E'khua (world)

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E'khua/Sapphyre (Dagudashaag 2339)
Milieu 1116
C65588B-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km)
Atmosphere5 Thin
Hydrographics5 Wet World 50%
Population8 Moderate (900 million)
Government8 Civil Service Bureaucracy
LawB Extreme Law (control of movement)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Dagudashaag&hex=2339&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M2 V
Worlds 15
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Civil service bureaucracy
Law Level Extreme
Cultural Extension A77A
Army size (BEs) 2000
Economic Details
Technology Level 8
Economic Extension
E77+1
ResourcesEExtremely abundant
Labor7Moderate (90 million)
Infrastructure7 Generally available
Efficiency+1Average
Importance -1
Resource Units 686
GWP (BCr) 2,060
World Trade Number 4.5
Trade Volume (MCr/year) 5,602
Starport Details
Classification Class-C
Port Size 5
Building Capacity (Tons) 990,000
Port employees 5,385
Port passengers (annual) 8,500

E'khua is a garden world with an environment conducive to most sophonts. The system has a population between 100 million and a billion sophonts. It is a member of Third Imperium in the Sapphyre Subsector of Dagudashaag Sector and in the Domain of Vland. E'khua, as a member world of the Third Imperium, holds the estate of an Imperial knight, a baronet, and the feifdom of a viscount. All three are members of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Kashkaa.

Astrography and planetology[edit]

Monostellar System[edit]

E'khua Monostellar System
Star Name Hierarchy Color Classification Remarks
E'khua Primary Primary Red M2 V


History and background[edit]

E'khua is one of the Medurma Gateway systems, serving as a connection with the sprawling Sylean Main. The world is geared to make money from the ship crews crossing the neck.

The high law level applies only to the natives of the world, and not to the huge sprawling startown that surrounds the starports. The light level of taxation for the natives is possible due to the high levels of income generated by the startown itself.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com