|Army size (BEs)||0|
|World Trade Number||3.5|
|Trade Volume (MCr/year)||640|
|Building Capacity (Tons)||0|
|Port passengers (annual)||0|
Khashpel has both an unbreathably thin atmosphere and a lack of surface water making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Khashpel, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Guuesh Gir.
Astrography and planetology
Khashpel is a member of the Sylean Main.
Khashpel Monostellar System Star Name Hierarchy Color Classification Remarks Khashpel Primary Red M1 V
History and background
Khashpel is an extremely technologically advanced world, which has chosen from early days to capitalise on the mental resources of its citizens. All children are assessed and tested from an early age, and placed in training and educational programmes tailored to their individual talents, with no regard to their inclinations or their parent’s wishes. As far as possible, the family group is not broken up until the child reaches ten standard years of age, although sometimes this is unavoidable if the children’s talents cannot be nurtured locally.
Government is based around a hi-tech version of the medieval Guild system; each trade and profession having its Guild (the archaic name has been retained) the leaders of which provide the planetary government. There is a hierarchy within the professions, with pride of place going to the most technologically advanced sciences. The arts, while not neglected - a citizen whose talents lay in artistic directions is trained just as thoroughly as one who is skilled in, say, micro-electronics - are regarded as more humble endeavours, and even the most skilled practitioners do not rise far within government.
To the visitor, it appears to be a highly regulated society; the turmoil of power struggles within and between the Guilds is kept firmly behind closed doors. It is illegal to oﬀer any kind of services without membership of the appropriate Guild, or to sell goods which have not got a seal of approval showing that they have, at least, been inspected by the relevant Guild. Even then they still will not get as good a price as those actually made by Guild members. Intending settlers will have to satisfy the Guild for the trade or profession, which they wish to pursue that they are competent; a system of examinations will ascertain their place within the hierarchy.
References and contributors
- Leighton Piper. "Library Data:Kuriishe." Signal-GK 13 (1997): 13-14. via. HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 85.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 192.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science