Melee Weapon
Melee Weapons are mostly used at very close ranges, what are called hand-to-hand ranges, and include blades, bludgeoning weapons, brawling weapons, and polearms. [1]
- They most often cause blunt damage, piercing damage, or cutting damage.
- They are also known as Hand Weapons.
- TL:1-3 Archaic Melee Weapon
Please also see AAB Library Data articles:
Melee Weapons
Description (Specifications)[edit]
Melee weapons are still valued even thousands upon thousands of years after the rise of civilization for most sophont species and the development of ranged weapon technologies. They are still efficient killing weapons with many advantages over ranged weapons such as silent use, reliability, and other advantages. Most fighting men keep a melee weapon handy in case one’s ranged weapon fails. [5]
Selected Melee Weapons[edit]
Selected Blade Weapons[edit]
Selected Bludgeoning Weapons[edit]
Selected Brawling Weapons[edit]
Selected Polearm Weapons[edit]
History & Background (Dossier)[edit]
The weapons of the ancient world (TL:1-3) are primarily melee weapons. The first Archaic Ranged Weapons begin to supplement them, but the ancient infantryman generally relies of a melee weapon rather than a ranged one.
By the TL:4-6 epoch, ranged weapons eclipse the melee weapon and melee weapons are relegated to becoming back-up weapons to the rifles of the future. Nevertheless, melee weapons are still popular and fill a number of specialized uses, even on TL-15 worlds. [25]
References & contributors (Sources)[edit]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37, 42-43.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 37, 42-43.
- Marc Miller. The Traveller Book (Game Designers Workshop, 1982), TBD. (Text & illustrations)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Information provided to the library by Maksim-Smelchak