Atsah (world)

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Atsah/Atsah (Deneb 2913)
Milieu 1116
A656750-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population7 Moderate (70 million)
Government5 Feudal Technocracy
Law0 No Law
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary K4 V
Worlds 11
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Feudal technocracy
Law Level No law
Cultural Extension 2B18
Army Size (BEs) 100
Economic Details
Technology Level 13
Economic Extension
E6F+1
ResourcesEExtremely abundant
Labor6Moderate (7 million)
InfrastructureF Very comprehensive
Efficiency+1Average
Importance Extension 4
Resource Units 1,260
GWP (BCr) 492
World Trade Number 5
Trade Volume (MCr/year) 18,088
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 66,500
Port employees 4,435
Port passengers (annual) 9,500

Atsah is an agricultural and garden world with an ideal environment for producing food from plants, animals, or other lifeforms. The system hosts a population between 10 million and 100 million. This system serves as the capital for the subsector. It is a member of Third Imperium in the Atsah Subsector of Deneb Sector and in the Domain of Deneb. Atsah, as a member world of the Third Imperium, holds the estate of an Imperial knight (the Imperial representative to the world) and the fiefdoms of a baron and the Subsector duke. All three are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level. This world has a nearby Imperial Way Station.

Atsah (world)/Atsah (Deneb 2913)
New Era
X656759-6
StarportX No Starport
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population7 Moderate (50 million)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
Cultural Details
Government Feudal technocracy
Law Level High
Cultural Extension 2518
Army Size (BEs) 300
Economic Details
Technology Level 6
Economic Extension
96B+2
Resources9Moderate
Labor6Moderate (5 million)
InfrastructureB Very extensive
Efficiency+2Good
Importance Extension -1
Resource Units 1,188
GWP (BCr) 30
World Trade Number 0.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-X
Port Size 2
Building Capacity (Tons) 26,599
Port employees 5
Port passengers (annual) 0

Era: New Era

Atsah is an agricultural and garden world with an ideal environment for producing food from plants, animals, or other lifeforms. The system hosts a population between 10 million and 100 million. It is a member of Wilds in the Atsah Subsector of Deneb Sector. 10% of the world's population is the Major Race Vargr.

  • This world was once known as Khotsaka.

Description (Astrography & Planetology)[edit]

This system is part of the Atsah Cluster.

Stellar Data[edit]

Atsah has a solitary primary star.
Atsah
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K4 V Main Sequence (Dwarf) 0.73 4440 - 4600 0.33238
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0066 0.0478 0.58 - 1.07 0.66 6.6
Orbit #  *  * 2 2 6
Remarks

System Data[edit]

Lurent planetoid ships may be found in the inner system, trading; or else in the system’s Oort clouds, refuelling[2].

Mainworld Data[edit]

Atsah is a temperate world, with low gravity and native flora and fauna.

Mainworld Geography & Topography[edit]

Native Lifeforms[edit]

The fauna of the world is Vargr-edible.

History & Background (Dossier)[edit]

Atsah has had a jump-capable society since before the founding of the Third Imperium. In year zero, Vargr warlords had already built a civilisation on Atsah, which was then called Khotsaka.

Imperial High & Landed Nobility[edit]

Atsah, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdoms of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.

World Starport (St)[edit]

Atsah has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

  • Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
  • Atsah's downport is expensively designed to look rustic. Walls are simulated mud-brick. Aekhu Vargr ceremonial artefacts are on display in various starport museum nooks.

World Population (P)[edit]

Atsah has a population of 70,000,000 sophonts (tens of millions).

World Demographics[edit]

The population is 80% Aekhu Vargr, with most of the rest being Humans.

Linguistic Topography[edit]

The following languages are spoken here:

Urbanization[edit]

The downport is expensively designed to look rustic. Walls are simulated mud-brick. Aekhu Vargr ceremonial artefacts are on display in various starport museum nooks. The hiring hall looks as though it was originally a slave auction block. However, even that is a design element, calculated for effect.

Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.

World Technology Level (T)[edit]

Atsah possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)[edit]

Atsah is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

Atsah is part of the Atsah Cultural Region, and has a long history as a significant Vargr world. The Atsak Federation, a small Vargr interstellar polity, was centered on Atsah, originally known as Khotsaka.

  • The capital of the subsector and the Duchy seat, the world's number one employer is the subsector government. Every one of the 70 million inhabitants is part of the government. The world is a great producer of that unusual commodity of civilisation: red tape.

World Military[edit]

No information yet available.

World Law (L)[edit]

Atsah has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

World Economy[edit]

Tukera.png

Tukera Lines operates offices and maintenance facilities on Atsah.

Trade Data[edit]

No information yet available.

World Culture[edit]

The Atsah Cultural Region, of which Atsah is part, is made up of pro-Imperial Vargr, who are easily recruited to serve on patrols and diplomatic missions. Allegiances in these Vargr states shift constantly, and each time a world's government changes, so does its status within the Imperium.

Historical Data: Later Eras[edit]

Hard Times[edit]

Atsah formerly had been the capital of Atsah Subsector under Imperial administration. The world was an important trade and manufacturing center, and boasted of a high standard of living. Its prosperity became a casualty of the Vargr invasion of Corridor, which severed its trade links, and of Vargr raiding in the 1120s. The world was ceded by the Domain of Deneb, and it became a part of the DMZ created in Atsah with the Dzarrgh Federate. Atsah's population has always been fascinated with politics, particularly political intrigue.

Abandonment[edit]

In the wake of its double Abandonment, first to the Vargr, and then Virus, its political elites have become masters of survival.

The world splintered into several factions after the Collapse, generally city-states separated by vast regions of wilderness. Trade caravans of trucks and huge land trains connect these polities, bringing much needed goods and commodities. The masters of these caravans are the primary rulers of each city-state, and the economic struggles usually form the basis of all politics on the world. While the world is nominally balkanized, the worlds rulers usually meet every two years at the former capitol city of Melva to elect one of their number as the world's main ruler. This process is accompanied by much political jockeying, and sometimes sporadic skirmishing and strongarm politics. The social system is divided into extended family/clan systems that dominate entire neighborhoods. Trade and politics are the two most esteemed professions, every other worker on the world is subordinated to the clans that control these arenas. Intrigue permeates every corner of the world, and the average citizen keeps careful track of their relative status and safety in all social contexts.

References & Contributors (Sources)[edit]

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