Theetasigni (world)

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Theetasigni/Pact (Dagudashaag 2226)
Milieu 1116
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics4 Wet World 40%
Population1 Low (70)
Government0 No Government structure
Law0 No Law
Tech LevelE High Stellar (anti-grav cities)
See also UWP
Jump map from [1]
System Details
Primary F4 V
Worlds 10
Gas Giants 2
Planetoid Belts 0
Cultural Details
Government No government
Law Level No law
Cultural Extension 1219
Army Size (BEs) 0
Economic Details
Technology Level 14
Economic Extension
Labor0Barren (7)
Infrastructure1 Extremely limited
Importance Extension 1
Resource Units 4
GWP (BCr) 0
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-A
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Theetasigni supports a population of fewer than 10,000 sophonts. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Pact Subsector of Dagudashaag Sector and in the Domain of Vland. Theetasigni, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Uurgi.

Astrography and planetology[edit]

Theetasigni is a member of the Dagudashaag Main.

Despite the similarity in name and its prior designation, Theetasigni has no relationship to the star Theta Cygni A, which lies much closer to Terra, though it does lie along the same bearing and has the correct spectral type.

Monostellar System[edit]

Theetasigni Monostellar System
Star Name Hierarchy Color Classification Remarks
Theetasigni Primary Yellow-White F4 V

History and background[edit]

A strategically important world serving as a connection between the rimward regions of the Dagudashaag Main and the subsector capital, Medurma (Dagudashaag 2124). The large fluctuations in temperature have deterred colonization, yet its location has required the construction of a high quality orbital starport to serve the abundant traffic that passes through this system.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from