|No. of Worlds||559|
|Majority Control||Third Imperium - 100%|
|Domain||Domain of Vland|
|Gross Sector Product||BCr8,457,864|
|Imperial Coordinate||-1 / 0|
|This sector has a trade map|
|This sector has economic data|
|This sector has sector data|
|This sector has a climate file|
|This sector has sector data|
Dagudashaag (dah-guh-dah-shag) is a corruption and contraction of the Old High Vilani term for the region - Dakhukuga Gulike Dushaage, which means Rimward Galactic Province. This term refers to the sector's astrographical position, relative to Vland Sector.
- 1 Description
- 2 Physical Astrography
- 3 History and background
- 4 Politics and diplomacy: Milieu 0
- 5 Politics and diplomacy: Milieu 1116
- 6 Politics and diplomacy: Rebellion
- 7 References and contributors
Systems in this sector bear the traces of many waves of settlement and occupation in the life of the Galaxy. The sector today is known as a core sector of the Third Imperium, an important transportation hub, and an industrial powerhouse of technology incubation and high-tech manufacturing prowess. It is also known for a number of competing power blocks, a dense population, and relatively large number of native sophonts.
The picture many newcomers have of the sector is of a grey, featureless expanse of factory systems filled with grey, humourless Vilani. Nothing could be further from the truth.
Dagudashaag is a sector of contrasts, from the soaring, fusion-carved mountains and glittering city-warrens of Medurma, to the floating dreamworlds of Ushra (Dagudashaag 1016), to the sulphur volcanoes of Lenashuuk (Dagudashaag 1640), the macroengineering of the beanstalk on Gateway (Dagudashaag 1331), and the unspoilt plains of Kaurga (Dagudashaag 1118).
The social structure of Dagudashaag is equally varied. Arrive at any starport, and you will encounter the sibilant speech of S'mrii, the strangely striped visages of Ziadd, small bureaucratic Bwap, enigmatic Droyne, the penetrating gazes of Scanians, and the towering, richly-robed figures of Aslan merchants amongst others.
This sector has been known by different names to different groups over its existence including the following:
|Third Imperium||Dagudashaag||Third Imperium|
|Droyne||Unknown||Droyne Oytrip Yatroy|
|K'kree||Unknown||Two Thousand Worlds|
|Vilani||Dakhukhuga Gulike Dushaage||Third Imperium|
The following races (sophont species) are believed to have originated within this area:
The following languages are among the most commonly used within this astrographic region:
The Sector is linked to the Vilani Main through both Mimu Subsector (this segment of the Vilani Main is known locally as the Slavers Reach Route and carries through into Gushemege’s Tansa Subsector) and through Iiradu Subsector (where it is known as the Plague Way), overspilling into Core. The Sylean Main extends into the Sector through Kuiishe and Gadde Subsectors (the main route is known as the Kuriishe Main) as well as through the Bunkeria Pinnacle. The Sylean Main also links through Laraa Subsector (the Jump-1 route known locally as either the Laraa Main or the Kadushi Cluster) which extends through the sector into Zarushagar Sector. The only other Jump-1 link with Zarushagar Sector is through the Rimward cluster of stars in Bolivar and Argi Subsectors known as the Ilelish Trail. As well as the Slavers Reach Route, Gushemege’s Lancian Cultural Region is linked by Jump-1 to the Spinward edge of both Mimu and Shallows Subsectors through the chain of systems known as the Tansa Edge or Lancian Rim. In the heart of the Sector, isolated by Jump-2 is the Medurman Main, which dominates eight Subsectors and links approximately half the sector. This starlane has a number of local designations. The Medurma Main (the segment best known as the Corsair’s Chain) also overﬂows into Gushemege at the Zeda/Shire border. Again a small cluster of stars on Bolivar’s Spinward edge extends into Gushemege’s Lagan Subsector.
Mains, Branches & Arms
- Dagudashaag Main
- Gushemege Main
- Ilelish Trail
- Khipge Line
- Lancian Rim or Tansa Edge
- Medurma Main
- The Network
- Sylean Main
- Vilani Main
Clusters and Traces
- As on As cluster
- Daad Cluster
- Dundin cluster
- Imau Cluster
- Kadushi Cluster
- Nimluin Cluster
- Rusadaa Trace
- Shegimuud Trace
- Zeda Cluster
- Zukalis Cluster
Rifts, Voids & Jump Bridges
Other Astrographic Features
History and background
Sites have been unearthed in Remnants subsector, which have provided artifacts dating back more than 40 million years. Although the mysterious Ancients were not as active in Dagudashaag as in the Deneb Domain, several sites have been found including Anomaly (Dagudashaag 1633).
The S'mrii, a reptilian race native to the coreward/spinward regions of this sector, achieved spaceflight some twenty-seven thousand years ago, and despite a number of setbacks, they had a thriving interstellar federation by the time they were contacted by the Vilani nearly ten thousand years ago.
Dagudashaag Sector was settled before the First Imperium and has a venerated civilization with a very long history including the following periods:
Major historical events timeline
These are some of the more important historical events that have affected this sector:
- (-4014 to -2423): Pax Vilanica
- (-2404 to -2215): Interstellar Wars
- (-2204): Rule of Man Founded
- (-1776 to 0): Long Night
- (TBD): Aakhri Wars
- (0): Third Imperium Founded
- (76 to 120): Pacification Campaigns
Dagudashaag is an old sector with a long history leading back to the First Imperium and before. Old empires dotted the area inhabited by Vilani rebels escaping the empire, indigenous humans possibly of Ancients geneering origin, as well as a number of intelligent non-human species. In those early days, the area was a morass of pirates, small feuding pocket empires, and both interspecies and internecine conflict. The ruins of ancient and extinct species provide a constant source of interest to locals academics, historians, and explorers. Despite the area's long history of sophont civilization, new discoveries frequently appear on the news weeklies of far traders, x-boat transmissions, and by that venerated source of communication, word of mouth. The area is far from being fully known and still possesses many a secret.
Previous known powers:
- Aakhri Empire (past)
- Guukian Federation (past)
- Kimalad Empire (past)
- Medurma Pact (past)
- Ushran Empire (past)
- Zeda Alignment (past)
Politics and diplomacy: Milieu 0
This sector has 560 worlds, of which 460 have native gas giants. The estimated population for the sector is 1,429 billion sapients (not necessarily humans). There are 30 Agricultural (Ag) worlds versus 40 Non-Agricultural (Na) worlds. There are 88 Non-Industrial (Ni) Worlds versus 15 Industrial (In) worlds. There are 14 Rich (Ri) worlds versus 106 Poor (Po) worlds. There are 49 Water Worlds (Wa), 19 Ice-Capped worlds (Ic), 46 Desert worlds (De), and 65 Vacuum (Va) worlds. There are 31 High Population (Hi) worlds versus 242 Low Population (Lo) worlds. There are 16 Asteroid Belts (As) in the subsector. There are 135 Barren (Ba) worlds. The highest population world in the sector is Irash (Dagudashaag 2512). The average tech level in the sector is 7 (most lie between 5 and 10). World names are primarily Vilani.
Politics and diplomacy: Milieu 1116
The Dagudashaag sector has 559 worlds, of which 459 have native gas giants. The estimated population for the sector is 851 billion sophonts (not necessarily humans). There are 42 High population (Hi) worlds, 54 Moderate population (Ph) worlds, 251 Non-industrial (Ni) worlds, 148 Low population (Lo) worlds, and no Barren (Ba) worlds. There are 58 Agricultural (Ag) worlds versus 44 Pre-Agricultural (Pa) worlds, and 57 Non-Agricultural (Na) worlds. There are 38 Rich (Ri) worlds versus 22 Industrial (In) worlds. There are 16 Asteroid (As) belts, 42 Desert (De) worlds, 24 Garden (Ga) worlds, 20 Ice-capped (Ic) worlds, 107 Poor (Po) worlds, 65 Vacuum (Va) worlds, and 38 Water (Wa) or Ocean (Oc) worlds. There are 105 Naval bases in the sector, 199 Scout bases, and four Way stations. In Dagudashaag there are 26 race homeworlds. The Imperial nobility includes 558 Knights, 68 Baronets, 77 Barons, 50 Marquises, 54 Viscounts, 42 Counts, nine Dukes, and 15 Subsector Dukes. The highest population worlds are Iiradu (Dagudashaag 3008), Upag (Dagudashaag 0111), and Argi (Dagudashaag 1431). The highest tech level is F at Nuikh (Dagudashaag 0201), Mimu (Dagudashaag 0208), Chiauk (Dagudashaag 0803), Ikiir (Dagudashaag 1004), Likhukam (Dagudashaag 2204), and Ninlakim (Dagudashaag 2208). The average technology level is 9 (with most between 6 and 11).
- The sector capital of Third Imperium, Domain of Sol is Medurma (Dagudashaag 2124).
- The Third Imperium, Domain of Sol subsector capital of Mimu is Kashmiir (Dagudashaag 0103).
- The Third Imperium, Domain of Sol subsector capital of Old Suns is Kimalad (Dagudashaag 1506).
- The Third Imperium, Domain of Sol subsector capital of Arnakhish is Likhukam (Dagudashaag 2204).
- The Third Imperium, Domain of Sol subsector capital of Iiradu is Iiradu (Dagudashaag 3008).
- The Third Imperium, Domain of Sol subsector capital of Shallows is Diishalum (Dagudashaag 0714).
- The Third Imperium, Domain of Sol subsector capital of Ushra is Ushra (Dagudashaag 1016).
- The Third Imperium, Domain of Sol subsector capital of Khandi is Khandi (Dagudashaag 2119).
- The Third Imperium, Domain of Sol subsector capital of Kuriishe is Eraki (Dagudashaag 2920).
- The Third Imperium, Domain of Sol subsector capital of Zeda is Zeda (Dagudashaag 0721).
- The Third Imperium, Domain of Sol subsector capital of Remnants is Liikiir (Dagudashaag 1029).
- The Third Imperium, Domain of Sol subsector capital of Gadde is Collette (Dagudashaag 2725).
- The Third Imperium, Domain of Sol subsector capital of Bolivar is Bolivar (Dagudashaag 0240).
- The Third Imperium, Domain of Sol subsector capital of Bolivar is Eddum (Dagudashaag 0531).
- The Third Imperium, Domain of Sol subsector capital of Argi is Argi (Dagudashaag 1431).
- The Third Imperium, Domain of Sol subsector capital of Sapphyre is Piileir (Dagudashaag 1833).
- The Third Imperium, Domain of Sol subsector capital of Laraa is Uumirsa (Dagudashaag 3032).
It has been extensively developed since Milieu 0 and the birth of the Third Imperium. In 1116, it is a rich, industrial powerhouse of manufacturing, trade, and technological research. Dagudashaag exports a fair quantity of its output to the less-developed sectors of Gushemege and Zarushagar.
The sector is the industrial centre of Vland Domain, and its GSP (Gross Sector Product) has been known to exceed that of its parent, Vland Sector. The area was significantly developed by the Vilani of the First Imperium and transformed from a squabbling batch of pocket empires into a well developed region. Subsequent settlement by the Solomani has created a strong economic “axis” to the sector, roughly along a line between Mimu, Medurma and Argi subsectors.
A number of power blocks presently exist within the sector At least two major power blocs predate Vilani influence and still exist in the area:
- 1. & 2. Lancian League and the S'mrii ConSentiency
- 3. The Ziadd, a powerful, but poorly organized minor human race, represent another political and social grouping with high ambition coupled with a keen intelligence and sharp trade sensibilities. The last organized Ziadd polity was the Zeda Alignment before the Third Imperium forcibly integrated the Ziadd into the Imperial fold. Understated discrimination against the Ziadd causes resentment against Imperial authorities and many Ziadd observe the Geonee, Luriani, and other imperial cultural regions with both admiration and envy.
- 4. The Amec Trade Protectorate, arose from later Terran and Solomani influence under the Second Imperium and its successors.
The conflict and interplay between these groups as well as the Syleans and Third Imperium loyalists means that this sector is always brimming with debate, arguments, and tension creating a vibrant area of trade, cultural exchange, and sometimes low-level warfare. Throw in a few assertive megacorporations combined with outside influences and the sector keeps Imperial intelligence very busy. Aslan, Hiver, and Vargr traders and diplomatic missions from outside the Imperium are frequently encountered amongst the systems and worlds of this sector. Even Zhodani and occasionally K'kree can be encountered within this sector.
- Third Imperium (Imperial powers)
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- Non-Human Races
This is an old Imperial core sector.
- 100.00% is controlled by the Third Imperium.
- Alleg: ImAp: "Third Imperium, Amec Protectorate"
- Alleg: ImDv: "Third Imperium, Domain of Vland"
- Alleg: ImLc: "Third Imperium, Lancian Cultural Region"
Imperial Duchies & Districts: 1105
- Duchy of Arnakhish (TBD worlds)
- Various counties
- Duchy of Mimu (TBD worlds)
- Various counties
- Duchy of Pact (TBD worlds)
- Various counties
- Duchy of Zeda (TBD worlds)
- Various counties
Politics and diplomacy: Rebellion
The advent of the Rebellion has struck Dagudashaag hard, bringing death to some and hardship to many. A settled, industrial centre has become the battleground for two of the greatest star fleets the Galaxy has ever seen. Entire planets have been laid waste -- others have tried to seal themselves off from the Universe in the hope of riding out the storm. Sector Duchess Karyn Viisarikaa, pursuing an idealistic course of neutrality, tries to preserve the principles of liberty and civilization in the few systems she still controls. Her followers search for ways to strike back at the murderer Lucan and the Usurper Dulinor, who destroyed their sector. Outside a few havens of stability, the sector is a lawless frontier, the province of roving bands of pirates, and worse.
References and contributors
|This article has Metadata|
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 14.
- Jae Campbell. Signal-GK 1 (Signal-GK, 1989), 3,56-66. via HIWG
- Jae Campbell. Signal-GK 2 (Signal-GK, 1989), 59-69. via HIWG
- Jae Campbell. Signal-GK 3 (Signal-GK, 1989), 47-56. via HIWG
- Jae Campbell. Signal-GK 4 (Signal-GK, 1992), 44-55. via HIWG
- Jae Campbell. "Library Data: Mimu." Signal-GK 5 (1992): 43. - HIWG
- Jae Campbell. "Library Data: Gadde." Signal-GK 6 (1993): . via HIWG
- Jae Campbell. Signal-GK 7 (Signal-GK, 1993), . via HIWG
- Jae Campbell. "Library Data: Laraa." Signal-GK 8 (1994): 42. via HIWG
- Jae Campbell. Signal-GK 9 (Signal-GK, 1994), . via HIWG
- Jae Campbell. Signal-GK 10 (Signal-GK, 1995), . via HIWG
- Jae Campbell. "Library Data: Zeda." Signal-GK 11 (1995): 96. via HIWG
- Leighton Piper. Signal-GK 12 (Signal-GK, 1996), . via HIWG
- Leighton Piper. "Library Data:Remnants." Signal-GK 13 (1997): 1-15. via HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 79-86.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 78-79.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science