Gursa (world)

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Gursa/Arnakhish (Dagudashaag 1801)
Milieu 1116
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics7 Wet World 70%
Population3 Low (2 thousand)
Government7 Balkanization
LawB Extreme Law (control of movement)
Tech Level9 Early Stellar (fusion)
See also UWP
Jump map from [1]
System Details
Primary K2 V
Worlds 12
Gas Giants 3
Planetoid Belts 0
Cultural Details
Government Balkanization
Law Level Extreme
Cultural Extension 527B
Army Size (BEs) 0
Economic Details
Technology Level 9
Economic Extension
Labor2Low (200)
Infrastructure1 Extremely limited
Importance Extension -1
Resource Units 16
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Gursa supports a population of fewer than 10,000 sophonts. It is a member of Third Imperium in the Arnakhish Subsector of Dagudashaag Sector and in the Domain of Vland. Gursa, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Kuir Gaka.

Astrography and planetology[edit]

No information yet available.

Monostellar System[edit]

Gursa Monostellar System
Star Name Hierarchy Color Classification Remarks
Gursa Primary Orange K2 V

History and background[edit]

Gursa is the home to the Cult of Dhuna. Formed in -5877 by Sharik Dhuna, the cult gained interstellar infamy for the vile assassinations and blood sacrifices carried out by it priests. At first the cult's religions practices where restricted to the planet and the local hunter clans quickly learned that to question the disappearance of loved ones only resulted in their own disappearance.

With the restoration of space travel at the end of the Long Night the cult began to spread throughout the coreward subsectors. It was on Daridura (Dagudashaag 1605) the authorities first became aware of the cult's involvement in the local epidemic of ritual murders. It took them a further twenty years to trace the cult back to Gursa. A systematic campaign of extermination was undertaken by Imperial authorities.

It was thought the cult was extinct, but in 562 and again in 986 the cult apparently resurfaced. In 997 Ghari Mesu, a Neo-Dhuna priest, successfully campaigned in the Imperial courts to allow the new cult to exist provided it did not resume its murderous practices. This has caused immense tension between participants and the clans. Many of the clans took to exterminating cult members without provocation which resulted in martial law being established in the settlements. Given the local hunter clans mentality this has proven difficult to enforce.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from