Orowani Deep Space class Commercial Tender

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Orowani Deep Space class
Commercial Tender
Bright Conclave Logo.gif
TBD
Type: TV Commercial Tender
Agility 1
Also see Transport - Ship Transporter
Architect Ronald B. Kline, Jr.
Blueprint No
Canon No. Unpublished, non-canon fan design.
Cargo 416.0 Tons
Cost MCr1,528.389
Qty: MCr 1,222.711
Crew 40
Enlisted 30
Officers 10
EOS Still in active service.
Era 1105
Hardpoints 35
Hull Dispersed Structure Hull
Illustration No
IOC Unknown
Jump J-2
Maneuver 2 G
Manufacturer Various
Marines 4
Model Model/5 fib
Origin Terran Confederation
Passengers 0 High/Med 100 Low
QSP TV-03P22
Reference Fan: Ronald B. Kline, Jr.
Size 3,500 Tons
Size-cat BCS
Streamlining Partially Streamlined Hull
Tech Level TL–11
USP TV-C7222E2-000000-00000-0
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.

The Orowani Deep Space class Commercial Tender is an auxiliary starship.

Description (Specifications)[edit]

It is a vessel with 2-G and J-2 performance with a Partially Streamlined Dispersed Structure Hull. They are capable of 2-G acceleration with an Agility-1 rating. The TL–11 hulls carries enough internal fuel for three Jump-2s. It is fitted with Jump-2 drop tanks as needed to cross larger rift zones. It is an inexpensive partially streamlined dispersed hull. It has on board purification for refueling operations. It carries a pair of model/5 fib ship computers. The surplus military grade computers with full fiber optic back up systems are a remnant of their para-military origins. Their cavernous cargo modules are routinely swapped out for modular repair bays and workshops equipped for mechanical, electrical, and weapons maintenance.

Image Repository[edit]

No information yet available.

General Description & Deck Plans[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull TBD tons.
2. Crew xTBD crew.
3. Performance / Engineering Propulsion:
4. Main Section / Electronics Model/TBD fib ship computer.
5. Hardpoints xTBD hardpoints.
6. Armament / Weaponry The normal weapons fit-out for it is:
7. Defenses Defensive Equipment:
8. Craft / Drones TBD
9. Fuel Treatment TBD
10. Cost MCrTBD.
11. Construction Time TBD months to build, TBD months in quantity.
12. Remarks Other Equipment:

History & Background (Dossier)[edit]

Designed and built for the Orowani Deep Space Fuel Cache. These ships operate within the Great Void. A deep-space Calibration Point that was constructed to allow access to the remote Sarunt system (1939 Halcyon), the homeworld of the Treehangers.

All of the vessels used to create the ODSFC were at the end of their working lives when they were purchased. Each was prepared (primarily through making repairs and removing superfluous equipment, plus the addition of powerful communications and sensor suites) and then jumped to interstellar hex (1937 Halcyon). Since then much of their internal heavy equipment has been stripped out, while their internal drive tankage has been added to the cache's overall fuel holding capacity. None of the vessels are in good condition and entire sections are sealed off, unable to retain an internal atmosphere.

Class Naming Practice/s & Peculiarities[edit]

No information yet available.

Selected Variant Types & Classes[edit]

Merchant Vessel - Transport:

  1. Type TV class Ship Transporter
    1. Orowani Deep Space class Commercial Tender

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.

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