Sh'si (world)

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Sh'si/Argi (Dagudashaag 1635)
Milieu 1116
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics4 Wet World 40%
Population4 Moderate (40 thousand)
Government7 Balkanization
Law6 Moderate Law (no firearms except shotguns)
Tech LevelD Average Stellar (holo data)
See also UWP
Jump map from [1]
System Details
Primary M3 V M6 V
Worlds 9
Gas Giants 3
Planetoid Belts 1
Cultural Details
Government Balkanization
Law Level Moderate
Cultural Extension 354C
Army Size (BEs) 0
Economic Details
Technology Level 13
Economic Extension
Labor3Low (4 thousand)
Infrastructure4 Very limited
Importance Extension 1
Resource Units 120
GWP (BCr) 0
World Trade Number 3.5
Trade Volume (MCr/year) 560
Starport Details
Classification Class-A
Port Size 7
Building Capacity (Tons) 0
Port employees 174,285
Port passengers (annual) 0

Sh'si is a world suited to becoming an agricultural world, but with a population between 10,000 and 100,000 sophonts, but lacks the capability to produce or process sufficient resources to export its projected agricultural produce. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Argi Subsector of Dagudashaag Sector and in the Domain of Vland. Sh'si, as a member world of the Third Imperium, holds the estate of an Imperial knight and a baronet. Both are members of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Kuuguu.

Astrography and planetology[edit]

Sh'si is a member of the Dagudashaag Main.

Sh’si is a small, low gravity (0.39g) world. Despite its size and surface temperature, Sh’si has a breathable atmosphere.

Binary Solar System[edit]

Sh'si Binary Star System
Star Name Hierarchy Color Classification Remarks
Sh'si Primary Primary Red M3 V
Sh'si Companion Secondary Red M6 V

History and background[edit]

Originally settled by various companies during the First Imperium, these evolved into separate city states during the Long Night. Each city competes with the others for technological excellence and innovative ability which had led to several major advances in several diverse fields being developed by various cities.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from