Saven (world)

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Saven/Laraa (Dagudashaag 3240)
Milieu 0
A5A0833-C
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km)
AtmosphereA Exotic
Hydrographics0 Desert World 0%
Population8 Moderate (700 million)
Government3 Self-Perpetuating Oligarchy
Law3 Low Law (no automatic weapons)
Tech LevelC Average Stellar (robots)
Classic Era (1115)
A5A0734-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km)
AtmosphereA Exotic
Hydrographics0 Desert World 0%
Population7 Moderate (60 million)
Government3 Self-Perpetuating Oligarchy
Law4 Moderate Law (no light assault weapons)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary G2 IV
Planetoid Belts 1
Gas Giants 3
jumpmap?sector=Dagudashaag&hex=3240&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Saven is a hellworld with a population struggling to survive in an inhospitable environment.

Description (Planetology)[edit]

This inhospitable desert world is ravaged by violent toxic winds.

Point of Interest: Saven Naval Base & Rugged Environment Training School[edit]

In modern times the world has benefited from the reestablishment of the naval base, which houses a Rugged Environment training school. The world provides a taxing environment for the training of marines and naval personnel in survival techniques.

History & Background (Dossier)[edit]

During the Long Night this world was named Miiam.

Point of Interest: The Savoni[edit]

It is home to a very hardy group of humans. These inhabitants are descendants of prisoners, Vilani political and social malcontents exiled to Saven during the rise of the Solomani. There are a few people of Solomani descent as well, those who were sympathetic to the Vilani or tended toward violence.

During the Second Imperium the Solomani maintained a Naval base and interdicted the world in an effort to keep people out of the system as much as keeping them in. The Savons nearly died out during the Long Night, but were saved by the intervention of nearby systems that regained jump-capability.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com