Frenzie (world)
| Frenzie/Vilis (Spinward Marches 1116) | |||||||||||||||||||||||||
| Classic Era (1116) | A200436-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M3 III M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Frenzie is a nonindustrial vacuum world, which warrants hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Vilis Subsector of Spinward Marches Sector in the Domain of Deneb.
- It orbits the system's secondary star.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- This world has an Imperial Naval Base, capable of handling warships.
- The system is located in the Vilis Trace.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Frenzie is a binary star system.
- The primary is a turbulent red giant.
- The secondary is a red main sequence.
| Primary | ||||||
|---|---|---|---|---|---|---|
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M3 III | Giant | 6.96 | 2300 - 3100 | 1556 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 1.5074 | 3.27182 | 31.36 - 51.12 | 150.74 | 1507.4 | |
| Orbit # | 4 | 5 | 9 | 11 | 14 | |
| Remarks | Unstable pulsating star. It produces high levels of EM noise. | |||||
| Secondary | ||||||
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M2 V | Main Sequence (Dwarf) | 0.44 | 3470 - 3560 | 0.0565 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0041 | 0.0197 | 0.25 - 0.48 | 0.41 | 4.1 | |
| Orbit # | * | * | 1 | 1 | 6 | |
| Remarks | ||||||
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld, orbiting the system's secondary star.
- x3 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
Frenzie is a very cold planet orbiting the system's secondary star, a dim red dwarf. There is some evidence that the world once had an atmosphere and even supported life, but any atmosphere and volatiles have been stripped away by energy radiated by the star.
Mainworld Size (S)[edit]
Frenzie is a Small World between 2,400km and 4,000km in diameter. The world has low gravity between 0.1G and 0.17G. The horizon will appear about 2.5km away.
Mainworld Atmosphere (A)[edit]
Frenzie has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Frenzie has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)[edit]
The system's huge primary star causes interference, strange tones and noises, and heavy static on commo and sensors.
World Starport (St)[edit]
Frenzie has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Naval Base.
[edit]
Until and during the Fifth Frontier War, the 23rd Fleet was based at Frenzie. The Imperial 193rd Fleet moved to Frenzie after the post-Fifth Frontier War restructuring having covered itself with glory during the war (the 23rd Fleet was in turn moved to the Rhylanor Subsector). Frenzie is still considered a high prestige posting to this day.
World Population (P)[edit]
Frenzie has a population of 10,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The following languages are most commonly heard:
- Riftian Galanglic, one of the principal dialects of one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Frenzie possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Frenzie is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
World Law (L)[edit]
Frenzie has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Frenzie, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial subsector duke, who also conducts affairs regarding the entire subsector at the Interstellar and Imperial level.
- This world holds the estate of the Count of Frenzie. [2]
- » The Count of Frenzie also currently holds the title of Duke of Frenzie as Duke of Vilis Subsector.
- While the Duke of Frenzie is notionally the Subsector Duke, many of the worlds in the subsector are still controlled by the Duchy of Regina via the County of Vilis. In practice, the Duke of Frenzie only controls the County of Frenzie, which is contiguous with the Duchy's bounds and is likewise a demesne of the Duke of Frenzie.
- See: Nobles of Frenzie.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: 7 (few)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 3 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 4 (somewhat distinct)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
IISS GURPS Astrographics Survey[edit]
1116 Frenzie (Imperial Subsector Capital)
Starport: Class V - Naval base.
Diameter: 2,132 miles (3,400 km).
Atmosphere: None.
Hydrographics: None.
Climate: Very cold.
Population: 53,000 (plus 100,000 naval personnel on a rotating basis and 18,000 in orbital habitats).
Government: Impersonal bureaucracy.
Control Level: 3.
Tech Level: 9.
World Trade Number: 3.5.
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 14-15.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 40-41. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 62.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 100. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 61-66. (UWP only)
- Tony Jones - The Frenzie system - Memory Lapse Megatraveller campaign
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 62.
- Worlds
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- Fifth Frontier War worlds
- Highport worlds
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- GT
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