Sashrakusha (world)
Sashrakusha/Sashrakusha (Corridor 2933) | |||||||||||||||||||||||||
Classic Era (1116) | AAB487A-C
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M5 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 1 |
Sashrakusha is a moderate population fluid world with over a hundred million, but not yet at a billion sophonts in population size.
- A fluid world has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids.
- It is a member of the Third Imperium in the Sashrakusha Subsector of Corridor Sector in the Domain of Vland.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- This world has a nearby Imperial Naval Base, capable of handling warships.
- It also contains an Imperial Scout Base, capable of handling IISS starships and personnel.
- 100% of the population is made up of Lancians.
- It is a part of the Lancian Cultural Region.
Description (Astrography & Planetology)[edit]
Sashrakusha has a solitary primary star.
- It is a red main sequence.
Monostellar System[edit]
Sashrakusha Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Sashrakusha M5 V
Primary Main Sequence 0.162 2930 - 3060 0.00171 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0009 0.0034 0.04 - 0.09 0.09 0.9 Orbit # * * * * 3 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x12 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Sashrakusha is a Big World between 15,200km and 16,800km in diameter. The world has a standard gravity between 1.1G and 1.5G. The horizon will appear about 5.7km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)[edit]
Sashrakusha has a Corrosive Atmosphere and possesses a concentrated gas mix or unusual temperature which requires the use of a Hostile Environment Suit or Vacc Suit. TL–9 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Sashrakusha has 35-45% of its surface covered by a fluid other than water. Wilderness refueling is not possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- This surface fluid may be ammonia, methane, hydrocarbons, or other exotic liquids depending on the local temperature and environment.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Sashrakusha has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Sashrakusha has a population of 200,000,000 sophonts (hundreds of millions).
- Almost the entire population consists of Lancians.
World Languages[edit]
The following languages are most commonly heard:
- Anglic, one of the two official languages of the Imperium.
- Ga-ray-cha, the primary language of the Graytch.
- Kehuu, the primary Lancian language, as common on the worlds of the Cultural Region as Anglic or Vilani.
- Ushi, a language used throughout Gushemege Sector.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Sashrakusha possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government (G)[edit]
Sashrakusha has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Sashrakusha has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
Imperial High (Landed) Nobility (N)[edit]
Sashrakusha, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial viscount.
- It holds the fiefdom of an Imperial subsector duke.
Trade Data[edit]
- Importance: 3 (ordinary)
World Economy[edit]
- Resources: B (abundant)
- Labor: 7 (tens of millions)
- Infrastructure: D (comprehensive)
- Efficiency: +5 (very advanced)
World Culture[edit]
- Heterogenity: A (discordant)
- Acceptance: B (extremely friendly)
- Strangeness: 7 (confusing)
- Symbols: E (extremely abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients transplant humans onto the world of Kukhun.
- -9235: the Vilani discover jump drive technology, and over the centuries pioneers and settlers gradually spread across Charted Space. The Kukhunen culture acquires jump technology from these wanderers.
- circa -5400: the Vilani Consolidation Wars - the Kukhunen region is eventually conquered.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- circa -1700: the reemergent Kukhunen region gradually collapses into civil war.
- -1200: the Lancian movement rises to dominance on Kukhun and within Kukhunen space. Few ships are available throughout the period but limited contact is maintained.
- -143: the Lancians gain modern jump technology from Sylean traders and use it to establish the Lancian Confederation.
- The Year 0: the Third Imperium is founded. There are frictions with the Lancians.
- 76-84: the Vilani Pacification Campaign results in the absorbtion of the Confederation.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 639: the Lancian Cultural Region is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 6. (Chart locating the world but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Historical overview)
- James Holden, Philip Athans, Mike Mikesh & David Riddell. Periodical: MegaTraveller Travellers' Digest No. 18 in Article: "Corridor Sector Data/Library", (1990), pages 33-34. (Library data entries)
- David Burden. "Contact: Lancians" Alien Realms, (1992), Volume 2 Issue 2, pages 8-13 (via HIWG). (The Lancians)
- Leighton Piper. "Contact: Lancians." Signal-GK 04 (1992): pages 4-7. (The Lancians)
- Marc Miller. T4 First Survey (Imperium Games, 1996), page 6. (World details circa the Year 0)
- Marc Miller. Novel: Agent of the Imperium, (FFE, Traveller 5th Edition, 2015).
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), pages 212-213. (The Lancians)
- Author & Contributor: David Riddell. (Extensive development of the sector)
- A full list of contributors can be found here.
- ↑ "Jump Map API" and map location from Travellermap.com