Mirnaa (world)

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Mirnaa/Khandi (Dagudashaag 2113)
Milieu 1116
C543578-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics3 Wet World 30%
Population5 Moderate (300 thousand)
Government7 Balkanization
Law8 High Law (controlled blades)
Tech Level9 Early Stellar (fusion)
See also UWP
jumpmap?sector=Dagudashaag&hex=2113&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M2 V
Worlds 11
Gas Giants 4
Planetoid Belts 2
Cultural Details
Government Balkanization
Law Level High
Cultural Extension 5459
Army Size (BEs) 0
Economic Details
Technology Level 9
Economic Extension
D43-1
ResourcesDVery abundant
Labor4Moderate (30 thousand)
Infrastructure3 Very limited
Efficiency-1Average
Importance Extension -1
Resource Units 140
GWP (BCr) 0
World Trade Number 3.5
Trade Volume (MCr/year) 662
Starport Details
Classification Class-C
Port Size 3
Building Capacity (Tons) 0
Port employees 45
Port passengers (annual) 0

Mirnaa has both an unbreathably thin atmosphere and a lack of surface water making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Khandi Subsector of Dagudashaag Sector and in the Domain of Vland. Mirnaa, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Irgear.

Astrography and planetology[edit]

No information yet available.

Monostellar System[edit]

Mirnaa Monostellar System
Star Name Hierarchy Color Classification Remarks
Mirnaa Primary Red M2 V


History and background[edit]

A series of colonies were established by Khandi (Dagudashaag 2119) on this world between 624 and 783. Since independence in 1000, the relationships between the individual colonies have become very strained. The most divisive issue is control of the main starport. The colonies' inability to agree has prevented work to upgrade the port facilities. This has damaged the economic development of the entire system.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com