Wilderness (world)

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Wilderness/Remnants (Dagudashaag 0921)
Milieu 0
C340655-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere4 Thin (tainted)
Hydrographics0 Desert World 0%
Population6 Moderate (8 million)
Government5 Feudal Technocracy
Law5 Moderate Law (no concealable weapons)
Tech Level9 Early Stellar (fusion)
Classic Era (1115)
B540766-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics0 Desert World 0%
Population7 Moderate (20 million)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary G6 V M9 V
Planetoid Belts 0
Gas Giants 1
jumpmap?sector=Dagudashaag&hex=0921&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Wilderness is a poor, preindustrial desert hellworld.

  • The inhabitants of this world struggle to survive in the life-threatening environment of a desert hellworld.
  • This world has no free-standing water.
  • The world is a preindustrial one, which cannot produce adequate materials to maintain a modern, star-faring society. These items must be imported at considerable cost.
  • This world has few prospects for significant economic development. The inhabitants of this world lead a bleak and constantly challenging existence.
  • This world toils under the control of a military government with conditions reflecting that situation including curtailed civil rights and limited freedoms.
  • It is a member of the Third Imperium in the Remnants Subsector of Dagudashaag Sector in the Domain of Vland.
  • This world has a nearby Imperial Naval Base, capable of handling warships.
  • A significant population of the following sophonts exists on this world:

  • During the Long Night this world was named Shuarlirk.

Astrography and planetology[edit]

A poor, lightly industrial desert world.

Binary Solar System[edit]

Wilderness Binary Star System
Star Name Hierarchy Color Classification Remarks
Wilderness Primary Primary Yellow G6 V
Wilderness Companion Secondary Red M9 V


System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History and background[edit]

Classed as a poor world, Wilderness simply chooses not to trade off-planet. The Wilders (as the locals are known) are not xenophobic, but very open and friendly to all off-worlders.

Imperial High / Landed Nobility[edit]

Wilderness, as a member world of the Third Imperium, holds the estate of two members of the Imperial Nobility, who are charged with overseeing the world.

World Starport[edit]

Wilderness has a good quality starport.

  • A Class-B Starport Facility has not very well developed shipyards and is only capable of producing spaceships.
  • This facility has many very skilled personnel who can perform not only major repair work, but overhaul work as well.
  • This facility has advanced refueling and refining infrastructure. One may purchase practically any kind of refined fuel here.
  • Almost every starport of this class possesses both a Lowport and a Highport. Such ports rarely have more than one of each kind of port.

World Technology Level[edit]

Wilderness possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government[edit]

Wilderness is a Captive Government or Colony.

  • It is a government by a leadership answerable to an outside group, a colony or conquered area.
  • The typical power source of this government is an Vassal State.
  • The typical power structure of this government is a Federation .

World Military[edit]

No information yet available.

World Economy[edit]

Local trade is carried out in millies and liters of water. Every person carries a waterskin or jug for holding their wealth. Off-worlders are informed that they should not import water of any quantity. And the Wilders largely assume off-worlders will also conduct trade with water, and not credits.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

Urbanization[edit]

No information yet available.

Historical Data[edit]

Colonized in 800, by a variety of Antarian travellers. These sophonts (Human, Vargr, and Hhkar) soon learned how to survive on Wilderness. In 956 the colony applied, successfully, to be a part of the Ziadd Confederation. The "Military Rule" classification exists because the planet is still subordinate to the Naval attache office, and will remain until the official handover in 1130. This is a matter of jurisdiction, and the Wilders are left to rule themselves.

The society is divided into the traders, who ride land schooners (maglev wind driven ships) moving over open plains. The Meccas are the cities, enclosed and walled cites established on the farming belt of the planet. The cities grew from the trade of Klesh, a large seasonal vegetable with a deep root for drawing water from deep below the permafrost.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References and contributors[edit]

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  1. "Jump Map API" and map location from Travellermap.com