Broken Bottle

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Generic Broken Bottle
Imperial Sunburst-Sun-IISS-Traveller.gif
Generic Broken Bottle
Group: Melee Weapon
Tech Level TL–1
Size 240.0 mm length
Weight 240.0 grams
Cost Cr5
Ammo None
Manufacturer Various
Generic Broken Bottle

A Broken Bottle is a common example of an improvised item that can be used in melee combat. [1]

Description (Specifications)[edit]

While bottles are typically made of glass and possess adequate heft to inflict blunt damage, a broken bottle can also inflict slashing and cutting damage from sharp, ragged edges. Since alcoholic libations are typically imbibed in star town taverns, a broken bottle is among the most commonly encountered improvised weapons among spacers. [2]

Weapon Characteristics[edit]

Length: 240mm. Weight: 240 grams. Base Price: Cr5.

History & Background (Dossier)[edit]

While bottles are typically shaped in an ergonomic fashion for the typical humanoid sophont hands, several species are known to intentionally make beverage containers not suitable for improvised combat.

  • Hivers, for instance, prefer to drink from bulbs that are easily manipulable by tentacles.
  • Both Vargr and Aslan prefer bowls, drinking horns, or drinking containers shaped very differently from human norms.
  • And many species are known to drink in microgravity environments where a pressurized drinking bulb is far more handy than the typical human glass. [3]

High Technology Bottles[edit]

Bottles manufactured at higher technology levels are often constructed using safety glass, plastics, polymers, or other substances which do not readily break or shatter leaving a sharp, useful cutting edge. [4]

References & contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  2. An unpublished factoid written by Maksim-Smelchak
  3. An unpublished factoid written by Maksim-Smelchak
  4. An unpublished factoid written by Maksim-Smelchak