Kilasir (world)

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Kilasir/Arnakhish (Dagudashaag 1803)
Milieu 1116
C200755-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size2 Small (3,200 km)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population7 Moderate (60 million)
Government5 Feudal Technocracy
Law5 Moderate Law (no concealable weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Dagudashaag&hex=1803&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary K1 V M6 V
Worlds 14
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Feudal technocracy
Law Level Moderate
Cultural Extension 5636
Army size (BEs) 20
Economic Details
Technology Level 8
Economic Extension
D67-3
ResourcesDVery abundant
Labor6Moderate (6 million)
Infrastructure7 Generally available
Efficiency-3Poor
Importance -1
Resource Units 382
GWP (BCr) 109
World Trade Number 4
Trade Volume (MCr/year) 2,121
Starport Details
Classification Class-C
Port Size 4
Building Capacity (Tons) 57,000
Port employees 165
Port passengers (annual) 2,500

Kilasir has complete lack of both an atmosphere and any surface water. The system has a population between 10 million and a billion sophonts, with a self supporting industrial base. It is a member of Third Imperium in the Arnakhish Subsector of Dagudashaag Sector and in the Domain of Vland. Kilasir, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdom of a marquis. Both are members of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Zandaa.

Astrography and planetology[edit]

No information yet available.

Binary Solar System[edit]

Kilasir Binary Star System
Star Name Hierarchy Color Classification Remarks
Kilasir Primary Primary Orange K1 V
Kilasir Companion Secondary Red M6 V


History and background[edit]

Kilasir is a manufacturing world jointly owned by Naasirka and Makhidkarun. It produces various electrical components for use in equipment constructed on other worlds.

The planet has a single metropolis which runs constantly. This has resulted in the development of three distinct sub-classes each with their own culture, based upon which shift they work. The night shift and their families are known as Nocturnals and are recognized by their furs and robes which are dyed deep blue or purple. The Twilighters wear beige colors and the Sunners wear loose robes in bright colors.

Over the centuries a deep hostility has developed between the shifts to the extent anyone found outside the enclave after their shift's timeshare of the entertainment zone's is over risks being tortured and killed. Naasirka and Makhidkarun have both refused to put a stop to the practice as the hostility has led to competitiveness and increased productivity as each shift tries to out do the others production quotas.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com