Shashankhu (world)

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Shashankhu/Bolivar (Dagudashaag 0832)
Milieu 1116
D424640-7
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size4 Small (6,400 km)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics4 Wet World 40%
Population6 Moderate (5 million)
Government4 Representative Democracy
Law0 No Law
Tech Level7 Pre-Stellar (electronics)
See also UWP
jumpmap?sector=Dagudashaag&hex=0832&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary G2 V
Worlds 10
Gas Giants 2
Planetoid Belts 3
Cultural Details
Government Representative democracy
Law Level No law
Cultural Extension 1312
Army size (BEs) 2
Economic Details
Technology Level 7
Economic Extension
851-5
Resources8Moderate
Labor5Moderate (500 thousand)
Infrastructure1 Extremely limited
Efficiency-5Extremely poor
Importance -3
Resource Units 20
GWP (BCr) 5
World Trade Number 3.5
Trade Volume (MCr/year) 498
Starport Details
Classification Class-D
Port Size 3
Building Capacity (Tons) 4,250
Port employees 35
Port passengers (annual) 1,000

Shashankhu has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Bolivar Subsector of Dagudashaag Sector and in the Amec Trade Protectorate and the Domain of Vland. Shashankhu, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Kashiinkhind. The Nahuatl name of the world is Tetzatotec.

Astrography and planetology[edit]

No information yet available.

Monostellar System[edit]

Shashankhu Monostellar System
Star Name Hierarchy Color Classification Remarks
Shashankhu Primary Primary Yellow G2 V


History and background[edit]

During the First Imperium and Second Imperium the world had an established AAB branch.

Shashankhu was originally established as a prison planet during the Pacification Campaigns and had a reputation for extreme brutality. In 322 the prison was closed down and the planet was handed over the surviving inhabitants to run. The locals managed to survived by turning the work camps and mines into an extremely profitable business.

In 905 the Council of Decision elected to join the Amec Trade Protectorate.

Today, Shasher's have a reputation for working hard and playing hard. It is the only world within the boundaries of the Protectorate that has not criminalized drunkenness or murder. The only crime on the statue books is theft, which carries a sentence of death by being flayed alive.

References and contributors[edit]

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  1. "Jump Map API" and map location from Travellermap.com