Shammud (world)

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Shammud/Zeda (Dagudashaag 0223)
Milieu 0
C546000-0
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km)
Atmosphere4 Thin (tainted)
Hydrographics6 Wet World 60%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Classic Era (1115)
C546154-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km)
Atmosphere4 Thin (tainted)
Hydrographics6 Wet World 60%
Population1 Low (60)
Government5 Feudal Technocracy
Law4 Moderate Law (no light assault weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K5 IV M1 V
Planetoid Belts 0
Gas Giants 3
jumpmap?sector=Dagudashaag&hex=0223&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Shammud is a low-population world with a population of less than 10,000 sophonts in size.


Astrography and planetology[edit]

No information yet available.

Binary Solar System[edit]

Shammud Binary Star System
Star Name Hierarchy Color Classification Remarks
Shammud Primary Primary Orange K5 IV
Shammud Companion Secondary Red M1 V


History and background[edit]

During the Long Night this world was named Asun Ar. Records from the Second Imperium show this world was host to a Scout Base.

Background Event: Comet Disaster of 642[edit]

Shammud is a backwater world of little significance. Once a minor agricultural exporter, a small comet fragment crashed into the planet in 642 devastating the biosphere. Thirty percent of the atmosphere and twenty percent of the standing water were blown into space by the impact. The remaining atmosphere was contaminated with dust, much of which remains. Half of the original 10,000 inhabitants died at the time of the impact or shortly after. Most of the remaining population was evacuated. The only remaining people are a few family which refused to leave.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com