Animal class Safari Ship
Animal class Safari Ship | |
---|---|
Ship's Boat docking with rear docking port | |
Type: SK Safari Ship | |
Category | ACS |
Size | 200 Tons |
Hull Configuration | Close Structure Hull |
Streamlining | Streamlined Hull |
Tech Level | TL–11 |
Engineering | |
Computer | Model 1/bis |
Jump | J-2 |
Maneuver | 1 G |
Fuel Treatment | Scoops, Purifier |
Armaments | |
Hardpoints | 2 |
Accommodations | |
Staterooms | 11 |
Personnel | |
Crew | 4 |
Officers | 3 |
Enlisted | 1 |
High/Mid Passengers | 7 |
Payload | |
Cargo | 20 Tons |
Fuel tank | 60 Tons |
Carried craft | 1 20t launch, 1 air/raft |
Special features | 2 7T capture tanks, 1 7T trophy lounge |
Construction | |
Construction Time | 11 Months |
Origin | Third Imperium |
Price | |
Cost | MCr81.08 |
Statistics | |
Quick Ship Profile | SK-BS12 |
Universal Ship Profile | SK-2121211-030000-20000-0 |
Images | |
Blueprint | Yes |
Illustration | Yes |
Source | |
Also see | Expedition Ship, Safari |
Canon | Published, canon design |
Designer | Marc Miller |
Design System | Book 2 |
Era | 1105 |
Reference | Safari Ship 17-30. |
The Animal class Safari Ship is a TL–11 civilian excursion vessel using a 200-ton hull, intended for trophy-taking (actual or images) expeditions to other worlds. It can also be known as the Type K-class Hunter Ship or a Type K-class Touring Ship.
Description[edit]
It has jump drive-B, maneuver drive-A, and power plant-B, giving a performance of jump-2 and 1G acceleration. Fuel tankage for 60 tons supports the power plant and one jump-2. Adjacent to the bridge is a computer Model/1 bis. There are eleven staterooms and no low berths. The ship has one hardpoint and one ton allocated to fire control. A double turret is installed, but no weapons are mounted. There are two ship's vehicles: an air/raft and a 20-ton launch. Cargo capacity is 6 tons. Two 7-ton capture tanks can hold specimens, and a 7-ton trophy lounge serves as a hunters' recreation area. The hull is streamlined.
The safari ship requires a crew of four: pilot, navigator, engineer, steward/medic. A gunner and additional personnel may be added. The pilot normally operates the launch; the steward normally operates the air/raft. The ship can comfortably carry a party of 7 (various double occupancy arrangements can boost total capacity to 20, including a crew of four) on expeditions. The ship costs MCr81.08 (including 10% discount for standard designs) and takes 11 months to build.
Image Repository[edit]
- A brochure image of an Animal class Safari Ship deploying a Denuli class Hunting Launch.
History & Background[edit]
In a class along with the yacht and the personal touring ship is the safari ship —- designed for expeditions to strange or far-off worlds in search of adventure and excitement. The general pretext for the ship is the hunt; its passengers are in search of animal or plant life to be found, captured or killed. In actual use, the ship can (and does) support a wide variety of activities in addition to hunting. These can include scientific expeditions, treasure hunts, salvage missions, and even simple vacations or retreats.
The typical safari ship does not engage in commercial passenger service. They only charter specially arranged tourists.
The specific safari ship design presented here has been used for several other purposes or missions, either through conversion of existing safari ships, or through deliberate variants produced by the shipyard. These variants include yachts, Scout Service exploratory or survey vessels, passenger carrying liners, and free traders. This particular model has proven unsuccessful in commercial service due to its limited capacity for cargo.
Class Naming Practice[edit]
The Safari class traditionally have a portion of the name memorializing a journey, such as Nebula Rover, Dawn Trek, Rubessa Patrol, and the first ship of the class: Starflame Safari.[1]
Ships in this class are named for animals, giving the builder a wide variety of potential names. Outside the Imperium, the same plans have been used but a variety of names are used. [2]
Selected Variant Types & Classes[edit]
15 Representative Safari Ship (SK) Classes[edit]
References[edit]
This article has metadata. |
This ship was originally designed using one of the Classic Traveller ship design rules:
|
- Dave Sering. Simba Safari (Judges Guild, 1981), 4-7.
- Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17-31.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 11.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 83.
- Rob Caswell, William W. Connors, Joe Fugate, Gary L. Thomas. Starship Operator's Manual (Digest Group Publications, 1988), 58.
- Don Perrin. Starships (Imperium Games, 1996), 48-49.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 330.
- Bryan Steele. Traders and Gunboats (Mongoose Publishing, 2008), .
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), .
- Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 38.
- Adrian Tymes, Sabrina Tymes, Gabriel G. A. B. Fonseca, Robert Eaglestone. Starship Operator's Manual (Mongoose Publishing, 2024), 132.
- Elv's Type K Animal Page
- Safari Ship (type K) at Classic Traveller Wordpress Blog by robg213
- ↑ Dave Sering. Simba Safari (Judges Guild, 1981), 4.
- ↑ Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17-19.