Syroe (world)
| Syroe/Core (Core 2218) | |||||||||||||||||||||||||
| Classic Era (1116) | B436854-D
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K0 V M5 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Syroe is a moderate population world with over a hundred million, but not yet a billion sophonts in population size.
- It is a member of the Third Imperium in the Core Subsector of Core Sector in the Domain of Sylea.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- This world has an Imperial Naval Base, capable of handling warships.
- It also has an Imperial Scout base, capable of handling IISS starships and personnel.
- This is the heart of the small cultural region called the Shaaaki Cluster.
Astrography and Planetology[edit]
Syroe is a member of the Sylean Main.
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
No information yet available.
Mainworld Atmosphere (A)[edit]
Syroe has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
No information yet available.
Mainworld Geography & Topography[edit]
Most of the accessible land is in the form of high plateaus surrounded by sharp, craggy mountain ranges at the coasts. At the centre of each continent is a massive caldera, each of which was active approximately a million years ago.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
At the advent of the Third Imperium, this world -- then called Shaaak -- was the dominant industrial power on the trailing Sylean Main. Although only one parsec from Sylea (now Capital), Shaaak was never a member of the Sylean Federation. The Shaaaki were the product of a hybrid Vilani-Solomani culture that flourished during the Rule of Man. The acquisition of technology from the Syleans and access to their growing interstellar empire enabled Shaaak to prosper. However, two centuries into the Imperial era, Shaaak’s environment had become severely degraded by unbridled industry.
With the imminent environmental collapse of a world right on Capital’s doorstep, Emperor Martin II deindustrialised the planet and ordered a mass emigration of the Shaaaki people to several nearby worlds: Ase, Uunli (later named Umgadin) and Khishnar (later Xalm). A smaller colony of Shaaaki settled on Vlaakier, which later became Affinity. Shaaak itself was renamed Syroe and put into conservatorship so Imperial ecologists could revive the world’s environment.
Imperial Landed Nobility (N)[edit]
Syroe, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial viscount.
World Starport (Sp)[edit]
Syroe has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Syroe has a population of 800,000,000 sophonts (hundreds of millions).
World Demographics[edit]
Humaniti, population 100%
Linguistic Topography[edit]
- Core Anglic, a dialect of one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Government (G)[edit]
Syroe is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law Level (L)[edit]
No information yet available.
World Technology Level (TL)[edit]
Syroe possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovideo recorders.
- Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-4.
World Military[edit]
No information yet available.
World Economy[edit]
- Resources: E Extremely abundant
- (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
- Labor: 7 Tens of millions
- (Labor is the workforce available for the processing and exploitation of Resources.)
- Infrastructure: E Comprehensive
- (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
- Efficiency" +1 Average
- (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
- (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
- Resource Units- +/-TBD
- (The world's budget.)
Trade Data[edit]
No information yet available.
World Culture[edit]
- Homogeneity: 6 Harmonious
- (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
- Acceptance: B Extremely friendly
- (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
- Strangeness: 3 Somewhat typical
- (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
- Symbols: B Abstract
- (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)
World Infrastructure[edit]
This world possesses comprehensive infrastructure.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References[edit]
- Periodical: MegaTraveller Travellers' Digest No. 8
- Marc Miller's Traveller Milieu 0 Campaign
- Marc Miller's Traveller T4 First Survey
- GURPS Traveller: Nobles
- ↑ "Jump Map API" and map location from Travellermap.com