Geka (world)

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Geka/Mimu (Dagudashaag 0503)
Milieu 1116
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics1 Dry World 10%
Population5 Moderate (300 thousand)
Government5 Feudal Technocracy
Law3 Low Law (no automatic weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
Jump map from [1]
System Details
Primary M9 III M0 V
Worlds 10
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Feudal technocracy
Law Level Low
Cultural Extension 2427
Army size (BEs) 0
Economic Details
Technology Level 10
Economic Extension
Labor4Moderate (30 thousand)
Infrastructure3 Very limited
Efficiency-4Very poor
Importance -1
Resource Units 79
GWP (BCr) 0
World Trade Number 3.5
Trade Volume (MCr/year) 560
Starport Details
Classification Class-D
Port Size 3
Building Capacity (Tons) 0
Port employees 45
Port passengers (annual) 2,200

Geka has a trace atmosphere and water available in the form of ice. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Domain of Vland. Geka, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Irli Aa.

Astrography and planetology[edit]

Geka is a small ice-capped world.

Binary Solar System[edit]

Geka Binary Star System
Star Name Hierarchy Color Classification Remarks
Geka Primary Primary Red M9 III
Geka Companion Secondary Red M0 V

History and background[edit]

The population live in cities cut into the ice, the roofs of the ice caves held up by grav plates. According to custom the cities are only expanded by cutting and digging through the ice by hand.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from