Highlord Subsector
Highlord Subsector | ||||||
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Sector | Ley | |||||
Capital | El Jerarquía (Ley 0430) | |||||
No. of Stars | 29 | |||||
Majority Control | Third Imperium - 100% |
Subsector I of Ley Sector, within the Third Imperium.
Description (Specifications)[edit]
The subsector is characterised by clusters separated by jump-2 gaps. This gives rise to the pattern of local jump-1 shipping moving most of the bulk goods within a cluster, with jump-2 vessels plying between entry and exit points.
The Shanape Cluster is split between Highlord and neighbouring Matarishan Subsector, with the Shanape Link Worlds (otherwise known as the Sentry Cluster or just the Linkworlds) providing a jump-2 transit into the Great Ley Cluster.
The Highlord Subsector is defended by 238th Fleet.
Subsector Summary: 1116[edit]
Highlord, subsector I of Ley contains 29 worlds with an estimated population of 134 billion, a per capita income of Cr2,791, and a total economy is BCr374,053. These worlds originate an interstellar trade of BCr1,277 through 26 starports (4 Class A, 8 Class B, 10 Class C, 4 Class D) employing 240,520 people. Driving this interstellar trade are four Agricultural (Ag) worlds, five Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Highlord maintain two Naval bases, and two Way stations. The average technology level is 8 (with most between 6 and 10). The highest technology level is 15 at Harukaze (Ley 0824).
Highlord, subsector I of Ley contains 40 stars and 299 identified planets; 20 monostellar systems, seven binary systems, two trinary systems, and no systems with four or more stars. 23 of the 29 systems (79%) have native gas giants. There are one Asteroid (As) belt, three Desert (De) worlds, one Garden (Ga) world, two Ice-capped (Ic) worlds, five Poor (Po) worlds, three Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Highlord has an estimated population of 134 billion distributed across three High population (Hi) worlds, two Moderate population (Ph) worlds, 14 Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Dugemaa (Ley 0726) and Urewr (Ley 0123). The population consists of 3 sophont groups.
3 identified sophont populations in Highlord | |
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Third Imperium, Luriani Cultural Association[edit]
The Third Imperium, Luriani Cultural Association has jurisdiction over all of the worlds with an estimated population of 134 billion, a per capita income of Cr2,791, and a total economy is BCr374,053. These worlds originate an interstellar trade of BCr1,277 through 26 starports (4 Class A, 8 Class B, 10 Class C, 4 Class D) employing 240,520 people. Driving this interstellar trade are four Agricultural (Ag) worlds, five Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Third Imperium, Luriani Cultural Association maintain two Naval bases, and two Way stations. The average technology level is 8 (with most between 6 and 10). The highest technology level is 15 at Harukaze (Ley 0824).
The Third Imperium, Luriani Cultural Association has an estimated population of 134 billion distributed across three High population (Hi) worlds, two Moderate population (Ph) worlds, 14 Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Dugemaa (Ley 0726) and Urewr (Ley 0123). The population consists of 3 sophont groups.
- The Third Imperium, Luriani Cultural Association subsector capital of Highlord is El Jerarquía (Ley 0430)
Astrographic Features & Trade Routes: 1116[edit]
The following astrographic features and trade routes can be found within this area:
- Sentry Cluster AKA Shanape Link Worlds
- Shanape Cluster
- Urewr Cluster
World Listing: 1116[edit]
The following systems and worlds can be found within this area:
History & Background (Dossier)[edit]
No information yet available.
Polity Listing: 1116[edit]
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- TBD
- Non-Aligned Powers (World-States)
- TBD
- Other Powers
- None
- Third Imperium (Imperial powers)
- None
- Vargr Extents (Vargr powers)
- Various member systems and worlds.
Native Sophonts (NILs): 1116[edit]
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- None
Demographics: 1116[edit]
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- Non-Human Races
- None
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this area:
- No information yet available.
References & Contributors / Sources[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Dave Sering. Ley Sector (Judges Guild, 1980), TBD.
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), TBD.
- GURPS Traveller: Humaniti (Luriani)
- Mongoose Traveller: Luriani (Guadix Drift Subsector)
- External Link: Freelance Traveller by: Joel Benford