Vacuum Worlds lack nearly all of the life-bearing protections that worlds with healthy atmospheres possess. Harmful radiation can eradicate even the hardiest of lifeforms and an unmoderated climate can be frightfully dangerous. Twilight Zone Worlds are an example of what climates taken to extremes can be like: Very dangerous or downright inhospitable.
A Vacuum World has no atmosphere.
|Asteroid Belt World||As||0RDS||0||0||--||--||--||Asteroid. Part of belt. MW.|
|Planetoid Belt||None (Belt)||0RDS||0||0||--||--||--||Planetoid. Part of belt. Non-MW.|
|Vacuum World||Va||123456789||0||--||--||--||--||Vacuum. Asteroid or planetoid belt. Usually Co or Fr.|
Probably Planetary Orbit & Climate
No information yet available.
|TC||Inner (-)||HZ-2||HZ-1||HZ||HZ+1||HZ+2||Outer (+)||Remote & Far Systems||Remarks|
|As||Unlikely||Belt||Belt||Unlikely||Belt||Belt||Unlikely||Possible||A belt as a Main World.|
|Va||Unlikely||Likely||Likely||Possible||Likely||Likely||Unlikely||Possible||A world without an atmosphere.|
How does one determine climate on a vacuum world? A number of factors can come into play, but one of the most significant is the vacuum world’s orbital position within the star system. Worlds that are starward or close to the center of a star system will have greater temperatures while worlds that are staraway, are more likely to have much lower temperatures due to the distant proximity of stellar radiation source, the star .
Vacuum worlds are often populated to take advantage of their strategic location. Many vacuum world make great base locations for defensive emplacements, centers of belter mining operations, or as research laboratories among other possibilities. In other cases, they may be taken possession of by the wealthy for their exclusive and private natures. Wealthy nobles and business-sophonts often will build out a vacuum world under such conditions and both pirates and corsairs often appreciate such worlds for the same reasons.
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- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), TBD.
- Marc Miller. Scouts (Game Designers Workshop, 1983), TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- EXTERNAL LINK: Beowolf's Libary Data Website (defunct)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science