Vestus Subsector

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Vestus Subsector
CauldronIselenReuddenKukaaAmoirveSolbatnPeshtornoPetreDimpleBenidormCarianAmbossaCorp TownLintlWhispGasparIgualadaMukiudCheckerColony FiveZagukiElixirGulf SubsectorGazulin SubsectorMacon SubsectorUsher SubsectorReft SectorVestus SubsectorMacon SubsectorTwo Little SubsectorBarker SubsectorUsher SubsectorSagittarian SubsectorLost Way SubsectorGome SubsectorVoid 8 SubsectorNew Islands SubsectorOld Islands SubsectorLimon SubsectorAlone SubsectorEvestin SubsectorArcrant SubsectorMoibin SubsectorVestus
Sector Reft
Capital Lintl
No. of Stars 22
Majority Control Third Imperium - 100%
Map Key Map Key

No information or synopsis yet available.

Description (Specifications)[edit]

As of 1116, The Vestus Subsector is defended by 19th Fleet..

Subsector Summary: 1116[edit]

Vestus, subsector A of Reft contains 22 worlds with an estimated population of 44 billion, a per capita income of Cr5,763, and a total economy is BCr257,108. These worlds originate an interstellar trade of BCr344 through 21 starports (1 Class A, 15 Class B, 3 Class C, 2 Class D) employing 116,330 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, four Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in Vestus maintain four Naval bases, and one Scout base. The average technology level is 9 (with most between 7 and 11). The highest technology level is 13 at Gaspar (Reft 0604) and Mukiud (Reft 0701).

Vestus, subsector A of Reft contains 29 stars and 211 identified planets; 15 monostellar systems, seven binary systems, no trinary systems, and no systems with four or more stars. 15 of the 22 systems (68%) have native gas giants. There are no Asteroid (As) belts, two Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, five Poor (Po) worlds, three Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world.

Vestus has an estimated population of 44 billion distributed across two High population (Hi) worlds, one Moderate population (Ph) world, nine Non-industrial (Ni) worlds, ten Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Lintl (Reft 0503). The population consists of 1 sophont groups.

1 identified sophont populations in Vestus


Third Imperium, Domain of Vland[edit]

The Third Imperium, Domain of Vland has jurisdiction over all of the worlds with an estimated population of 44 billion, a per capita income of Cr5,763, and a total economy is BCr257,108. These worlds originate an interstellar trade of BCr344 through 21 starports (1 Class A, 15 Class B, 3 Class C, 2 Class D) employing 116,330 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, four Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in Third Imperium, Domain of Vland maintain four Naval bases, and one Scout base. The average technology level is 9 (with most between 7 and 11). The highest technology level is 13 at Gaspar (Reft 0604) and Mukiud (Reft 0701).

The Third Imperium, Domain of Vland has an estimated population of 44 billion distributed across two High population (Hi) worlds, one Moderate population (Ph) world, nine Non-industrial (Ni) worlds, ten Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Lintl (Reft 0503). The population consists of 1 sophont groups.

World Listing: 1116[edit]

22 Worlds in the Vestus Subsector
Ambossa  •  Amoirve  •  Benidorm  •  Carian  •  Cauldron (Re 0102)  •  Checker  •  Colony Five  •  Corp Town  •  Dimple  •  Elixir  •  Gaspar  •  Igualada  •  Iselen  •  Kukaa  •  Lintl  •  Mukiud  •  Peshtorno  •  Petre  •  Reudden  •  Solbatn  •  Whisp  •  Zaguki  •  


Astrographic Features & Trade Routes: 1116[edit]

No information yet available.

History & Background (Dossier)[edit]

Vestus appears to have been at least partially settled by the Vilani during the First Imperium, possibly by populations from Corridor Sector fleeing Vargr raiders.

  • These initial settlements appear to have either died out or been absorbed by subsequent colonization efforts.

Polity Listing: 1116[edit]

Native Sophonts[edit]

The following species are believed to have originated in this area:

  • No information yet available.

Demographics[edit]

Significant populations of the following sophont races exist within this subsector:

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this subsector:

  • No information yet available.

References & Contributors (Sources)[edit]

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