Goods/Personal Armor
Equipment classification: A - Protections, Safety (Armor, Clothing, Insulation), Augments[edit]
Personal armor is protective gear designed for the dangerous environment of combat, as protections against weapons, shrapnel, and other by products.
Ablat Personal Armor
Ablat Personal Armor | |
---|---|
Type | Personal Armor |
Tech Level | TL–9 |
Cost | Cr75 |
Size | 4.5 liters |
Weight | 2 kg |
Also see | Personal Armor |
Ablat Personal Armor is a cheap alternative to reflec, and is fashioned from a material that will ablate (vaporize) when hit by laser fire. [1]
The ablation of the material carries away the energy of the laser, and protects the wearer. Continued fire against ablat degrades its effectiveness, but the armor is cheap and easily replaceable. Ablat also has some value against other forms of attack. [1]
As a generality, ablative armor is consumable and not very effective against slugthrowers or other KEW weaponry. It’s more useful as a coating on more conventional armors or a layer within composite armors. [2]
Ablative armor has been known since pre-spacefaring days. With the advent of increasingly effective energy weapons, ablative armor came into wider use, and increasingly more effective ablative armors were developed.
Laser Weaponry comes into maturity at TL–8 as target designators and later anti-material weapons, and naturally, defenses against it are developed. Ablative materials have been used in a variety of applications since their advent at the beginning of TL–6. However, only with TL–9 materials science and miniaturization do they become useful as personal battlefield defenses. [2]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-43.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 132.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 46.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 625.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 98.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 16.
Anti-laser aerosol
Anti-laser aerosol | |
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Type | Personal Armor |
Tech Level | TL–8 |
Cost | Cr10 |
Size | 1 liter |
Weight | 1 kg |
The Anti-laser aerosol are available at TL–8 and provide temporary protection for a vehicle sized target from laser fire, target designation, or accurate range-finding.
At TL–9 multi-wavelength lasers are capable of defeating aerosol and smoke obscuration to a large degree. At TL–10 prismatic aerosols are introduced which provide complete protection from all lasers for a vehicle sized target. The coverage provided by the aerosols is limited if the user is moving, and subject to local weather conditions.
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 42-43.
- Frank Chadwick. "Book 1." Striker (1981): 42,43.
- Frank Chadwick. "Book 4." Striker (1981): 3.
Bio-material Armor
Bio-material Armor | |
---|---|
Type | Personal Armor |
Tech Level | TL–2 |
Cost | Cr150 |
Size | 20 litres |
Weight | 10kg |
Bio-material Armor is a variety of very low-tech armour that consists of a reinforced coat, faced with plates, fitted with shoulder plates and groin guard. The armored coat is worn with shin guards. The coat and shin guards are all made from cured skin, membrane, or plant fibre, faced with pieces of bi-polymer, bone, exoskeleton, horn, tusk, or hard plant material. Bio-matter armour costs around Cr150 but is often home-made.
- Author & Contributor: Morandir Armson
Bioreflec Armour
Bioreflec Armour | |
---|---|
Type | Personal Armor |
Tech Level | TL–5 |
Cost | Cr1,600 |
Size | 2 liters |
Weight | 2 kg |
Bioreflec Armour is an armour made from the naturally reflec exoskeletons of certain insects/arthropods. Quite often bioreflec is illegally made from the exoskeletons of the sentient Poicxh. The main legal resources are the giant insects of Caledonia (Beyond 1815) and Dol Cirth Ungol (Beyond ), and the land lobsters of Zydexnar (Beyond )
- Author & Contributor: Michael J. Maley of High Tortuga
Cloth Personal Armor
Cloth Personal Armor | |
---|---|
Type | Personal Armor |
Tech Level | TL–6 |
Cost | Cr250 |
Size | 4.5 liters |
Weight | 2 kg |
Cloth Personal Armor is heavy duty body suit tailored from ballistic cloth. [1]
The fabric absorbs impact energy, distributing the blow over the body of the target and possibly resulting in bruising. Nevertheless, cloth armor is among the best and the most versatile personal armor available. [1] It is highly favoured because of its low cost, light weight, and protection against firearms. [2] Piecemeal acquisition such as hunting jacket, brush pants, etc., will double the cost. Military fatigues are usually counted as this type of protection.
While this sort of clothing is not suitable for formal use, it does not appear out of place in casual settings, and is not culturally perceived as armor. There are tailored versions of cloth armor, referred to as diplomatic armor or Diplo Armor, which are designed to look proper in a formal setting. Usually the ballistic cloth tailoring adds about Cr250 to the cost of the suit.
Earlier forms of the armor, often known as Padded Armor are considerably bulkier, less wieldy, and uncomfortable.
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40-43.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74,75.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 132.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 44.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 76.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 95.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 11.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ 1.0 1.1 Cite error: Invalid
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- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 132.
Combat Armor
Combat Armor | |
---|---|
Type | Personal Armor |
Tech Level | TL–11 |
Cost | Cr20,000 |
Size | 12 liters |
Weight | 60kg |
Combat Armor, similar in construction to battle dress, is a complete vacc-suit-like array of metal and synthetic armor. [1] It may be pressurized for use in vacuum or conditions of extremely low air pressure. The addition of a PLSS Type C allows for 40 hours of survival in these conditions. The suit contains integral communications equipment, usually a short ranged radio for communication with others in the same unit.
Combat Armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions. Before combat armor can be worn, the user must have training with vacc suits or similar personal armor types. [2] But due to a thriving black-market for military supplies, the armor can be purchased on some high tech level worlds. These suits are used for Protected Forces.
At TL–12 a chameleon surface becomes available for the combat armor at an additional cost of Cr1,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.
Beginning at TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
Combat armor is not powered and thus troops so equipped may not fire high energy weapons designed exclusively for use with battle dress such as the PGMP-13 and FGMP-14. [3]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41, 52.
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 20.
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), 15-17.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 134.
- Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 118.
- Martin Dougherty, Neil Frier. Star Mercs (Steve Jackson Games, 1999), .
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 87.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 98.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 11.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41, 52.
Combat Environment Suit
Combat Environment Suit | |
---|---|
Type | Personal Armor |
Tech Level | TL–10 |
Cost | Cr1,000 |
Size | 6 liters |
Weight | 12 kg |
A Combat Environment Suit is a neck-to-toe air-tight suit constructed of ballistic cloth. Generally worn open at the neck and wrists, the Combat Environment Suit can be sealed by donning gauntlets and a clear flexible plastic headpiece. The suit is a military uniform which gives complete protection against most chemical agents, Tainted atmospheres, biological agents, and a moderate defense against radiation. This is a lighter weight and less expensive version of combat armour.
Heat buildup in the suit is handled by a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed face, hands, and heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.
The combat environment suit is the preferred type of cold weather clothing for people who have any experience with it. Because it manages heat exhaust, it is effective insulation. Light in weight, the suit is good cold weather clothing
At TL–12, a chameleon surface becomes available for the combat environment suit, combat armor, or battle dress, at an additional cost of Crl000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors.
Beginning at TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most worlds. The four types of dress are: [1]
- Hostile Environment Suits (Hazardous Environment Non-Combat Armor)
- Combat Environment Suit
- Combat Armor (Non-powered Combat Armor)
- Battle Dress (Powered Combat Armor)
Sources[edit]
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74.
- Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 118.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 47.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 20.
- ↑ Information provided to the library by Maksim-Smelchak
Flak Jacket
Flak Jacket | |
---|---|
Type | Personal Armor |
Tech Level | TL–6 |
Cost | Cr250 |
Size | 2.5 liters |
Weight | 2 kg |
A Flak Jacket is an inexpensive form of ballistic cloth fashioned into a protective covering to guard the torso. A flak jacket offers limited protection against firearms. However, it will not defend you against personal energy weapons. [1][2]
Flak jacket tend to be originally developed in the TL:4-6 epoch to protect against shrapnel. They quickly grow increasingly sophisticated, almost immune to lesser projectiles. By TL:7-9, they can effectively block all but the larger rifle caliber rounds although with significant bruising or even broken bones from larger rounds. Bullets with greater penetration are created to defeat them. By TL:10-12, a good flak jacket can spread out and diminish kinetic energy. They are mostly obsolete by TL:13-15. [3]
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41, 52.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), .
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 132.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 20.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 95.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 4.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41, 52.
- ↑ Information provided to the library by Maksim-Smelchak
Hostile Environment Vacc Suit
Hostile Environment Vacc Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–9 |
Cost | Cr8,000 |
Size | 12 liters |
Weight | 80 kg |
Hostile Environment Vacc Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–12 |
Cost | Cr10,000 |
Size | 4 liters |
Weight | 2 kg |
The TL–9 Hostile Environment Vacc Suit (HEVC) is a more advanced version of the Vacc Suit. It is less cumbersome and provides suitable armour protection in combat situations. However, the main purpose of the suit is to offer protection against the harsh and dangerous environment of a vacuum. [1]
TL–12 Hostile Environment Vacc Suit is similar to the TL–9 Hostile Environment Vacc Suits, the TL–12 model offers protection in vacuum environments as well as armoured protection against enemies. The main advantage of the TL–12 over the other vacc suits is its flexibility and mobility. Overall, it is the best suit and armour combination, next to military combat armor and battle dress. [2]
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 133-134.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 133.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 134.
Jack Personal Armor
Jack Personal Armor | |
---|---|
Type | Personal Armor |
Tech Level | TL–1 |
Cost | Cr50 |
Size | 4 liters |
Weight | 1 kg |
Jack Personal Armor is a natural or synthetic leather jacket or body suit covering the torso and upper arms and legs. [1] Jack is a leather covering worn over the torso, arms, and legs. Although jack is ineffective against firearms and energy weapons, it is useful on high law level worlds which permit only blade weapons. It is light, inexpensive, and easy to purchase on nearly any world. [2]
Jack is somewhat better than ordinary clothing or bare skin when defending against blades; it is worthless against guns. [1]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-43.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74,75.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 131.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 44.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 95.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 12.
- ↑ 1.0 1.1 Cite error: Invalid
<ref>
tag; no text was provided for refs namedCC41
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 131.
Liquid Body Armor
Liquid Body Armor | |
---|---|
Type | Personal Armor |
Tech Level | TL–9 |
Cost | Cr750 |
Size | 4.5 liters |
Weight | 2 kg |
Liquid Body Armor is a more advanced version of cloth armour. It is a heavy duty body suit tailored from ballistic cloth, with the layers of cloth impregnated with shear thickening fluid. The fabric absorbs impact energy and distributes the blow over the body, which possibly results in bruising.
While this sort of clothing is not suitable for formal use, it does not appear out of place in casual settings and is not culturally perceived as armor.
This page uses content from Wikipedia. The original article was at Dilatant#Body_armor. The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
Mesh Personal Armor
Mesh Personal Armor | |
---|---|
Type | Personal Armor |
Tech Level | TL–7 |
Cost | Cr150 |
Size | 4 liters |
Weight | 2 kg |
Mesh Personal Armor is a jacket or body suit made of natural or synthetic leather and reinforced with a lining of flexible metal mesh, similar to chain mail but lighter and stronger. [1] It is a modern ballistic cloth combined with a flexible mesh, general of metals, composites, polymers, or even ceramics.
Mesh reduces or stops penetration by blades and has some effectiveness against guns; it is ineffective against laser fire. [1]
Higher tech versions, generally manufactured in TL:10-12 can absorb and redistribute kinetic energy even more effectively. Some forms can even store, redistribute, or even transform the kinetic energy into usable power. Higher tech successor versions are rumored to be able to do even more. [2]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-43.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74,75.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 131.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 45.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 95.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 11.
P-16 Combat Armor
P16 / P16A5 | |
---|---|
Type | Personal Armor |
Tech Level | TL–11-12 |
Cost | Cr20,000 (TL11), 24,000 (TL12) |
Size | 30l |
Weight | 14-10kg |
The P-16 Combat Armor suit has been for decades the prime combat uniform for Caledonian troops. The P-16 is also the standard infantry armor kit for troops in the armed forces of the Confederacy of Duncinae.
The P-16 was developed by Pirbright Systems Ltd as a private venture. It was quickly seen to be vastly superior to existing Caledonian protective wear and adopted by the military.
The original P-16 consisted of a full-body coverall combining a layer of "Arquebus" flexible-ceramic armor combined with MAS (Crysteel) plates situated over vital organs. The overall includes a Load-Bearing Web (LBW) with modular pouches holding first aid kits, navigation gear and connectors for ammunition pouches. It also includes a body generator, generating electrical power from the movement of the wearer. The outer layer includes an ablative element against energy weapons.
A P12 Helmet - a MAA (Molecularly-Aligned Aluminum) shell helmet housing a Craigness PC-28D battlefield data link wired to a visor-mounted data display
A PCG pack frame that hooks to the load-bearing web in the suit and provides a modular carrier for personal gear and an interface for various air, environmental and enhanced communication modules.
Variants[edit]
There are several variants of the of the P-16 Combat armor, produced for specific roles.
P16-A2[edit]
A variant produced for the Royal Caledonian Marines, the A2's overall was produced to full deep-space Vacc Suit standards.
P16-A5[edit]
As technology levels and threats advanced (to TL–12), Pirbright undertook a major redesign of the P16 system.
The overall included a layer of "Matchlock" fluid-ceramic responsive armor, enabling the armor to respond to kinetic impacts as they occurred while not impeding mobility. Composite plates of MAK (Molecularly-Aligned Ceramic) laminated with MAT (molecularly-aligned titanium), for increased protection against energy weapons as well as kinetic impact - were placed over vital areas, increasing protection from the earlier Crysteel plates while reducing the weight. The outer layer was also "Chameleon"-fitted, automatically presenting a thermal signature identical the the background. The P19 helmet was built of a non-reactive MAK/MAT laminate.
P16-A6[edit]
Like the A2 variant, the A6 was built for the Marines' harsh environmental requirements. The overall was upgraded, and the helmet - a P23, designed to Marine standards - was changed.
P16-A7[edit]
Designed for vehicle crews and other troops working in confined spaces, the helmet was smaller, the strike plates replaced with an additional layer of "Matchlock", and PCG pack frame replaced with a smaller, lighter PCL frame.
PS30 Helmet[edit]
This helmet - compatible with the rest of the P16 system (at A5 or later levels) is psionic-resistant.
- Author and Contributor: Mitchberg
Psibernetic web
Psibernetic web | |
---|---|
Type | Personal Armor |
Tech Level | TL–11 |
Cost | Cr5,000 |
Size | |
Weight | 2 kg |
The Psibernetic web is a network of psionicly active wiring built into armor. Designed by the Zhodani for their combat armor and battledress. It enhances the teleport talent of the wearer to include the enhanced armor. It has been known to be added to other Zhodani designed armor for the nobility.
- David L. Pulver. Alien Races 1 (Steve Jackson Games, 1998), 142.
Reflec Personal Armor
Reflec Personal Armor | |
---|---|
Type | Personal Armor |
Tech Level | TL–10 |
Cost | Cr1,500 |
Size | 2 liters |
Weight | 1 kg |
Reflec Personal Armor consists of reflective material on a plastic base which is tailored into a bodysuit. It is ineffective against most weapons, but superior in defense against laser fire. [1]
Unlike other forms of armor, reflec is worn under other clothing. Therefore, reflec can be worn in combination with any other personal armor set. Reflec is expensive and often difficult to obtain. [1]
Energy weapons grow increasingly advanced during the TL:10-12 epoch culminating in the PGMPs and FGMPs of the future. Reflec does a more effective job of defending against energy weapons than the earlier Ablat Personal Armor. The armor continues to develop after TL–10, increasing in effectiveness and decreasing in weight. [2]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-43.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 41-43.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74,75.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 133.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 46.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 630.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 95.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 18.
,
15 Personal Armor items[edit]
Item | Type | TL | Size | Weight | Cost |
---|---|---|---|---|---|
Ablat Personal Armor | Personal Armor | 9 | 4.5 liters | 2 kg | Cr75 |
Anti-laser aerosol | Personal Armor | 8 | 1 liter | 1 kg | Cr10 |
Bio-material Armor | Personal Armor | 2 | 20 litres | 10kg | Cr150 |
Bioreflec Armour | Personal Armor | 5 | 2 liters | 2 kg | Cr1,600 |
Cloth Personal Armor | Personal Armor | 6 | 4.5 liters | 2 kg | Cr250 |
Combat Armor | Personal Armor | 11 | 12 liters | 60kg | Cr20,000 |
Combat Environment Suit | Personal Armor | 10 | 6 liters | 12 kg | Cr1,000 |
Flak Jacket | Personal Armor | 6 | 2.5 liters | 2 kg | Cr250 |
Hostile Environment Vacc Suit | Protective Gear | 9 | 12 liters | 80 kg | Cr8,000 |
Hostile Environment Vacc Suit | Protective Gear | 12 | 4 liters | 2 kg | Cr10,000 |
Jack Personal Armor | Personal Armor | 1 | 4 liters | 1 kg | Cr50 |
Liquid Body Armor | Personal Armor | 9 | 4.5 liters | 2 kg | Cr750 |
Mesh Personal Armor | Personal Armor | 7 | 4 liters | 2 kg | Cr150 |
P-16 Combat Armor | Personal Armor | 11-12 | 30l | 14-10kg | Cr20,000 (TL11), 24,000 (TL12) |
Psibernetic web | Personal Armor | 11 | 2 kg | Cr5,000 | |
Reflec Personal Armor | Personal Armor | 10 | 2 liters | 1 kg | Cr1,500 |