Kaldi (world)

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Kaldi/Mimu (Dagudashaag 0407)
Milieu 1116
C94736B-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size9 Large (14,400 km)
Atmosphere4 Thin (tainted)
Hydrographics7 Wet World 70%
Population3 Low (7 thousand)
Government6 Captive Government/Colony
LawB Extreme Law (control of movement)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Dagudashaag&hex=0407&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M2 V M0 V
Worlds 11
Gas Giants 3
Planetoid Belts 1
Cultural Details
Government Captive government
Law Level Extreme
Cultural Extension 517A
Army size (BEs) 0
Economic Details
Technology Level 8
Economic Extension
921+1
Resources9Moderate
Labor2Low (700)
Infrastructure1 Extremely limited
Efficiency+1Average
Importance -2
Resource Units 18
GWP (BCr) 0
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Kaldi supports a population of fewer than 10,000 sophonts. Government control of this world is by an external military force. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Kaldi, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Giiken.

Astrography and planetology[edit]

Kaldi is a member of the Vilani Main.

Binary Solar System[edit]

Kaldi Binary Star System
Star Name Hierarchy Color Classification Remarks
Kaldi Primary Primary Red M2 V
Kaldi Companion Secondary Red M0 V


Point of Interest: Space-time Anomaly[edit]

The Kaldi System has been the subject of intensive scientific and pseudo-scientific investigations over the last three years. This has been due to strange anomalies in the local space-time fields. The boundary between normal and jump space appears to be very tenuous - natural jump-space portals of varying sizes appear spontaneously. The ‘holes’ usually disappear with seconds though on rare occasions they may linger for several minutes. Due to their random and unpredictable nature, Kaldi has established a series of warning stations close to all regular jump entry and exit points to notify vessels of the potential danger.

History and background[edit]

To date, four vessels - a cutter, two free traders and a long liner - have been lost within the system, apparently sucked into rogue jump portals. No information as to their origin or pattern has yet surfaced.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com