Halimaa (world)

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Halimaa/Mimu (Dagudashaag 0301)
Milieu 1116
D6B85AA-8
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size6 Medium (9,600 km)
AtmosphereB Exotic (corrosive)
Hydrographics8 Wet World 80%
Population5 Moderate (600 thousand)
GovernmentA Charismatic Dictator
LawA Extreme Law (no weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Dagudashaag&hex=0301&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary F7 V
Worlds 8
Gas Giants 2
Planetoid Belts 1
Cultural Details
Government Charismatic dictatorship
Law Level Extreme
Cultural Extension 727A
Army size (BEs) 1
Economic Details
Technology Level 8
Economic Extension
A41-1
ResourcesAAbundant
Labor4Moderate (60 thousand)
Infrastructure1 Extremely limited
Efficiency-1Average
Importance -3
Resource Units 36
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-D
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Halimaa is a fluid world with an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This world contains an archaeological site with artifacts suspected to be from the now-vanished Ancients. This world designated as a Red Zone with an environment, laws, customs, life forms, or other conditions that make it extremely dangerous to visitors. Everyone is forbidden to travel here. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Domain of Vland. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel.

Astrography and planetology[edit]

Halimaa is unique in that not only is it the only planet in Dagudashaag to remain a Red Zone for over a thousand years but no-one really knows why the planet has been so classified. What is known is that the interdiction force have standing orders to use deadly force to prevent any ship landing or leaving the system.

Monostellar System[edit]

Halimaa Monostellar System
Star Name Hierarchy Color Classification Remarks
Halimaa Primary Primary Yellow-White F7 V


Point of Interest: Ancients Site[edit]

Halimaa was established as a Vilani mining colony during the First Imperium. Several empty underground bases had been discovered during the initial colonization phase which had apparently been abandoned by the race known as the Ancients.

History and background[edit]

After intensive investigation, which consequently failed to uncover any thing of value, the colonists were allowed to move in and establish their cities within the massive artificial caverns.

There are no further records concerning Halimaa until near the end of the Long Night when traders began to bring back stories of the Halimaanian Magi; descendants of the original settlers who had apparently developed awesome psychic abilities. The tales told of the Magi were incredible. The more so because, with very few exceptions, all Halimaanians apparently had these abilities. In addition the Magi were supposed to each have a wide range of psychic abilities in common. It should be noted that those Magi who were subsequently tested and filmed off-planet failed to exhibit any psychic ability whatsoever, the 'power' apparently only occurred on Halimaa. It should also be noted that those scientists who later settled on the planet failed to develop any psychic talents. The cause of the abilities were a mystery.

Then in 113 an incident occurred which, while still shrouded in secrecy, is believed to have involved the utter destruction of three cruisers in orbit around the planet. The planet was immediately classified as a Red Zone and has been heavily blockaded ever since. It is believed that the Imperial Scout Service continues to maintain contact with the Halimaanians and that some trade occurs though exactly what the Halimmaanians trade is a closely guarded secret.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com