|No. of Worlds||218|
|Majority Control||Non-aligned (NaHu) - 57%|
|Secondary Control||Human polities - 24%|
|Tertiary Control||Unexplored (NaXX) - 15%|
|Quaternary Control||Esaran (EsCA) - 4%|
|Gross Sector Product||BCrTBD|
|Imperial Coordinate||53 / -28|
|This sector has a trade map|
|This sector has sector data|
- It is part of Uncharted Space.
Meta-History & Background: 2019-0708
- It appears on Traveller Map.
- It does not yet appear in published products.
A sector forming the spinward half of the Demon Cluster, the Distant Fringe proper. Halcyon Sector is a settled area with a long history and rich traditions. States have risen and fallen within its borders and wars have been fought across its territory.
This sector has been known by different names to different groups over its existence including the following:
|Halcyon Sector Names|
|Third Imperium||—||Third Imperium|
|Droyne||—||Droyne Oytrip Yatroy|
|K'kree||—||Two Thousand Worlds|
Linguistic Topography: 1105
The following races (sophont species) are believed to have originated within this area:
- Humaniti (Human races)
- Non-Human Races
Significant populations of the following races (sophont species) reside within this area:
- Non-Human Races
Sector Sophont Demographics Table
Halcyon Sector is a settled area with a long history and rich traditions. States have risen and fallen within its borders and wars have been fought across its territory.
- Pre-Humaniti Era: Largely unknown. Possible Slaver and Voyagers activity.
- Founding Era: Halcyon Sector is named. Settlement across the Sector: it is densest within coreward regions.
- Dark Age: The Voyagers devastate the Sector.
- Expansion Era: Isolated worlds are recontacted. Polities begin to form.
- Early Modern Era: Origins of modern states. The Scybrian Wars.
- Post-War Era: Reconstruction and expansion.
- Present Day: Current events, breaking news, and unfolding plots.
Major Historical Events
- 2255AD: The Last Armada arrives in the Demon Cluster. The Seven Colonies are established. Populations gradually expand and industrial bases grow.
- 2500AD: The monolithic and anti-expansionist Second Confederation is founded. The Redoubt Party rises to prominence.
- 3200AD: Minor states begin to appear and rapidly come into conflict with the Second Confederation. Expansionist groups grow within the Second Confederation, particularly within its spinward territories.
- 3359AD: 1st Civil War begins. Halcyon Sector is strongly Expansionist.
- 3398AD: 8th Civil War begins.
- 3400AD: The Vilani Scare. Fall of the Second Confederation. End of the Civil Wars. The Dissolution period.
- 3401AD: The Halcyonic New Republic forms within the Afkhar Cluster.
- 3403AD: Formation of the Collective of Nist within the Nist Cluster.
- 3440AD: Third Confederation and Successor States. Sporadic but gradual settlement throughout the Sector.
- 3638AD: The New Republic and the Collective of Nist merge to form the Grand Ascendency.
- 3730AD: Voyagers arrive and devastate the Sector. The Dark Age begins.
- 4549AD: The Voyagers depart and the Dark Age ends. The Renaissance sees the first steps back into space.
- 4650AD: Scavenger Season. Lawless and violent Salvagers pick over the remains of pre-Voyager sites, and hardy pioneers look to settle prime worlds.
- 4850AD: Origins of the Yimin Jiti state.
- 4870AD: Outworld Development begins commercial exploration of the coreward half of the Sector.
- ca 4900AD: Golden Age. Space travel becomes relatively commonplace.
- ca 4901AD: Scybrian Settlement founded to begin commercial exploration of the central and trailing parts of the Sector.
- 4913AD: Bright Expansion begins commercial exploration of the rimward half of the Sector.
- ca 4980AD: Founding of the Valen Trade Protectorate. A pirate coalition known as the Association of the Star are active, preying on Bright Expansion shipping.
- 4998AD–5000AD: Associations War, founding of the Enlightened through a merger of the Valen Trade Protectorate and the Association of the Star.
- 5106AD: Establishment of the Bright Conclave from the core interests of Bright Expansion.
- 5182AD: Founding of the Corolian Jurisdicture from the major holdings of Outworld Development
- 5200AD: Establishment of the Scybrian Polyarchy from the core interests of Scybrian Settlement.
- ca 5318AD: Esaran construct domestic jump-capable starships: foundation of the Esaran Cultural Area.
- 5344AD: Scybrian Wars begin. Construction of the Scybria Jump Hub.
- 5350AD: Formation of the Yimin Jiti state.
- 5486AD: Destruction of the Scybria Jump Hub.
- 5488AD: Beginning of the Siege of Scybria.
- 5489AD: Scybrian Wars end. Fall of the Scybrian Polyarchy, the founding of the High Senate.
- 5570AD: Fall of the Corolian Jurisdicture, The rise of the Unity of Sed and the establishment of the Last Line.
- 5580AD: The Dependent Worlds supplicate to the Unity of Sed.
- 5598AD: The Liberated Stars are absorbed into the Unity of Sed.
- 5600AD: Data for Halcyon Sector is published in the DSP Listing.
Politics & Diplomacy (Interstellar Relations)
No information yet available.
- Humaniti (Human races)
- Other Non-Human Races:
- Esaran: 3.748 billion (9.09% of the population), largely concentrated within the Esaran Cultural Area.
- Hoppers: a sophont species native to Fedan in Far Home Sector. An estimated 2.4 billion "Outer" Hoppers (5.82% of the population) inhabit human-controlled space within Halcyon Sector, most typically forming insular self-sufficient communities within established urban areas. A significant Hopper population, many of whom are refugees from the Unity of Sed, resides within the campus of the University of Selasia.
- Kithenka: 200 million (0.48% of the population), almost entirely concentrated on Feluchar.
- Loons: 20 million (0.05% of the population), entirely concentrated on Paradise.
- Meroquan: 70 million (0.18% of the population), largely concentrated on Fieral.
- Oquo: 63 million (0.16% of the population), entirely confined to Quarin.
- Orokath: 500 million (1.21% of the population), entirely concentrated on Feluchar.
- Temelik: up to 100,000 (0.0025% of the population)
- Treehangers: 1 billion (2.43% of the population), entirely concentrated on Sarunt.
The following languages are among the most commonly spoken within Halcyon sector:
- Fleet Anglic. The language of the First Confederation and the Last Armada. It is no longer widely spoken outside of academic circles but is the root tongue of a number of other languages:
- Anglish The language of the Bright Conclave and the Enlightened. A direct descendant of Fleet Anglic, widely spoken throughout the Distant Fringe. Most people know a few words and phrases of Anglish.
- Coran. The language of the Unity of Sed and The Last Line. The language of the Corolian Jurisdicture.
- Padori. A language of Far Home Sector. It is most common in the rimward-trailing quadrant of Halcyon Sector, particularly around the Wolfs Tail Star Lane.
- Teramil. The language of the High Senate and the Nist cluster. The language of the Scybrian Polyarchy.
- Esar. The language of the Esaran.
- Jitsathu. The language of the Yimin Jiti and a common language in the rimward half of Halcyon Sector.
The capitals of polities located within Halcyon Sector are:
- Jesel: the capital of The Last Line.
- Sedulan: the capital of the Unity of Sed.
- Denirad: the capital of the High Senate.
- Rasand: the capital of the Esaran Cultural Area.
- Blass: the capital of the Enlightened.
- Narit: the capital of the Yimin Jiti.
- Selasia: the capital of the Bright Conclave.
- The Bright Conclave is a relatively isolated feudal technocracy descended from the Bright Expansion Development Organisation. It is a center of learning and study and is a bastion of knowledge. It is ruled by an academic elite drawn from the University of Selasia, who make decisions for the good of the state and its citizens based primarily on the technical merits and implications of the proposition. They are supported by an extensive but efficient bureaucracy. As a rule life is good within the Conclave, with its citizens enjoying the highest standards of living and broadest personal freedoms within the Distant Fringe. A small but vocal Mantlerist movement exists within the Bright Conclave.
- The Enlightened is a shadowy state, nominally a democratic confederation of worlds but with many decisions and policies being made behind closed doors and achieved through dubious arrangements and "understandings" between interested parties. Its heritage draws strongly on corsair traditions, and many of its fundamental laws and rulings draw from a formalised "pirate code" underpinned by principles of fairness, equality, and collective possession of "shares in a venture". There is some evidence to suggest that interests within the state actively support corsair and pirate activity within the Distant Fringe.
- The High Senate is a representative democracy with a system of government open to public scrutiny. It emerged from the heartlands of the Scybrian Polyarchy, an aggressive and militaristic state that was the major losing power in the Scybrian Wars. Even after more than a century, the worlds of the High Senate still bear the scars of that conflict. It harbors a huge amount of cultural shame and remorse stemming from its conduct during the wars: the population is overwhelmingly pacifistic and isolationist. The government is pragmatic, however, and understands the need to act in its own interests and in the interests of its allies. It is engaged in a number of covert campaigns against the continued expansion of the Unity of Sed. The High Senate is a major commercial center and lies on the Runners Edge and Scybrian Run Star Lane.
- The Last Line is a fragment of the former Corolian Jurisdicture: it is austere, militaristic and intensely paranoid and is run by an overloaded and inefficient civil service bureaucracy. Many commodities are in short supply and there is a burgeoning black market. It is governed by the Interim Assembly, made up of former high ranking officials of the Jurisdicture. A relatively large proportion of the population are refugees fleeing the Unity of Sed. The state is also home to "refugee corporations", businesses who have fled the violent mayhem with much of their machinery and equipment. Psionic shielding is routinely emplaced in buildings and vehicles and worn as personal protection. Conditions throughout the Last Line are uniformly poor, with many lacking access to even the most basic infrastructure. The military are everywhere.
- The Unity of Sed occupies the heartland of the former Corolian Jurisdicture. It is in the grip of a cabal of Arvanite fanatics and zealots bent on spreading their bizarre philosophy and views across the Distant Fringe. They are able to interpret the teachings of Sed Arvan and use them to motivate and command the population and steer the polity towards their own goals. While the denizens of the Unity seem enthralled by the bizarre New Order, their state has become a place of focused anarchy, routine brutality and social decay. Norms vary from day to day and proclamations and declarations may change the status quo in moments: it is unclear how it maintains any form of internal cohesion or strategic direction. The Unity is capable of converting otherwise reasonable and rational individuals to its beliefs, vastly swelling its numbers. More rapid expansion has been hampered by internal bickering and by resistance from the worlds it has occupied. Local strongmen and Arvanite militias hold considerable power.
- The Unity of Sed persecutes non-human sophonts.
- The Unity of Sed routinely utilises psionic abilities.
- The Dependent Worlds are controlled by the Unity of Sed. They are an isolated group of systems and a former autonomous region of the Corolian Jurisdicture. A huge percentage of the domestic population have become Arvanites, despite having formerly expressed intense hostility to its tenets and beliefs. As it descended into a state of anarchy the Dependent Worlds voluntarily declared their allegiance to the Unity of Sed. The fragile domestic situation continues to devolve and civil norms and routine processes are breaking down. Local strongmen backed by fanatical Arvanite militias have emerged and maintain their particular versions of law and order.
- The Liberated Stars are formerly neutral systems lying along the strategically important Jubb-Duseb Corridor and Runners Edge Star Lane. The worlds have been absorbed by the Unity of Sed and are gradually descending into chaos. Radical Arvanite movements backed by heavily armed militias are emerging, enforcing their own version of law and order.
- The Yimin Jiti are a withdrawn, passive, and outwardly maintain an appearance of a low TL.
- The Esaran Cultural Area is a broad region dominated by the Esaran, a technologically advanced sophont species: Esaran are the dominant species on its worlds. Oquo, relatively primitive sophonts native to Quarin, make up around 1.65% of the population, while resident humans make up around 0.013%. The worlds of the Cultural Area are overseen and administered by the Esaran. They are efficient and rather humorless and can come across as aloof and arrogant. The Cultural Area adopts a stance of strict armed neutrality, though the overt hostility displayed towards them by the Unity of Sed has caused alarm. The Rasand Link Star Lane, a major trade route, runs through the heart of the Cultural Area.
- The Retreat is a multi-faith religious community that has been a haven of peace and tranquility for almost a millennia. Different regions of its member worlds are given over to different faiths. Each of the faiths sends representatives to the Pantheon, an extensive complex of architecturally significant buildings considered to be neutral ground, to consider issues and set policies. The communities are supported by extensive bureaucracies and defended by hand-picked and specially trained Guards. The worlds of The Retreat have the largest burial grounds within the Distant Fringe.
- The Last Line
- The anarchic Unity of Sed continues its expansion to trailing and rimward, casting its gaze over the High Senate and the Nist Cluster. Local strongmen have seized control of entire regions within the state and planetary governments are little more than puppet regimes, slavishly answering to outside forces. Arvanite militias patrol throughout settled areas, enforcing their own interpretations of Arvanite teachings. Waves of poorly equipped but fanatical raiders, often aboard captured ships and led by demented petty demagogues, pour out of Unity space and cause havoc within the worlds of the Sector. Small cadres of resistance exist but are few and far between. Outsiders are not welcome at all and those who do intrude face the weight of the Unity's considerable military and naval forces. There is no reasoning, no negotiating with the Unity of Sed, though individual leaders may be more open to approach.
- The Unity of Sed routinely utilises psionic abilities.
- The isolated Dependent Worlds are completely under the sway of the Unity of Sed. Arvanite militias have begun to form and patrol with the aim of maintaining social order and cohesion: they frequently come into conflict with one another. The Dependent Worlds appear to have begun a slow descent into anarchy and madness.
- The Liberated Stars have fallen to the Unity of Sed. Previously hostile to that state, a huge percentage of the population have come to support the new regime and converted to its Arvanite beliefs. Mass unrest is increasing and the domestic situation is chaotic: Arvanite militias have been invited to its worlds to help maintain order.
- The Nist Cluster, always considered the junior partner in the Scybrian Polyarchy and the soft underbelly of that state, has enjoyed independence for more than a century. It shares a language, culture and heritage with the High Senate but has no intention of surrendering its neutrality. The Unity of Sed has made no secret of its intentions to "convert" the populations of the cluster and bring them into its fold.
- The Jubb-Duseb Corridor, a vital bridge between the Nist Cluster and the High Senate, has been subsumed by the Liberated Stars: its formerly neutral worlds have fallen under the sway of the Unity of Sed. Transit along it has been seriously affected by the unfolding situations on its component worlds. Conditions are chaotic.
- The spinward end of the Runners Edge Star Lane is considered to be extremely dangerous and regular commercial operations along it have been suspended: a huge percentage of ships travelling into the Unity of Sed fail to return. Smugglers and commercial scouts are among the few vessels willing to take the risk. Conditions along the Star Lane are anarchic.
The coreward-trailing region of Halcyon Sector has been settled for millennia and has a rich and complex history. Laden merchant vessels turn handsome profits trading between its prosperous worlds.
- The High Senate, balancing public support and scrutiny against state necessity, conducts covert operations to support its interests and those of its allies. It is actively involved in resisting the expansion of the Unity of Sed, sending highly trained and well-equipped military units and naval forces to carry out missions and operations, generally under the flags of mercenary organisations. It actively patrols the Scybrian Run and Runners Edge Star Lanes, targeting smugglers and traffickers and preventing piracy.
- The Rissa Gateway remains a major commercial center on the Scybrian Run Star Lane. It has reputation as a hotbed of intrigue and espionage, dating back to the time of the Scybrian Wars and its key strategic position between the warring Firstworlds and Scybrian Polyarchy.
- The Scybrian Run Star Lane is the major trade artery of the Distant Fringe, seeing huge volumes of traffic between the High Senate and the Firstworlds, in Far Home Sector. It is patrolled by naval units from both the High Senate and Firstworlds. Both navies observe traditional salutes – generally involving firing "warning shots" – when they encounter one another. These traditions date from the Scybrian Wars.
- The Runners Edge Star Lane is effectively closed to trade. Conditions along its spinward end are chaotic and a significant percentage of the vessels that venture along it fail to return. Those few ships that do reappear tell tales of insurrection and mutiny among the crew, often culminating in the loyal survivors staging a daring escape. The mutineers are said to adopt radical Arvanite views and philosophies and exhibit bizarre behaviors.
The rimward-trailing regions of Halcyon Sector are a quiet and bucolic backwater.
- The Retreat lies on the Pessent Spur Star Lane. Missionaries, religious figures and envoys bearing edicts travel between its worlds and the greater Distant Fringe, and there is a stream of funerary traffic to and from its worlds. Religious holidays are scrupulously observed. Casual travel within its borders is heavily restricted and vessels are assigned a sanctioned "Spiritual Guide" for the duration of their time within its borders. Guides must be consulted on all major issues and their rulings are considered final.
- Yimin Jiti
Clusters & Traces
- Afkhar Cluster
- Alasim cluster
- Bright Peninsula
- Cudin Cluster
- Demon Cluster
- Glitterdrift Reach
- Nist Cluster
- Ten Suns of the Yimi
- Utt Cluster
Rifts & Voids
- Orowani Deep Space Fuel Cache (1714 Halcyon Sector)
The Scybria Jump Hub is a derelict Jump Bridge constructed during the Scybrian Wars and destroyed near the end of that conflict. The region of deep space around it is heavily mined, littered with wreckage, and contains live munitions:
- Scybria Jump Hub (3038 Halcyon Sector)
- Alpha Point (0404 Halcyon Sector)
- Omega Point (0607 Halcyon Sector)
Other Astrographic Features
- Basilisk's Eye (1723 Tarchon Sector). The extremely luminous white supergiant primary star of the system, lying around 150 parsecs to coreward-trailing, can be clearly seen from all of the worlds lying within Halcyon Sector.
- Demon's Eye (1621 Far Home Sector). The intensely luminous blue supergiant star, lying around 15 parsecs to trailing, can be clearly seen from all of the worlds lying within Halcyon Sector.
A number of Star Lanes cross the Sector:
- Barabek Loop
- Elemid Trace
- Long Line
- Rasand Link
- Runners Edge
- Scybrian Run
- Wolfs Tail
Worlds & Sectors (Astrography)
The Halcyon sector has 218 worlds, of which 187 have native gas giants. The estimated population for the sector is 38 billion sophonts (not necessarily humans). There are 11 High population (Hi) worlds, 11 Moderate population (Ph) worlds, 95 Non-industrial (Ni) worlds, 38 Low population (Lo) worlds, and six Barren (Ba) worlds. There are 46 Agricultural (Ag) worlds versus 12 Pre-Agricultural (Pa) worlds, and 23 Non-Agricultural (Na) worlds. There are 31 Rich (Ri) worlds versus nine Industrial (In) worlds. There are ten Asteroid (As) belts, 13 Desert (De) worlds, 21 Garden (Ga) worlds, 19 Ice-capped (Ic) worlds, 44 Poor (Po) worlds, 28 Vacuum (Va) worlds, and 11 Water (Wa) or Ocean (Oc) worlds. There are no Naval bases in the sector, no Scout bases, and no Way stations. The highest population world is Scybria (Halcyon 2012). The highest tech level is C at Jaradin (Halcyon 1010), Nexus (Halcyon 1526), Wolf (Halcyon 2526), and Selasia (Halcyon 0436). The average technology level is 6 (with most between 2 and 9).
The Non-Aligned Human-dominated worlds in Halcyon encompasses 123 worlds with a population of 14 billion. The highest population worlds are Haden (Halcyon 1515) and Kashar (Halcyon 2228). The highest tech level is C at Nexus (Halcyon 1526) and Wolf (Halcyon 2526). The average technology level is 7 (with most between 4 and 9).
There are 32 unclaimed or unexplored systems in Halcyon.
The Esaran Cultural Area in Halcyon has jurisdiction over nine worlds with a population of 3 billion. The highest population world is Farian (Halcyon 0819). The highest tech level is B at Rasand (Halcyon 0718). The average technology level is 7 (with most between 4 and 9).
The High Senate in Halcyon has jurisdiction over eight worlds with a population of 5 billion. The highest population world is Scybria (Halcyon 2012). The highest tech level is B at Denirad (Halcyon 2212). The average technology level is 8 (with most between 6 and 10).
The Enlightened in Halcyon has jurisdiction over seven worlds with a population of 3 billion. The highest population world is Valen (Halcyon 1131). The highest tech level is B at Blass (Halcyon 1333). The average technology level is 7 (with most between 4 and 9).
The Unity of Sed in Halcyon has jurisdiction over seven worlds with a population of 3 billion. The highest population world is Sedulan (Halcyon 1008). The highest tech level is C at Jaradin (Halcyon 1010). The average technology level is 8 (with most between 5 and 10).
The Liberated Stars in Halcyon has jurisdiction over seven worlds with a population of 42 million. The highest population world is Exad (Halcyon 0808). The highest tech level is A at Murada (Halcyon 0810). The average technology level is 7 (with most between 4 and 9).
The Bright Conclave in Halcyon has jurisdiction over six worlds with a population of 3 billion. The highest population world is Rysos (Halcyon 0536). The highest tech level is C at Selasia (Halcyon 0436). The average technology level is 8 (with most between 5 and 11).
The Yimin Jiti in Halcyon has jurisdiction over six worlds with a population of 4 billion. The highest population world is Athune (Halcyon 2424). The highest tech level is B at Temarn (Halcyon 2225) and Narit (Halcyon 2323). The average technology level is 8 (with most between 5 and 10).
The Dependent Worlds in Halcyon has jurisdiction over five worlds with a population of 706 million. The highest population world is Entremis (Halcyon 1204). The highest tech level is B at Entremis (Halcyon 1204). The average technology level is 8 (with most between 5 and 10).
The The Retreat in Halcyon has jurisdiction over four worlds with a population of 13 million. The highest population world is Monastery (Halcyon 2733). The highest tech level is 8 at Gateway (Halcyon 2532). The average technology level is 5 (with most between 2 and 7).
The The Last Line in Halcyon has jurisdiction over four worlds with a population of 1 billion. The highest population world is Vey (Halcyon 0611). The highest tech level is B at Jesel (Halcyon 0811). The average technology level is 7 (with most between 4 and 9).
The following subsectors can be found within Halcyon Sector:
- Murada Subsector. Subsector A of Halcyon Sector.
- Cradle Subsector. Subsector B of Halcyon Sector.
- Stanter Subsector. Subsector C of Halcyon Sector.
- Frell Subsector. Subsector D of Halcyon Sector.
- Farin Subsector. Subsector E of Halcyon Sector.
- Tsorva Subsector. Subsector F of Halcyon Sector.
- Loran Subsector. Subsector G of Halcyon Sector.
- Abidal Subsector. Subsector H of Halcyon Sector.
- Jerik Subsector. Subsector I of Halcyon Sector.
- Sena Subsector. Subsector J of Halcyon Sector.
- Veesene Subsector. Subsector K of Halcyon Sector.
- Paradise Subsector. Subsector L of Halcyon Sector.
- Alasim Subsector. Subsector M of Halcyon Sector.
- Utt Subsector. Subsector N of Halcyon Sector.
- Orowan Subsector. Subsector O of Halcyon Sector.
- Baradis Subsector. Subsector P of Halcyon Sector.
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