Garda-Vilis (world)
| Garda-Vilis/Vilis (Spinward Marches 1118) | |||||||||||||||||||||||||
| Classic Era (1116) | B978868-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Garda-Vilis is a pre-agricultural, pre-Industrial world with a moderate population of over a hundred million, but not yet a billion sophonts.
- It requires significant imports of outside technology to maintain a modern, star-faring society.
- Its economy and population are growing and living conditions are expected to slowly improve barring outside forces.
- It is a member of the Third Imperium in the Vilis Subsector of Spinward Marches Sector in the Domain of Deneb.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- This world is controlled by Vilis.
- This system is a member of the Vilis Trace.
- It was once known as Danuuz and later as Tanoose.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Garda-Vilis has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x10 secondary rocky worlds.
- x1 planetoid belt.
- x2 gas giants.
Mainworld Data[edit]
Garda-Vilis is a fairly large planet with a normal climate, extensive ocean coverage, and a standard oxygen-nitrogen atmosphere designated as tainted since 25% of humans find that it seriously irritates nasal membranes for the first few weeks of exposure.
Mainworld Size (S)[edit]
Garda-Vilis is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)[edit]
Garda-Vilis has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Garda-Vilis has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
The majority of the world’s more than 470 million inhabitants dwell on the world’s largest continent, mostly around the coasts. The major population center and capital has grown up around the world’s large Downport, which also serves a small Imperial Scout Base. The remainder of the population is scattered about the largest continents in small cities and farming communities.
Garda-Vilis was originally settled in -121 by Sword Worlders from the Sacnoth Dominate and named Danuuz, which eventually became Tanoose. However, this colony failed and the planet was eventually claimed by nearby Vilis (Spinward Marches 1119) and renamed Garda-Vilis (New Vilis). Ever since, Garda-Vilis has been exploited to the benefit of Vilis. Vilis encouraged agriculture but maintained strict control on the development of heavy industry, keeping the colony economically dependent.
World Starport (St)[edit]
Garda-Vilis has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Scout Base.
World Population (P)[edit]
Garda-Vilis has a population of 500,000,000 sophonts (hundreds of millions).
Linguistic Topography[edit]
The following languages are most commonly heard:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Garda-Vilis possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Garda-Vilis has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
This world is directly administered by the authorities on Vilis.
The world government of Garda-Vilis is a highly unpopular council of Vilis army officers, which led the formation of the Tanoose Freedom League (TFL), loyal to the Imperium but determined to secure home rule. A low-level insurgency went on for some time, flaring up in 1103 and again in 1105. Support for the rebels came from the Sword Worlds and Zhodani Consulate. When the rebellion was put down, the atrocities perpetrated by Vilis troops and mercenaries against the civilian populace triggered an Imperial intervention, with Marine battalions deployed to the world.
World Law (L)[edit]
Garda-Vilis has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Garda-Vilis, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate and fiefdoms of three members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the estate of an Imperial baronet.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
Trade Data[edit]
- Importance: 2 (very unimportant)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 7 (tens of millions)
- Infrastructure: B (very extensive)
- Efficiency: +2 (good)
World Culture[edit]
- Heterogenity: 8 (discordant)
- Acceptance: A (very friendly)
- Strangeness: 5 (distinct)
- Symbols: A (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
History-Era: Milieu 1120[edit]
After the Fifth Frontier War, various ill-fated attempts were made to settle the Garda-Vilis question, with the result that the world became balkanized, with one part of the world an Imperial Protectorate while other factions controlled other areas.
IISS GURPS Astrographics Survey[edit]
1118 Garda-Vilis (anoose (Imperial) - Amber Zone
Starport: Class IV.
Diameter: 8,965 miles (14,300 km).
Atmosphere: Standard oxygen-nitrogen designated as tainted since 25% of humans find it seriously irritates nasal membranes for the first few weeks of exposure.
Hydrographics: 80%.
Climate: Normal.
Population: 923,000,000.
Government: Anarchy (starport under martial law enforced by Imperial Navy).
Control Level: 1.
Tech Level: 9.
World Trade Number: 5.
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 14-15.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 40-41. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 62.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 100. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 61,64-65.
- Tony Jones - The Garda-Vilis system - Memory Lapse Megatraveller campaign
- ↑ "Jump Map API" and map location from Travellermap.com
