|Primary||M3 V M5 V|
|Army Size (BEs)||2|
|World Trade Number||3.5|
|Trade Volume (MCr/year)||565|
|Building Capacity (Tons)||3,000|
|Port passengers (annual)||0|
Cocor has an exotic, corrosive, or insidious atmosphere with a small percentage of liquid, but not water, on the surface. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. The governance of this world is from Ikabi (Dagudashaag 1929). This is a cold world with an overall climate is at the lower temperature range of human-congruous sophont endurance. It is a member of Third Imperium in the Pact Subsector of Dagudashaag Sector and in the Domain of Vland. Cocor, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Gas.
Astrography and planetology
The planet is the second world out from a cool M type star. It has an atmosphere largely composed of carbon dioxide, methane and sulphur compounds. It has many small lakes and seas of liquid methane. The atmospheric pressure is in excess of 150 atmospheres and the temperatures average -80°C.
Binary Solar System
Cocor Binary Star System Star Name Hierarchy Color Classification Remarks Cocor Primary Primary Red M3 V Cocor Companion Secondary Red M5 V
Point of Interest: Mysterious Roads of Cocor
Cocor would be a near-deserted world were it not for the mysterious stone-built roads that traverse the planet. Tourists flock to the planet each year to examine the many kilometers of roads and to guess as to their origin.
The roads, wide highways of carefully dressed stone, cross the barren plains in absolutely straight lines - seemingly leading from nowhere to nowhere. They cross vast mountains or disappear into lakes only to emerge on the far shore, exactly on course. Occasionally the Roads cross one another or, more rarely, merge to form a single great highway. Most are in near perfect condition, only rarely are they broken, probably as a result of seismic activity.
Each road is magnificently built, consisting of carefully footed foundations topped by layers of tightly packed rubble and capped by carefully cut, interlocking pieces of masonry. Each road has drainage ditches either side, which still carry away the methane sleet that falls in winter. It has been estimated that there are in excess of 10,000 kilometres of Roads, all built to the same exacting standards, and all in the same remarkable state of preservation.
Cocor has no native life-forms and, due to the corrosive nature of the atmosphere, any organic, metallic or plastic that the builder's may have left will have totally rotted away. The earliest known records of the Roads (dating from the middle period of the Rule of Man) indicate that the first Vilani explorers, millennia before, had discovered the Roads much as we find them today.
History and background
The only permanent site on-planet is the research base set up by the University of Medurma to research the roads and the independent mining sites.
References and contributors
- Jae Campbell, Leighton Piper. "Legends and Lore of Dagudashaag." Signal-GK 02 (1989): 3-4. via HIWG
- Jae Campbell, Leighton Piper. "Library Data: Pact." Signal-GK 02 (1989): 62.
- Marc Miller. First Survey (Imperium Games, 1996), 83.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 70.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science