Edsham (world)

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Edsham/Khandi (Dagudashaag 2412)
Milieu 1116
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics6 Wet World 60%
Population5 Moderate (500 thousand)
Government2 Participating Democracy
Law0 No Law
Tech Level9 Early Stellar (fusion)
See also UWP
Jump map from Travellermap.com [1]
System Details
Primary M0 V
Worlds 10
Gas Giants 3
Planetoid Belts 0
Cultural Details
Government Participating democracy
Law Level No law
Cultural Extension 1414
Army Size (BEs) 0
Economic Details
Technology Level 9
Economic Extension
Labor4Moderate (50 thousand)
Infrastructure3 Very limited
Efficiency-5Extremely poor
Importance Extension -1
Resource Units 60
GWP (BCr) 1
World Trade Number 3.5
Trade Volume (MCr/year) 587
Starport Details
Classification Class-C
Port Size 3
Building Capacity (Tons) 0
Port employees 45
Port passengers (annual) 1,000

Edsham has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Khandi Subsector of Dagudashaag Sector and in the Domain of Vland. Edsham, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Arkhuusirur.

Astrography and planetology[edit]

The mainstay of this system is a large IISS base.

Monostellar System[edit]

Edsham Monostellar System
Star Name Hierarchy Color Classification Remarks
Edsham Primary Red M0 V

History and background[edit]

Native Edshamites have a relaxed view toward the use of alcohol and recreational drugs. This world is one of several cited as the home of the notorious "Scouts Brew".

The complete lack of regulation means there are areas of the city near the Scout base that are off-limits to serving personnel. There are reports of civilian off-worlders, visiting these areas, mistaken for Scouts by the base's shore patrols and roughly incarcerated. Travellers are advised to keep their identification ready to hand.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com