Miir (world)

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Miir/Argi (Dagudashaag 1534)
Milieu 1116
A65A687-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km)
Atmosphere5 Thin
HydrographicsA Water World 100%
Population6 Moderate (2 million)
Government8 Civil Service Bureaucracy
Law7 Moderate Law (no firearms)
Tech LevelE High Stellar (anti-grav cities)
See also UWP
jumpmap?sector=Dagudashaag&hex=1534&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M3 V M5 V
Worlds 9
Gas Giants 4
Planetoid Belts 2
Cultural Details
Government Civil service bureaucracy
Law Level Moderate
Cultural Extension 675E
Army size (BEs) 7
Economic Details
Technology Level 14
Economic Extension
E55+1
ResourcesEExtremely abundant
Labor5Moderate (200 thousand)
Infrastructure5 Limited
Efficiency+1Average
Importance 1
Resource Units 350
GWP (BCr) 12
World Trade Number 4.5
Trade Volume (MCr/year) 17,705
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 2,200
Port employees 1,370
Port passengers (annual) 17,600

Miir is a water world with 90% or more of its surface covered in an ocean of water. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Argi Subsector of Dagudashaag Sector and in the Domain of Vland. Miir, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. 30% of the world's population is the Minor Race Bwap. 50% of the world's population is the Human chimera Scania. During the Long Night this world was named Arduu.

Astrography and planetology[edit]

Miir is a member of the Dagudashaag Main.

Binary Solar System[edit]

Miir Binary Star System
Star Name Hierarchy Color Classification Remarks
Miir Primary Primary Red M3 V
Miir Companion Secondary Red M5 V


Native Lifeform: Gaarkh[edit]

There is currently much debate as to the status of one of the local lifeforms, the seal-like Gaarkh. The creatures are extremely violent, possibly psychopathic, and all peaceful attempts to try and prevent their migrational, suicidal attacks on the cities have failed. Many sophontologists believe that the Gaarkh are a sophontic species, but conclusive results have yet to be proven within the greater scientific community.

History and background[edit]

A Bwap/Scanian colony, the planet is extremely rich in aquaculture. The government is based on the Bwap model and is extremely frustrating for visiting humans.

A recent attack apparently showed the Gaarkh using primitive clubs for the first time and the local Scanian Sanhedra wishes to call in the Scout service to re-evaluate their status. This course has been rejected by the Bwap government who appear willing to force the race into extinction.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com