Zukchurukh (world)

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Zukchurukh/Mimu (Dagudashaag 0108)
Milieu 1116
C582867-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km)
Atmosphere8 Dense
Hydrographics2 Dry World 20%
Population8 Moderate (700 million)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Dagudashaag&hex=0108&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M2 V
Worlds 9
Gas Giants 5
Planetoid Belts 1
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 8858
Army size (BEs) 2000
Economic Details
Technology Level 8
Economic Extension
G78+1
ResourcesGExtremely abundant
Labor7Moderate (70 million)
Infrastructure8 Generally available
Efficiency+1Average
Importance 0
Resource Units 896
GWP (BCr) 2,563
World Trade Number 4.5
Trade Volume (MCr/year) 14,780
Starport Details
Classification Class-C
Port Size 5
Building Capacity (Tons) 700,000
Port employees 3,010
Port passengers (annual) 762,500

Zukchurukh has a short-sleeve breathable atmosphere. The system has a population between 100 million and a billion sophonts. The governance of this world is from Mimu (Dagudashaag 0208). It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zukchurukh, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdoms of a baron and a viscount. All three are members of the Imperial Nobility charged with overseeing the world. 80% of the world's population is the Minor Race S'mrii


  • This is a tidally-locked world, which does not rotate as most planets do. It has one face locked to the gravity source, usually a star, and the other locked away from the gravity source, making for extremely warm weather on one side and cold extremes on the other.

Description / Astrography & Planetology[edit]

No information yet available.

Monostellar System[edit]

Zukchurukh Monostellar System
Star Name Hierarchy Color Classification Remarks
Zukchurukh Primary Primary Red M2 V


System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background / Dossier[edit]

Zukchurukh has a majority S'mrii population, first settled around -11,300 with sublight Ramships.

  • The name is S’mrii for ‘navigational error’ as the initial scoutship believed initially that they had in some way come full circle and arrived back at Mimu, so alike did Zukchurukh initially appear to the home world.
  • The illusion was shattered when it was realised that Zukchurukh was a tidally-locked world. It was still a prime S’mrii site. The Twilight band is much cooler at 185° Kelvin and the S’mrii have to live more towards the centre of the brightside.

Imperial High / Landed Nobility[edit]

Zukchurukh, as a member world of the Third Imperium, holds the estate of three members of the Imperial Nobility, who are charged with overseeing the world.

World Starport[edit]

Zukchurukh has a routine quality starport.

  • A Class-C Starport Facility has minimal if any shipyards and can only perform extremely limited repair work.
  • This facility has many very skilled personnel who can perform surprisingly sophisticated repair work despite the limited facilities.
  • This facility has refueling infrastructure and limited refining capabilities. One may purchase unrefined fuel here.
  • Starports of this class rarely have both a Lowport and a Highport.

World Technology Level[edit]

Zukchurukh possesses a Technology Level of TL-8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft.

World Government[edit]

Zukchurukh is a Captive Government or Colony.

  • It is a government by a leadership answerable to an outside group, a colony or conquered area.
  • The typical power source of this government is an Vassal State.
  • The typical power structure of this government is a Federation .

World Military[edit]

No information yet available.

World Economy[edit]

The main world derives its wealth from production and research into medicine, genetics and cybertech, particularly in regard to climatic adaptation. There are drugs to overcome low oxygen atmospheres (aka altitude sickness), gene therapy for modifying sweat glands to become more effective (in high temperature environments) and cybertech implants/ hardening of body parts.

A thriving community of belters mines the system's belts.

World Demographics[edit]

Most of the inhabitants are S'mrii sophonts.

  • There are also human settlements in the system, mainly in the mining bases of the Ckur-ka belt and the Khu Trade Centre in orbit round the Vivka gas giant.

World Culture[edit]

Half the human population and nearly a third of the S'mrii are followers of the Lancian culture.

Urbanization[edit]

No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors / Sources[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com