Kan (world)

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Kan/Gadde (Dagudashaag 3126)
Milieu 1116
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere3 Vacuum (very thin)
Hydrographics3 Wet World 30%
Population3 Low (2 thousand)
Government1 Company/Corporation
Law4 Moderate Law (no light assault weapons)
Tech LevelF High Stellar (anagathics)
See also UWP
Jump map from Travellermap.com [1]
System Details
Primary G2 V
Worlds 7
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Company or Corporation
Law Level Moderate
Cultural Extension 143D
Army Size (BEs) 0
Economic Details
Technology Level 15
Economic Extension
Labor2Low (200)
Infrastructure1 Extremely limited
Importance Extension 1
Resource Units 16
GWP (BCr) 0
World Trade Number 3.5
Trade Volume (MCr/year) 205
Starport Details
Classification Class-A
Port Size 3
Building Capacity (Tons) 0
Port employees 15
Port passengers (annual) 0

Kan has an unbreathably thin atmosphere and very little surface water. The system supports a population of fewer than 10,000 sophonts. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Gadde Subsector of Dagudashaag Sector and in the Domain of Vland. Kan, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Khikhuu.

Astrography and planetology[edit]

No information yet available.

Monostellar System[edit]

Kan Monostellar System
Star Name Hierarchy Color Classification Remarks
Kan Primary Yellow G2 V

History and background[edit]

Occupied by a conglomerate of pharmaceutical companies and independent miners harvesting the variety of algae to be found spread beneath the sands, the port and primary city was built next to the Habal outcrop and is surrounded on the other three sides by desert. The brick red sands are held back from the Starport and city by huge static fields which keep the sand out and the atmosphere in. These unfortunately do interfere with shielded Gravitic control systems. The cost of shielding the units has resulted in most vehicles on the planet being tracked.

The local society on Kan consisted only of Owners, Workers and visiting traders for hundreds of years with no reason for anyone else to visit so the colony was completely unprepared for the arrival in 1097 of hundreds of religious exiles from the Church of the Cleansing fleeing Ushra (Dagudashaag 1016).

The Church initially tried to set up their own settlement in the Southern Badlands but, after the explosive decompression of their settlement in 1107, the surviving members elected to move back to Habal. Lacking technical skills or money the faithful have formed a ring of shanty towns called favelas on the inner edge of the atmospheric shields and static fields surrounding the city. Prior to the favelas being established no-one had wanted to live so close to the loud constant hum and stench of ozone burn from the static fields so the slums were able to get established before the local corporations knew what was happening. However once they realized that the slum favelas weren’t going away the Church faithful have faced opposition, including a complete lack of utility and power access. The corporations run regular removal campaigns intended to clear the settlements however the local Police have little or no control in the favelas and are unwilling to face the fanatics that protect them. At present an uneasy truce exists whereby the corporations will hire the faithful to act as unskilled labour or as servants but refuse to allow them access to decent living conditions.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com