Larmai (world)

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Larmai/Kuriishe (Dagudashaag 3016)
Milieu 1116
C797534-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere9 Dense (tainted)
Hydrographics7 Wet World 70%
Population5 Moderate (700 thousand)
Government3 Self-Perpetuating Oligarchy
Law4 Moderate Law (no light assault weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Dagudashaag&hex=3016&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M0 V
Worlds 9
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Self-perpetuating oligarchy
Law Level Moderate
Cultural Extension 3436
Army Size (BEs) 1
Economic Details
Technology Level 8
Economic Extension
B43-3
ResourcesBAbundant
Labor4Moderate (70 thousand)
Infrastructure3 Very limited
Efficiency-3Poor
Importance Extension -1
Resource Units 92
GWP (BCr) 1
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Larmai is an agricultural world with an ideal environment for producing food from plants, animals, or other forms. The system has a population between 100,000 and 10 million sophonts. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Larmai, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdom of a baron. Both are members of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Daad.

Astrography and planetology[edit]

Larmai was setled during the same period as Imsu (Dagudashaag 3114), and was originally more important than its fellow colony. This was in no small part due to the proximity of the Sylean Main; indeed, Larmai along with Umeeshe (Dagudashaag 3117) dominated the only viable Jump-2 links to the main.

Monostellar System[edit]

Larmai Monostellar System
Star Name Hierarchy Color Classification Remarks
Larmai Primary Red M0 V


History and background[edit]

Recovered records show that Naasirka provided heavy investment in developing the world as an agricultural showpiece, supplying the industrial centres along the Main. The world at this time did not have a tainted atmosphere, and had a warm but pleasant environment.

The high water coverage and general low-lying nature of the land resulted in extensive wetlands. These wetlands were heavily exploited in the production of ‘Pogi’, a rice-like grain crop developed through years of selective breeding. Vilani genetic technology was never as developed as that demonstrated by the Solomani, so alternative methods were used to maximize yields (and thus profit). Extensive facilities were built to manufacture agricultural fertilizers, which were distributed via a sophisticated automated monorail network to the fields according to the instructions of an expert computer system. Most of the harvesting and planting was automated, and controlled from a central facility near the main Starport, Deadline.

However, sometime during the early part of the Long Night, the control systems failed catastrophically, and caused an environmental disaster tainting the atmosphere. Excessive amounts of fertilizers were delivered to the extensive wet ‘farm’ lands, resulting in rampant eutrophication as the algae life bloomed all over the wetlands. The harvest failed, and the rottng material from the oxygen deficient released many reducing gases locally. The atmosphere developed a taint around the former farmlands, now swamplands, and releases of methane, and hydrogen sulfide were not uncommon. In the end, the population of the planet took the only option left to them and destroyed the manufacturing plants, taking with them all that was left of the TL–11 architecture.

The planet fell into an economic decline thanks to the loss of its main industry, and the cessation of star travel. Once contact with Imsu was lost, this former jewel of the original Ziru Sirka’s regression was unstoppable, occasionally accelerated by the unwelcome attentions of pirates.

However, since the founding of the Third Imperium the planet has recovered to some extent. The destruction of the production facilities allowed the reaction in the ecosystem to balance out. The swampland areas are dominated by many different varieties of algae, and unsafe to travel without oxygen masks (and in some areas protective clothing) as a result of the reducing environment and resulting in an atmospheric taint.

These growths have proven an economic asset to the planet, and there has been extensive investment by Zirunkariish and Naasirka in actually harvesting the algae for processing into foodstuff, and chemical products. The processing facilities are nowhere near as technologically advanced as they were a millennia ago, a conscious decision on the part of the ruling Siirdi (council) to develop a sustainable technological base. The Siirdi controls the planet absolutely, operating a policy that the Solomani would refer to as an “iron fist in a velvet glove” .The composition of the council is determined by the council itself, and has been since emergency rule was declared following the start of the environmental breakdown.

There is a significant passing trade through the system, as it is still a natural route from the Sylean Main. The four gas giants provide easy refueling. At present, the Siirdi insists that traders purchase a license to refuel, the charge currently set at a sum of ten times the vessel’s fuel tankage in credits. Failure to pay this license fee may have significant ramifications. Although Larmai, or Daad as it is often recorded in Imperial records, was relatively prosperous once more, it is unlikely to regain its position of dominance within the cluster named after it. Additionally, the population of seven hundred thousand is significantly less than it was previously, and the government is opposed to any significant expansion.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com