 2 liters | 1 kg | Cr75 |
Bio-still | Foods | 9 | 180.0 liters | 30.0 kg | Cr1,200 |
Camouflage netting | Survival gear | 6 | 8 liters | 6 kg | Cr40 |
Campstove | Survival gear | 6 | 16 liters | 3.5 kg | Cr85 |
Chiller | Survival gear | 11 | 500g | Cr50 | |
Climbing Boot | Climbing gear | 3 | 3 liters | 1.5 kg | Cr50 |
Cold Weather Clothing | Protective Gear | 1 | 9.0 liters | 8.0 kg | Cr200 |
Cold Weather Clothing | Protective Gear | 6 | 4 liters | 4kg | Cr300 |
Cold Weather Clothing | Protective Gear | 10 | 2 liters | 2kg | Cr300 |
Collapsible Ladder | Survival gear | 3 | 8 liters | 7.5kg | Cr100 |
Combat Boot | Survival gear | 9 | 3 liters | 2 kg | Cr40 |
Cord bracelet | Survival gear | 7 | 65gm | Cr15 | |
Crampon | Personal mobility | 4 | 250 gm | Cr20 | |
Desert Survival Kit | Survival gear | 5 | 4.5 liters | 1.0 kg | Cr450 |
Electric Torch | Emitter | 5 | 1.0 liter | 0.5 kg | Cr10 |
Emergency Beacon | Communications Gear | 9 | 2.0 liters | 1.0 kg | Cr750 |
Emergency Flasher | Emitter | 8 | 0.12 liters | 0.1 kg | Cr30 |
Emergency Whistle | Survival gear | 8 | 6.3 cm | 10g | Cr2.5 |
Face Mask | Survival gear | 5 | 0.5 liters | 0.25 kg | Cr20 |
Filter Bottle | Survival gear | 8 | 3l | 1kg | Cr150 |
Filter Mask | Breathing apparatus | 3 | 1 liter | 1 kg | Cr50 |
Fire Extinguisher | Survival gear | 6 | 4.2 liters | 4kg | Cr40 |
Fire paste | Survival gear | 8 | 0.47 liters | 0.56 kg | Cr7 |
Flare Gun | Emitter | 5 | 1.5 liters | 1.0 kg | Cr75 |
Food Analyzer | Survival gear | 8 | 42 liters | 4 kg | Cr8,500 |
Fusion Still | Survival gear | 13 | 150 liters | 60 kg | Cr4,500 |
Grapnel | Climbing gear | 2 | 4 liters | 2 kg | Cr15 |
Grapnel Gun | Survival gear | 8 | 6.0 liters | 10.0 kg | Cr100 |
Heat Pump | Survival gear | 10 | 1 liter | 1kg | Cr20 |
Inertial Locator | Sensory Aid | 9 | 0.5 liters | 1.5 kg | Cr1,200 |
Jumar Hoist | Climbing gear | 6 | 2.0 liters | 1.0 kg | Cr50 |
Laser Flare | Emitter | 8 | 15cm | 0.15kg | Cr35 |
Machete | Survival gear | 4 | 2.0 liters | 1.0 kg | Cr50 |
Magnetic Compass | Sensory Aid | 2 | 0.1 liters | 0.1 kg | Cr10 |
Magnetic gripper | Personal mobility | 7 | 0.5l | 0.5kg | Cr20 |
Marker Light | Emitter | 5 | 1.0 liter | 0.5 kg | Cr20 |
Mountaineer's Kit | Survival gear | 4 | 4.0 liters | 2.0 kg | Cr100 |
Nutrient tab | Foods | 8 | 2 g | 2 g | Cr50 |
Oxygen Mask | Breathing apparatus | 5 | 2 liters | 1 kg | Cr 100 |
Oxygen Rebreather | Breathing apparatus | 11 | 1.5 kg | Cr200 | |
Oxygen Tank | Breathing apparatus | 5 | 115l | 2.5kg | Cr500 |
PRIS Binoculars | Sensory Aid | 12 | 3 liters | 2 kg | Cr3,500 |
Personal Reentry Kit | Personal mobility | 8 | 20 liters | 14.5 kg | Cr15,000 |
Personal Restraints | Survival gear | 3 | 0.3 liters | 0.3kg | Cr25 |
Piton | Climbing gear | 4 | 0.1 liters | 0.3 kg | Cr5 |
Plasteel Cable | Survival gear | 9 | 3.0 liters | 3.0 kg | Cr100 |
Pocket Scuba | Breathing apparatus | 8 | 0.5l | 0.5kg | Cr100 |
Portable Weather Station | Sensory Aid | 9 | 250 liters | 20 kg | Cr15,000 |
Pressure Tent | Structure | 7 | 30 liters | 25 kg | Cr2000 |
Radiation Counter | Sensory Aid | 5 | 5 liters | 1kg | Cr250 |
Radiation Counter | Sensory Aid | 8 | 0.5 liters | 0.2 kg | Cr100 |
Radiation Counter | Sensory Aid | 10 | 0.1 liters | 0.1 kg | Cr100 |
Rappel kit | Climbing gear | 7 | 5 liters | 8 kg | Cr 250 |
Ration | Foods | 0 | 0.5 liters | 0.5 kg | Cr1 |
Ration | Foods | 5 | 1.0 liter | 1.0 kg | Cr6 |
Ration | Foods | 6 | 2.25 liters | 2.25 kg | Cr6 |
Ration | Foods | 6 | 1.5 liters | 1.5 kg | Cr6 |
Ration | Foods | 7 | 0.15 liters | 0.15 kg | Cr8 |
Ration | Foods | 8 | 0.1 liters | 0.1 kg | Cr7 |
Reflectorized Tarpaulin | Survival gear | 7 | 2 liters | 1 kg | Cr400 |
Rescue Ball | Survival gear | 7 | 1 liter | 5kg | Cr150 |
Rock Shoes | Climbing gear | 4 | 0.5 liter | 0.5 kg | Cr10 |
Rope | Survival gear | 4 | 5 liters | 3kg | Cr20 |
Sheltersuit | Protective Gear | 10 | 2kg | Cr30 | |
Signal Mirror | Survival gear | 2 | 0.2 liters | 0.25kg | Cr10 |
Sleeping bag | Survival gear | 4 | 3 liters | 1.8kg | Cr60 |
Snowshoes | Personal mobility | 5 | 4 liters | 1 kg | Cr60 |
Solar Vaporator | Survival gear | 10 | 20.0 liters | 8.0 kg | Cr1250 |
Suit Air Conditioner | Survival gear | 8 | 6 liters | 3kg | Cr200 |
Suit Patch | Survival gear | 7 | 0.2l | 30g | Cr2 |
Survival Food Ration | Foods | 12 | 1 liter | 750g | Cr6 |
Survival Kit | Survival gear | 10 | 30 liters | 23 kg | Cr4,000 |
Survival Knife | Survival gear | 7 | 0.5 liters | 1.0 kg | Cr40 |
Survival Poncho | Survival gear | 10 | 2.2m | 250g | 350cr |
Survival Still | Survival gear | 12 | 30l | 30kg | Cr5,000 |
Survival bubble | Survival gear | 9 | 3000 liters | 3kg | Cr600 |
Survival plastic | Survival gear | 10 | 1 liter | 1.1kg | 350cr |
Survival tent | Structure | 12 | 130 liters | 20kg | Cr2000 |
Swim Fins | Personal mobility | 3 | 1.0 liter | 0.5 kg | Cr 15 |
Tank Pressure Gauge | Sensory Aid | 6 | 0.1 liters | 0.1 kg | Cr25 |
Tarpaulin | Survival gear | 1 | 4 liters | 2 kg | Cr10 |
Tent | Structure | 2 | 6 liters | 3 kg | Cr200 |
Tent heater | Emitter | 6 | 3.5 liters | 3.6kg | Cr75 |
Thermosuit | Protective gear | 9 | 3 liters | 2.5 kg | Cr1,000 |
Wall Patch | Survival gear | 10 | 1.0 liter | 0.4 kg | Cr10 |
Water Dye | Survival gear | 4 | 0.3 liters | 0.2 kg | Cr25 |
Water Filter | Survival gear | 7 | 5 liters | 1 kg | Cr75 |
Water Filter | Survival gear | 9 | 10 liters | 11 kg | Cr65 |
Water Survival Suit | Protective Gear | 8 | 3 liters | 3lg | Cr100 |
Water purification tablets | Survival gear | 5 | 0.1 liters | 0.1 kg | Cr5 |
Weight Belt | Survival gear | 5 | 5 liters | 10 kg | Cr25 |
- Pages with reference errors
- Sensory Aid
- Goods
- Articles at basic completion state
- Atmosphere equipment
- Survival gear
- Library
- Canon
- G
- Ling-Standard Products
- Desert environment gear
- Non-canon
- Passive sensors
- Foods
- Protective Gear
- Survival tools
- Climbing gear
- Personal mobility
- Suit
- Cold environment gear
- Tool kit
- Emitter
- Communications Gear
- Emergency Gear
- Water environment gear
- Breathing apparatus
- Weapon
- Guide to Beyond Sector (Sunbane-Paranoia Press 1991)
- Guide to Vanguard Reaches Sector (Sunbane-Paranoia Press 1991)
- Guide to Beyond Sector (Don McKinney 2015)
- Guide to Vanguard Reaches Sector (Don McKinney 2015)
- Polities & Worlds of Beyond & Vanguard Reaches
- Structure
- Protective gear
- Summary page article