Superscience
Jump to navigation
Jump to search
Superscience, as defined by the IISS, is any technology that does not conform to IISS Technology Level schema or conventional understandings of science.
Description (Specifications)[edit]
Superscience, as defined by advanced IISS protocol often indicates devices that were designed with prototype sciences ahead of their expected TL development bracket, OR technological items or artifacts designed by creators with technology greater than the TL-15 standards of Charted Space.
History & Background (Dossier)[edit]
One civilization's superscience is another's child's play. Superscience is relative to the viewpoint of the society evaluating it.
References & Contributors (Sources)[edit]
This article has metadata. |
GURPS Traveller Notes: An array of notes regarding the similarities and differences between Traveller superscience and GURPS superscience can be found here: Superscience/meta
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 7-8, 14-15.Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 7-8, 14-15.
- Herb Petro. "Tech Level Expansion." Imperium Staple 07 (1986): .
- Loren Wiseman. "Twisting Tech Levels: A Traveller Variant." Challenge 31 (1987): 27.
- Marc Miller. Referee's Companion (Game Designers Workshop, 1988), 28-29.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), .Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), .
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 7.
- Periodical: Signal-GK 13
- K. David Ladage, "Alternate Technological Paths", JTAS Online (2001)
- K. David Ladage, "Alternate Technologies II: Relativity", JTAS Online (2001)
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 378.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 502-507.