Core Subsector
Core Subsector | ||||||
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Sector | Core | |||||
Capital | Capital (Core 2118) | |||||
No. of Stars | 42 | |||||
Stellar and Economic data | data page | |||||
Majority Control | Third Imperium - 100% |
Core Subsector is subsector G of Core Sector, and is at the center of the Third Imperium.
- It contains Capital system, the capital of the Third Imperium.
Description (Specifications)[edit]
The Core Subsector is defended by 1st Fleet.
Subsector Summary: 1105[edit]
Core, subsector G of Core contains 42 worlds with an estimated population of 154 billion, a per capita income of Cr10,505, and a total economy is BCr1,617,830. These worlds originate an interstellar trade of BCr26,549 through 38 starports (6 Class A, 21 Class B, 5 Class C, 6 Class D) employing 6,582,115 people. Driving this interstellar trade are six Agricultural (Ag) worlds, four Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, eight Pre-Industrial (Pi) worlds, one Rich (Ri) world, and three Industrial (In) worlds. The governments in Core maintain 12 Scout bases, ten Naval bases, and two Way stations. The average technology level is 9 (with most between 7 and 12). The highest technology level is 15 at Knabbib (Core 2115) and Capital (Core 2118).
Core, subsector G of Core contains 62 stars and 444 identified planets; 24 monostellar systems, 16 binary systems, two trinary systems, and no systems with four or more stars. 33 of the 42 systems (78%) have native gas giants. There are no Asteroid (As) belts, two Desert (De) worlds, two Garden (Ga) worlds, one Ice-capped (Ic) world, seven Poor (Po) worlds, three Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Core has an estimated population of 154 billion distributed across six High population (Hi) worlds, seven Moderate population (Ph) worlds, 15 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Shudusham (Core 2214) and Capital (Core 2118). The population consists of 2 sophont groups including one native sophont.
2 identified sophont populations in Core | |
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Third Imperium, Sylean Worlds[edit]
The Third Imperium, Sylean Worlds has jurisdiction over all of the worlds with an estimated population of 154 billion, a per capita income of Cr10,505, and a total economy is BCr1,617,830. These worlds originate an interstellar trade of BCr26,549 through 38 starports (6 Class A, 21 Class B, 5 Class C, 6 Class D) employing 6,582,115 people. Driving this interstellar trade are six Agricultural (Ag) worlds, four Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, eight Pre-Industrial (Pi) worlds, one Rich (Ri) world, and three Industrial (In) worlds. The governments in Third Imperium, Sylean Worlds maintain 12 Scout bases, ten Naval bases, and two Way stations. The average technology level is 9 (with most between 7 and 12). The highest technology level is 15 at Knabbib (Core 2115) and Capital (Core 2118).
The Third Imperium, Sylean Worlds has an estimated population of 154 billion distributed across six High population (Hi) worlds, seven Moderate population (Ph) worlds, 15 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Shudusham (Core 2214) and Capital (Core 2118). The population consists of 2 sophont groups including one native sophont.
- The capital of Third Imperium, Sylean Worlds is Capital (Core 2118).
Astrographic Features & Trade Routes: 1105[edit]
The following astrographic features and trade routes can be found within this subsector:
World Listing: 1105[edit]
The following systems and worlds can be found within this subsector:
History & Background (Dossier)[edit]
No information yet available.
Polity Listing: 1105[edit]
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- None
- Non-Aligned Powers (World-States)
- None
- Other Powers
- None
- Third Imperium (Imperial powers)
- Sylean Worlds
- Various member systems and worlds.
There are two Imperial reserve worlds in the subsector, Lectorsen and Crompton.
- Lectorsen’s unique twilight-band jungles caught the interest of Emperor Martin II, an avid naturalist, who emplaced a soft interdiction to strictly control access to the planet.
- Crompton has been reserved for the Imperial family and other high-ranking nobles who come for rest and recreation.
Native Sophonts: 1105[edit]
The following races (sophont species) are believed to have originated in this area:
- Non-Human Races
- None
Demographics: 1105[edit]
Significant populations of the following races (sophont species) reside within this subsector:
- Non-Human Races
- None
Religions[edit]
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this subsector:
- No information yet available.
References[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Library Data (A-M) (Game Designers Workshop, 1981), .
- Marc Miller. The Traveller Book (Game Designers Workshop, 1982), .
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), .
- Gary L. Thomas. The Travellers' Digest 08 (Digest Group Publications, 1987), .
- Michael Berry, David Burden. Milieu 0 Campaign (Imperium Games, 1996), .
- Marc Miller. First Survey (Imperium Games, 1996), .
- Martin Dougherty, Neil A. Frier, Doug Stewart, Joseph E. Walsh, James M. Ward. Missions of State (Imperium Games, 1997), .
- David Thomas, Andy Lilly. SpaceDogs (BITS, 1999), .
- Martin Dougherty, Neil Frier. The Khiidkar Incident (BITS, 1999), .
- Christopher Griffen. The Third Imperium (Mongoose Publishing, 2021), 1.