A Subsector Duke is a noble rank within the system of Imperial Nobility in the Third Imperium.
Subsector Dukes are more powerful than conventional world-state dukes and control, influence, or outright lead several mainworlds, generally over the territory of a subsector. They influence other planetary leaders through the system of feudal confederation. They also maintain subsector navies, uphold the Warrant of Restoration, and cooperate with the Imperial Navy.
The sixth and seventh levels of noble rank are called dukes, and are either associated with a subsector capital world or an important world within a subsector. Those associated with a subsector capital world are the governing Subsector Duke of the subsector. Dukes are referred to either by the Ducal title followed by "of" and the subsector name, or by the Ducal title followed by "of" and the world-name, as appropriate. The power of a duke depends on circumstances and the situation within the sector, but generally one duke within a sector rises to power and becomes the Sector Duke, the overseer of that sector as a whole. No special title is awarded to a Sector Duke.
- An individual accorded a lesser duchy may receive a fief of land, generally not more than 100,000 km2, and/or 64 terrain hexes on worlds within his fief-world's sector, with an associated non-mainworld terrain hex for each mainworld hex in the same respective system(s) if he has an appointment as an Imperial Landed Noble. Landed Lesser Dukes fiefs are generally granted on worlds deemed Important by the Imperium.
- Lesser Dukes titles can be granted in a variety of individually specific forms based upon the manner or reason for which the title was granted. Examples of such titles might include: Duke, Count-Duke, Local Duke, Lesser Duke, Short Duke, Long Duke, Border Duke, March Duke, Vice-Duke, Co-Duke, Regent-Duke, etc.
- An individual accorded a Subsector Duchy will receive a fief of land, generally not more than 100,000 km2, and/or 128 terrain hexes on worlds within the fief-world's sector, with an associated non-mainworld terrain hex for each mainworld hex in the same respective system(s). Subsector Dukes are always associated with subsector capital worlds.
Rights and Duties of Subsector Dukes
- Appointment of Ministry of Justice Imperial Judges
- Appointment of Subsector Marshal of the Imperial Army
Rights and Duties of Sector Dukes
- Overview of the administration of the Sector Fleet.
- Where an order of knighthood is at Sector level (e.g. Order of the Spinward Marches), appointment of Knights to that order.
History & Background (Dossier)
Subsector Dukes are a key part of the system of feudal confederation and higher placed nobles must inspire the loyalty and service of at least sixteen subsector dukes to control a sector. Subsector dukes often become embroiled in smaller conflicts trying to adjust county lines, trade routes, and local matters of noble dispute. Some subsector dukes have become involved with complicated conspiracies and plots, including forbidden actions involving corsair vessels or foreign powers.
The following Worlds are the seats of Subsector Dukes
Imperial Subsector Duchies
- 1a. Emperor / Empress / Karun
- 1b. Prince / Princess / Karand
- 2a. Archduke / Archduchess / Apkallu Kibrat Arban
- 2b. Grand Duke / Grand Duchess
- 3a. Subsector Duke / Subsector Duchess / Saarpuhii
- 3b. Duke / Duchess / Saarpuhii
- 4. Count / Countess (Contessa) / Sarriiu or Shakkanakhu
- 5. Viscount / Viscountess / Sarriiu or Shakkanakhu
- 6. Marquis / Marchioness (Marquesa) / Sarriiu or Shakkanakhu
- 7. Baron / Baroness / Iishakku
- 8. Baronet / Baronetess / Iishakku
- 9. Knight / Dame / Kiduunuuzii
- 10. Gentleman / Gentlewoman / Gentlesophont
- Feudal Confederation
- Warrant of Restoration
- Imperial Bureaucracy
- Civil Ministries
- Defence Ministry of the Imperium
- Imperial High Command
- Imperial Army (IA)
- Imperial Navy (IN)
- Imperial Marines (IM)
- Office of the Emperor
- Imperial Interstellar Scout Service (IISS)
- Imperial Leadership
- Imperial Law
- Imperial Symbols
References & Contributors (Sources)
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 34-37. (Classic Traveller Supplement 11)
- Loren Wiseman. Nobles (Steve Jackson Games, 2004), TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Lester Smith. Milieu 0 (Imperium Games, 1996), TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- Andrea Vallance, Donald McKinney, Gregory P. Lee, James Kundert, Robert Eaglestone. "Nobility in the Third Imperium (Part One)." Imperiallines 7 (2015): 4-7.
- T5 Noble Patents List CotI
- ↑ Loren Wiseman. Nobles (Steve Jackson Games, 2004), 18.
- ↑ Robert Eaglestone. Deneb Sector (Mongoose Publishing, 2012), 92.
- ↑ Loren Wiseman. Nobles (Steve Jackson Games, 2004), 102.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 An unpublished factoid written by GypsyComet on CotI
- ↑ Marc Miller. Rebellion Sourcebook (Game Designers Workshop, 1988), 64.